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<blockquote data-quote="Dannager" data-source="post: 5689840" data-attributes="member: 73683"><p>In my experience, players who are interested in making meaningful plot choices are perfectly satisfied with story-driven games, because the best story-driven games are flexible enough to bend with these choices and still deliver the story experience the DM is trying to provide.</p><p></p><p>The players who <em>aren't</em> satisfied with this <em>are not</em> the ones interested in making meaningful plot choices. Rather, their primary interest often lies in "I wonder what will happen if I throw <em>this</em> monkey wrench into the DM's plans!" They want to affect change for the sake of seeing how far that change will fly, rather than to see how it will improve the story. I'm sure there are exceptions to this (and I'm sure that some in this thread will call themselves exceptions to this), but the malicious plot-derailer is an established player trait with a long, long history.</p></blockquote><p></p>
[QUOTE="Dannager, post: 5689840, member: 73683"] In my experience, players who are interested in making meaningful plot choices are perfectly satisfied with story-driven games, because the best story-driven games are flexible enough to bend with these choices and still deliver the story experience the DM is trying to provide. The players who [I]aren't[/I] satisfied with this [I]are not[/I] the ones interested in making meaningful plot choices. Rather, their primary interest often lies in "I wonder what will happen if I throw [I]this[/I] monkey wrench into the DM's plans!" They want to affect change for the sake of seeing how far that change will fly, rather than to see how it will improve the story. I'm sure there are exceptions to this (and I'm sure that some in this thread will call themselves exceptions to this), but the malicious plot-derailer is an established player trait with a long, long history. [/QUOTE]
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