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The IR Aftermath Campaign Characters
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<blockquote data-quote="'o Skoteinos" data-source="post: 205302" data-attributes="member: 422"><p>Well, finally a reply from me then...<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I've been working past week (get up 6:00 get home 19:30), so I have little time (and am quite tired) these days (untill the campaign starts at least <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" />).</p><p></p><p>Well, Kal, if even carrying an Dark Skull is an evil act, then I suppose casting an Evil spell is also an evil act? So, no Animate Dead, not Protection from Good etc?</p><p></p><p>Festy, DW, Pervias. Complaining about that Dark Skull is going to get you nowhere. I will have it under my cloak, so you won't notice it (visually, at least <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" />). I have that item to protect myself from Turning (which I think is worse than being commanded). I don't know if it's going to be really effective, but I think it does make me harder to kill. And IC you don't even know I have one...</p><p></p><p>About the Evil Characters: Yes, I like to play evil characters. But since the evil alignments were forbidden, I will play my second AL: LN. I don't know where this character is going. It depends on how Kalanyr rules on certain acts and gives certain rewards / disadvantages. But I do know that I'm not going to PK, if that's what you're worried about. </p><p></p><p>And Forsaken One: So did I...but I'll get it back...>:-].</p><p></p><p>One last thing: Kalanyr, I had a kind of rage table in mind. Somehting like:</p><p></p><p>When: Hurt Severely Hurt Kill</p><p></p><p>Insulted 70% 20% 5%</p><p>Hurted 50% 35% 15%</p><p>Killed 0% 25% 75%</p><p></p><p>Something like that. Is that an acceptable idea? I also wanted to add something like "insult" and "paralyse and bury alive" or some other really evil thing...</p></blockquote><p></p>
[QUOTE="'o Skoteinos, post: 205302, member: 422"] Well, finally a reply from me then...:) I've been working past week (get up 6:00 get home 19:30), so I have little time (and am quite tired) these days (untill the campaign starts at least :D). Well, Kal, if even carrying an Dark Skull is an evil act, then I suppose casting an Evil spell is also an evil act? So, no Animate Dead, not Protection from Good etc? Festy, DW, Pervias. Complaining about that Dark Skull is going to get you nowhere. I will have it under my cloak, so you won't notice it (visually, at least :p). I have that item to protect myself from Turning (which I think is worse than being commanded). I don't know if it's going to be really effective, but I think it does make me harder to kill. And IC you don't even know I have one... About the Evil Characters: Yes, I like to play evil characters. But since the evil alignments were forbidden, I will play my second AL: LN. I don't know where this character is going. It depends on how Kalanyr rules on certain acts and gives certain rewards / disadvantages. But I do know that I'm not going to PK, if that's what you're worried about. And Forsaken One: So did I...but I'll get it back...>:-]. One last thing: Kalanyr, I had a kind of rage table in mind. Somehting like: When: Hurt Severely Hurt Kill Insulted 70% 20% 5% Hurted 50% 35% 15% Killed 0% 25% 75% Something like that. Is that an acceptable idea? I also wanted to add something like "insult" and "paralyse and bury alive" or some other really evil thing... [/QUOTE]
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