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The Inverse Trek Law?
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<blockquote data-quote="Infinity" data-source="post: 4079746" data-attributes="member: 60881"><p>I agree with Hussar, BryonD, maggot, GVDammerung, and Archade. The inverse Trek rule definitely applies based on everything the public knows about 4th edition to date. 2e was a travesty caving to concerns that the non-gamer community had about ties to Satanism and witchcraft, and discrediting Gygax, the damn co-creator of the game. What you had left with 2nd edition was a sterilized hack of 1st edition AD&D with rules and class changes that made no sense. What we are seeing with 4th edition is something similar with the removal of the genius work of Jonathan Tweet. He took what he had to work with: a flawed legacy system loved by many. He could have made something unrelated to the old system and just called it D&D, but he didn't. Jonathan Tweet and the rest of his crew kept the game in the spirit of the old game and optimized it as best as they could. Every change they made brought advantages and disadvantages over 1st edition, but by and large was a remake worthy of the D&D legacy that Arneson and Gygax started. 4th edition seems to have little to do with the traditions of D&D at all. This new 4th edition could just as well be a 1st edition of a brand new fantasy RPG with a name other than Dungeons & Dragons.</p></blockquote><p></p>
[QUOTE="Infinity, post: 4079746, member: 60881"] I agree with Hussar, BryonD, maggot, GVDammerung, and Archade. The inverse Trek rule definitely applies based on everything the public knows about 4th edition to date. 2e was a travesty caving to concerns that the non-gamer community had about ties to Satanism and witchcraft, and discrediting Gygax, the damn co-creator of the game. What you had left with 2nd edition was a sterilized hack of 1st edition AD&D with rules and class changes that made no sense. What we are seeing with 4th edition is something similar with the removal of the genius work of Jonathan Tweet. He took what he had to work with: a flawed legacy system loved by many. He could have made something unrelated to the old system and just called it D&D, but he didn't. Jonathan Tweet and the rest of his crew kept the game in the spirit of the old game and optimized it as best as they could. Every change they made brought advantages and disadvantages over 1st edition, but by and large was a remake worthy of the D&D legacy that Arneson and Gygax started. 4th edition seems to have little to do with the traditions of D&D at all. This new 4th edition could just as well be a 1st edition of a brand new fantasy RPG with a name other than Dungeons & Dragons. [/QUOTE]
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