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The IR Aftermath Campaign Characters
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<blockquote data-quote="Anabstercorian" data-source="post: 211414" data-attributes="member: 2550"><p>Zizzyzazu</p><p></p><p>Illithid Ftr12, Lawful Neutral</p><p></p><p>Str 14 (+2)</p><p>Dex 19 (+4)</p><p>Con 14 (+2)</p><p>Int 27 (+8)</p><p>Wis 25 (+7)</p><p>Cha 25 (+7)</p><p></p><p>Mind Blast (Sp): This attack is a cone 60 feet long. Anyone caught in this cone must succeed at a Will save (DC 27) or be stunned for 3d4 rounds. Mind flayers often hunt using this power and then drag off one or two of their stunned victims to feed upon.</p><p></p><p>Psionics (Sp): At will-astral projection, charm monster, detect thoughts, levitate, plane shift, and suggestion. These abilities are as the spells cast by an 8th-level sorcerer (save DC 23 + spell level)</p><p></p><p>Species Skills:</p><p>Bluff, Concentration, Hide, Intimidate, Knowledge (Any), Listen, Move Silently, Spot</p><p>Class Skills: </p><p></p><p>Species Skill Points: (HD+Intelligence) x 2 or 58</p><p>Fighter Skill Points: (2+Int mod) x Level or 12 x 7 or 84</p><p></p><p>8 ranks Bluff (+15)</p><p>15 ranks Climb (+17)</p><p>15 ranks Drive Two-Wheel Vehicle (Motorcycle) (+19)</p><p>12 ranks Hide (+16)</p><p>8 ranks Intimidate (+15)</p><p>15 ranks Jump (+17)</p><p>12 ranks Move Silently (+16)</p><p>9 ranks Listen (+16)</p><p>15 ranks Pilot Starcraft (+19)</p><p>9 ranks Knowledge (History of the Apotheosis War) (+16)</p><p>15 ranks Ride Horse (+19)</p><p>9 ranks Craft (Gunsmith) (+16)</p><p></p><p>Species Feats: Alertness, Combat Casting, Dodge, Improved Initiative, Weapon Finesse (tentacle)</p><p>Class Feats: Weapon Focus (Automatic Rifle), Lightning Reload, Mounted Archery, Rapid Shot, Shot on the Run, Vehicle Combat, Fast Reload, Weapon Specialization (Automatic Rifle), Trample, Point Blank Shot, Mobility, Far Shot</p><p></p><p>Feat Notes:</p><p>Vehicle Combat is exactly like Mounted Combat, except for vehicles instead of mounts. Same for all other feats from the Mounted Combat chain.</p><p>Fast Reload allows me to reload a Rifle as a MEV rather than a standard action.</p><p>Lightning Reload allows me to reload a Rifle as a Free Action rather than a MEV.</p><p></p><p>Gear: (760,000 GP worth)</p><p></p><p>Ectoplasmic Hovercycle (50,000 GP): Zizzyzazu carries a small stick on his person at all times. When this stick is broken in half, the two halves become the handlebars of an ectoplasmic hovercylce that immediately forms between them. This motorcycle weighs 250 lbs, but has a Fly speed of 150. It can carry up to 900 lbs, and has a maneuverability rating of Good. It has 90 hp, hardness of 10, and regenerates hitpoints at 5 per round.</p><p></p><p>"...Impossible to catch, moving like the wind, shattering enemy lines..."</p><p></p><p>(128,000 GP) Word of Ilsensine: +4 Lawful Automatic Rifle of Shade-Bane</p><p></p><p>"...Moving like a cat through enemy territory, capping shade wizards at two hundred yards midsprint, blowing them to the afterlife in a blaze of light and ordered wrath..."</p><p></p><p>(220,000 GP) Plasma Lance: +5 Ferroplasm Heavy Lance of Plasma (+5d6, divided between Sonic, fire, acid, cold, and lightning - Plasma will hurt damn near anything, and requires almost universal energy resistance to completely resist.)</p><p></p><p>"...Shrieking across the battlefield on a glowing hovercycle, impaling enemy warriors on a lance of raging fire and letting them be consumed by the rage of his mighty weapon, tearing great rents in the armor of enemy battleships..."</p><p></p><p>Bracer of Screaming Impact: This bracer provide an immense surge of force to the wielders weapon arm during a charge attack with a lance, increasing the mounted damage bonus from x2 to x5. This effect is accompanied by a thundering blast of sound (a Sonic Boom) that can deafen the target if they fail a fort save (DC 14.)</p><p></p><p>(36,000 GP) Inherent Power Boost Amulet +6</p><p></p><p>"...Blessed by Ilsensine himself, his powers far ahead of lesser Illithid..."</p></blockquote><p></p>
