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<blockquote data-quote="LostSoul" data-source="post: 5690457" data-attributes="member: 386"><p>First, that was a great series of posts, S'mon.</p><p></p><p></p><p></p><p>That's not necessarily the way you need to run the game if you decide not to plot out what happens in advance.</p><p></p><p>One way is to create an interesting situation as the backstory. The DM comes up with an unstable situation in terms of NPCs who want different things that will change the status quo of the setting. He presents this to the players, who create PCs that will hook into the situation.</p><p></p><p>(It's possible to do this the other way around: the players create PCs who want different things, and then the DM creates NPCs who provide conflict.)</p><p></p><p>The DM plays the NPCs according to their goals and beliefs. The players run their PCs the same way. Since everything is tied into each other, and since the situation is unstable, the actions the characters take <em>now</em> change what happens down the road.</p><p></p><p>The DM doesn't need to improvise a story; a story is naturally produced in the conflicts between the characters.</p></blockquote><p></p>
[QUOTE="LostSoul, post: 5690457, member: 386"] First, that was a great series of posts, S'mon. That's not necessarily the way you need to run the game if you decide not to plot out what happens in advance. One way is to create an interesting situation as the backstory. The DM comes up with an unstable situation in terms of NPCs who want different things that will change the status quo of the setting. He presents this to the players, who create PCs that will hook into the situation. (It's possible to do this the other way around: the players create PCs who want different things, and then the DM creates NPCs who provide conflict.) The DM plays the NPCs according to their goals and beliefs. The players run their PCs the same way. Since everything is tied into each other, and since the situation is unstable, the actions the characters take [i]now[/i] change what happens down the road. The DM doesn't need to improvise a story; a story is naturally produced in the conflicts between the characters. [/QUOTE]
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