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<blockquote data-quote="DEFCON 1" data-source="post: 5690292" data-attributes="member: 7006"><p>Well, obviously some of you enjoy the 'fly by the seat of your pants' game style, which is fine. But I know as a player, I'd find that to really be lame. To know that anything I do in the game any moment of time will only impact the story <em>right there and then</em> in whatever form the DM is able to improvise around, is really uninspiring. To know that anything I do will not be planned for or taken into account for any session in the future because the DM doesn't want to "railroad" me by actually having a scenario lightly plotted in advance, I'd think would suck.</p><p></p><p>Great, I have a character background with some dangling plotpoints that will only get addressed in any moment of the game when the DM doesn't have any ideas and says "well... since I got nothing right now and I haven't used X player's disappeared uncle yet... let's have him show up in the game now completely randomly just for the hell of it and see what happens!"</p><p></p><p>Some of you might enjoy that... but for me, that kind of arbitrary, random, and storyless event with no set up and no planned payoff is completely a waste of time, unless by some chance my DM is an improvisation savant who can craft 'Lost'-like levels of intrigue completely off the top of his head and have it all <em>make logical sense</em> at the end of the campaign. I dunno about you... but I find those DMs in a bit short supply. If you all have those kinds of DMs, then you're very lucky (or else the level of plot and intrigue that you consider 'extensive' is actually quite small compared to what I've experienced playing with some of my awesome DMs who do have plots lined up for us to find or follow as we so choose). I personally WANT a DM that has cohesive and solid ideas of what our characters want, where the story for our characters could go, and signposts along the way that we players will mostly likely want to follow, because I'm more likely to see a cohesive narrative with an emotional payoff when all is said and done. And I in no way consider that guy a 'railroading' or (even worse) a 'bad' DM.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 5690292, member: 7006"] Well, obviously some of you enjoy the 'fly by the seat of your pants' game style, which is fine. But I know as a player, I'd find that to really be lame. To know that anything I do in the game any moment of time will only impact the story [I]right there and then[/I] in whatever form the DM is able to improvise around, is really uninspiring. To know that anything I do will not be planned for or taken into account for any session in the future because the DM doesn't want to "railroad" me by actually having a scenario lightly plotted in advance, I'd think would suck. Great, I have a character background with some dangling plotpoints that will only get addressed in any moment of the game when the DM doesn't have any ideas and says "well... since I got nothing right now and I haven't used X player's disappeared uncle yet... let's have him show up in the game now completely randomly just for the hell of it and see what happens!" Some of you might enjoy that... but for me, that kind of arbitrary, random, and storyless event with no set up and no planned payoff is completely a waste of time, unless by some chance my DM is an improvisation savant who can craft 'Lost'-like levels of intrigue completely off the top of his head and have it all [I]make logical sense[/I] at the end of the campaign. I dunno about you... but I find those DMs in a bit short supply. If you all have those kinds of DMs, then you're very lucky (or else the level of plot and intrigue that you consider 'extensive' is actually quite small compared to what I've experienced playing with some of my awesome DMs who do have plots lined up for us to find or follow as we so choose). I personally WANT a DM that has cohesive and solid ideas of what our characters want, where the story for our characters could go, and signposts along the way that we players will mostly likely want to follow, because I'm more likely to see a cohesive narrative with an emotional payoff when all is said and done. And I in no way consider that guy a 'railroading' or (even worse) a 'bad' DM. [/QUOTE]
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