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<blockquote data-quote="Doctor Proctor" data-source="post: 5689592" data-attributes="member: 78547"><p>You're leaving out the first part of the poll...</p><p> </p><p><span style="color: white"><strong>Hey, DMs: Have you ever had a player <em>maliciously</em> [emphasis mine] derail your campaign?</strong></span></p><ul> <li data-xf-list-type="ul"><span style="color: white"><strong>Yes.</strong></span></li> <li data-xf-list-type="ul"><span style="color: white"><strong>No.</strong></span></li> <li data-xf-list-type="ul"><span style="color: white"><strong>I dunno. Maybe.</strong></span></li> </ul><p><span style="color: white">Considering that the first part is asking about a player <em>maliciously</em> (rather than inadvertantly) derailing a campaign, I believe that the second part is asking how you would deal with that. Hence options like telling him not to be a jerk. </span></p><p> </p><p><span style="color: white">No matter how free form your campaign is, players can always find ways to mess with it in maliciously. One example would be players who suddenly decide to try and kill the other PC's, or sell them out to the villain, which is really rather unfair to the other players if they're not in a campaign specifically about such things. In a case like that, telling them to knock it off, getting the other players after them ("Why don't you all tell [jerk] how what he just did makes you feel? Are you ejoying this campaign now, or has it been ruined?") or kicking them out of the group if they refuse to knock it off are all valid responses.</span></p></blockquote><p></p>
[QUOTE="Doctor Proctor, post: 5689592, member: 78547"] You're leaving out the first part of the poll... [COLOR=white][B]Hey, DMs: Have you ever had a player [I]maliciously[/I] [emphasis mine] derail your campaign?[/B][/COLOR] [LIST] [*][COLOR=white][B]Yes.[/B][/COLOR] [*][COLOR=white][B]No.[/B][/COLOR] [*][COLOR=white][B]I dunno. Maybe.[/B][/COLOR] [/LIST][COLOR=white]Considering that the first part is asking about a player [I]maliciously[/I] (rather than inadvertantly) derailing a campaign, I believe that the second part is asking how you would deal with that. Hence options like telling him not to be a jerk. [/COLOR] [COLOR=white][/COLOR] [COLOR=white]No matter how free form your campaign is, players can always find ways to mess with it in maliciously. One example would be players who suddenly decide to try and kill the other PC's, or sell them out to the villain, which is really rather unfair to the other players if they're not in a campaign specifically about such things. In a case like that, telling them to knock it off, getting the other players after them ("Why don't you all tell [jerk] how what he just did makes you feel? Are you ejoying this campaign now, or has it been ruined?") or kicking them out of the group if they refuse to knock it off are all valid responses.[/COLOR] [/QUOTE]
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