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The iPhone Will Kill D&D
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<blockquote data-quote="Beginning of the End" data-source="post: 4748544" data-attributes="member: 55271"><p>ALT-TAB isn't exactly super-science.</p><p></p><p>But it is literally impossible to display my 16" x 22" dungeon map, three different monster stat blocks, and a spell listing in the PHB simultaneously on my laptop. I can certainly flip between them very rapidly (although the 16" x 22" dungeon map simply cannot be displayed at that size), but I can absolutely guarantee you that no matter how quickly you can switch windows, my eyeballs move faster.</p><p></p><p>You can call <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> on reality if you want to, but it's not going to change reality.</p><p></p><p>Some day display technology will supplant the display capability I can trivially achieve with paper today. But it hasn't happened yet.</p><p></p><p>Although I understand if you're not capable of multi-tasking and handling large fields of data.</p><p></p><p></p><p></p><p>Even if I grant you a toolset that makes it as easy to put together 3D terrains as it is to make a really simple map in Dundjinni, there are still some major drawbacks here:</p><p></p><p>(1) It's competing against a technology where I can think it, say it, and have it be playable.</p><p></p><p>(2) It's still limited to the elements somebody else created or that you're willing to invest considerable amounts of time developing.</p><p></p><p>(3) It still requires more prep time. (This is one of the biggest hurdles I find using digital tabletops today. Even if I'm using nothing more than black-and-white line maps, my prep time is still radically increased because I have to prep <em>everything</em> ahead of time.)</p><p></p><p>You're always running up against the novel-vs-film SFX conundrum. SFX technology today allows one guy sitting in his basement to effectively recreate effects that took hundreds of people and a budget of millions to create just a couple decades ago.</p><p></p><p>But a novelist can still churn out in five minutes a passage that would take a team of experts a year to duplicate on the big screen.</p><p></p><p>Technology will improve. The gap will continue to narrow. But the gap between what I can currently achieve with 5 minutes of narration and what you can achieve with 5 minutes of 2-D mapping and simplistic animation is vast. The gap between what I can achieve with 5 minutes of narration and what you can achieve with 5 minutes 3-D mapping and animation is even larger.</p></blockquote><p></p>
[QUOTE="Beginning of the End, post: 4748544, member: 55271"] ALT-TAB isn't exactly super-science. But it is literally impossible to display my 16" x 22" dungeon map, three different monster stat blocks, and a spell listing in the PHB simultaneously on my laptop. I can certainly flip between them very rapidly (although the 16" x 22" dungeon map simply cannot be displayed at that size), but I can absolutely guarantee you that no matter how quickly you can switch windows, my eyeballs move faster. You can call :):):):):):):):) on reality if you want to, but it's not going to change reality. Some day display technology will supplant the display capability I can trivially achieve with paper today. But it hasn't happened yet. Although I understand if you're not capable of multi-tasking and handling large fields of data. Even if I grant you a toolset that makes it as easy to put together 3D terrains as it is to make a really simple map in Dundjinni, there are still some major drawbacks here: (1) It's competing against a technology where I can think it, say it, and have it be playable. (2) It's still limited to the elements somebody else created or that you're willing to invest considerable amounts of time developing. (3) It still requires more prep time. (This is one of the biggest hurdles I find using digital tabletops today. Even if I'm using nothing more than black-and-white line maps, my prep time is still radically increased because I have to prep [i]everything[/i] ahead of time.) You're always running up against the novel-vs-film SFX conundrum. SFX technology today allows one guy sitting in his basement to effectively recreate effects that took hundreds of people and a budget of millions to create just a couple decades ago. But a novelist can still churn out in five minutes a passage that would take a team of experts a year to duplicate on the big screen. Technology will improve. The gap will continue to narrow. But the gap between what I can currently achieve with 5 minutes of narration and what you can achieve with 5 minutes of 2-D mapping and simplistic animation is vast. The gap between what I can achieve with 5 minutes of narration and what you can achieve with 5 minutes 3-D mapping and animation is even larger. [/QUOTE]
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