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The iPhone Will Kill D&D
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<blockquote data-quote="Umbran" data-source="post: 4753940" data-attributes="member: 177"><p>The posit in the OP was: </p><p><em>"When you take the math away from the actual sitting of the rules and don't have to keep track of all the crazy stuff that players can do and how it impacts with everything around them, then yeah, the MMO experience of the rules being fully in the background will be realized. "</em></p><p></p><p>Which I read to be, "the machine handles all mechanics".</p><p></p><p>That prohibits the DM from injecting new mechanics, or effects which the coded mechanics do not allow for. </p><p></p><p>As a basic example: if the game did not allow for an effect that lasts a specified number of rounds (f'rex: most status stuff in 4e is "until save" not for a specific number of rounds) then such an effect either cannot be used, or must be tracked outside of the tool - which, of course, is going back and doing what you were doing before you had the tool.</p><p></p><p>Many people may be satisfied with having the mechanic imposed by machine. Many would not.</p><p></p><p>And, as noted before, if you try to code the ting so it is infinitely flexible, it will become infinitely unusable. That's a basic fact of UI.</p></blockquote><p></p>
[QUOTE="Umbran, post: 4753940, member: 177"] The posit in the OP was: [I]"When you take the math away from the actual sitting of the rules and don't have to keep track of all the crazy stuff that players can do and how it impacts with everything around them, then yeah, the MMO experience of the rules being fully in the background will be realized. "[/I] Which I read to be, "the machine handles all mechanics". That prohibits the DM from injecting new mechanics, or effects which the coded mechanics do not allow for. As a basic example: if the game did not allow for an effect that lasts a specified number of rounds (f'rex: most status stuff in 4e is "until save" not for a specific number of rounds) then such an effect either cannot be used, or must be tracked outside of the tool - which, of course, is going back and doing what you were doing before you had the tool. Many people may be satisfied with having the mechanic imposed by machine. Many would not. And, as noted before, if you try to code the ting so it is infinitely flexible, it will become infinitely unusable. That's a basic fact of UI. [/QUOTE]
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