[QUOTE="Anabstercorian, post: 211414, member: 2550"] Zizzyzazu Illithid Ftr12, Lawful Neutral Str 14 (+2) Dex 19 (+4) Con 14 (+2) Int 27 (+8) Wis 25 (+7) Cha 25 (+7) Mind Blast (Sp): This attack is a cone 60 feet long. Anyone caught in this cone must succeed at a Will save (DC 27) or be stunned for 3d4 rounds. Mind flayers often hunt using this power and then drag off one or two of their stunned victims to feed upon. Psionics (Sp): At will-astral projection, charm monster, detect thoughts, levitate, plane shift, and suggestion. These abilities are as the spells cast by an 8th-level sorcerer (save DC 23 + spell level) Species Skills: Bluff, Concentration, Hide, Intimidate, Knowledge (Any), Listen, Move Silently, Spot Class Skills: Species Skill Points: (HD+Intelligence) x 2 or 58 Fighter Skill Points: (2+Int mod) x Level or 12 x 7 or 84 8 ranks Bluff (+15) 15 ranks Climb (+17) 15 ranks Drive Two-Wheel Vehicle (Motorcycle) (+19) 12 ranks Hide (+16) 8 ranks Intimidate (+15) 15 ranks Jump (+17) 12 ranks Move Silently (+16) 9 ranks Listen (+16) 15 ranks Pilot Starcraft (+19) 9 ranks Knowledge (History of the Apotheosis War) (+16) 15 ranks Ride Horse (+19) 9 ranks Craft (Gunsmith) (+16) Species Feats: Alertness, Combat Casting, Dodge, Improved Initiative, Weapon Finesse (tentacle) Class Feats: Weapon Focus (Automatic Rifle), Lightning Reload, Mounted Archery, Rapid Shot, Shot on the Run, Vehicle Combat, Fast Reload, Weapon Specialization (Automatic Rifle), Trample, Point Blank Shot, Mobility, Far Shot Feat Notes: Vehicle Combat is exactly like Mounted Combat, except for vehicles instead of mounts. Same for all other feats from the Mounted Combat chain. Fast Reload allows me to reload a Rifle as a MEV rather than a standard action. Lightning Reload allows me to reload a Rifle as a Free Action rather than a MEV. Gear: (760,000 GP worth) Ectoplasmic Hovercycle (50,000 GP): Zizzyzazu carries a small stick on his person at all times. When this stick is broken in half, the two halves become the handlebars of an ectoplasmic hovercylce that immediately forms between them. This motorcycle weighs 250 lbs, but has a Fly speed of 150. It can carry up to 900 lbs, and has a maneuverability rating of Good. It has 90 hp, hardness of 10, and regenerates hitpoints at 5 per round. "...Impossible to catch, moving like the wind, shattering enemy lines..." (128,000 GP) Word of Ilsensine: +4 Lawful Automatic Rifle of Shade-Bane "...Moving like a cat through enemy territory, capping shade wizards at two hundred yards midsprint, blowing them to the afterlife in a blaze of light and ordered wrath..." (220,000 GP) Plasma Lance: +5 Ferroplasm Heavy Lance of Plasma (+5d6, divided between Sonic, fire, acid, cold, and lightning - Plasma will hurt damn near anything, and requires almost universal energy resistance to completely resist.) "...Shrieking across the battlefield on a glowing hovercycle, impaling enemy warriors on a lance of raging fire and letting them be consumed by the rage of his mighty weapon, tearing great rents in the armor of enemy battleships..." Bracer of Screaming Impact: This bracer provide an immense surge of force to the wielders weapon arm during a charge attack with a lance, increasing the mounted damage bonus from x2 to x5. This effect is accompanied by a thundering blast of sound (a Sonic Boom) that can deafen the target if they fail a fort save (DC 14.) (36,000 GP) Inherent Power Boost Amulet +6 "...Blessed by Ilsensine himself, his powers far ahead of lesser Illithid..." [/QUOTE]
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