Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
The iPhone Will Kill D&D
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="kenmarable" data-source="post: 4754164" data-attributes="member: 40359"><p>It really depends on how far out we are looking here. As computing power increases, manageable flexibility increases as well. Of course anything that pushes the current envelope will be an utter mess both within the code and in the UI. But what pushes the envelop today is baseline functionality down the road.</p><p></p><p>If we're looking far enough out, changing the UI from buttons and dropdowns to speech parsing can increase the level of manageable flexibility massively (just like the Wii simplified game controllers as Canis pointed out). Going with the current software interface with forms - sure, massive flexibility creates a nightmare of a UI. But the style of software interface won't last forever - or at the very least it won't remain as dominant forever. There are some things that it might still be the most efficient for. But down the road, there will keep being more and more UI options that can handle greater flexbility much easier.</p><p></p><p>Add on schema-less data models and the like, and you have system that isn't a bunch of rules, but is a rule-building system that happens to come with D&D 15e pre-loaded.</p><p></p><p>I'm not saying that <strong>is</strong> where D&D will end up. I'm just saying, never count out technology. You just have to look far enough down the road. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>But, I agree with many here that the technology that will catch on is what will help facilitate human-to-human interaction, not replace it. And some traditions are better left untouched. For example, with something like Microsoft Surface, personally I'd prefer it detect what I rolled on my dice (by looking at the number that is facing down to determine the number facing up) than have some automated roller - because physically rolling dice is fun. But, that's me.</p></blockquote><p></p>
[QUOTE="kenmarable, post: 4754164, member: 40359"] It really depends on how far out we are looking here. As computing power increases, manageable flexibility increases as well. Of course anything that pushes the current envelope will be an utter mess both within the code and in the UI. But what pushes the envelop today is baseline functionality down the road. If we're looking far enough out, changing the UI from buttons and dropdowns to speech parsing can increase the level of manageable flexibility massively (just like the Wii simplified game controllers as Canis pointed out). Going with the current software interface with forms - sure, massive flexibility creates a nightmare of a UI. But the style of software interface won't last forever - or at the very least it won't remain as dominant forever. There are some things that it might still be the most efficient for. But down the road, there will keep being more and more UI options that can handle greater flexbility much easier. Add on schema-less data models and the like, and you have system that isn't a bunch of rules, but is a rule-building system that happens to come with D&D 15e pre-loaded. I'm not saying that [b]is[/b] where D&D will end up. I'm just saying, never count out technology. You just have to look far enough down the road. :) But, I agree with many here that the technology that will catch on is what will help facilitate human-to-human interaction, not replace it. And some traditions are better left untouched. For example, with something like Microsoft Surface, personally I'd prefer it detect what I rolled on my dice (by looking at the number that is facing down to determine the number facing up) than have some automated roller - because physically rolling dice is fun. But, that's me. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
The iPhone Will Kill D&D
Top