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<blockquote data-quote="Darkwolf" data-source="post: 228421" data-attributes="member: 2665"><p>Xilanqyx of the Crouching Dragon/Hidden Tiger monastery</p><p>Half-dragon(gold) natural lycanthrope(weretiger) Mnk 12 Singh Rager 4</p><p>Medium-sized Dragon (Good, Lawful)</p><p><strong>Hit Dice:</strong> 16d10 + 128 (245)</p><p><strong>Initiative:</strong> +6</p><p><strong>Speed:</strong> 90 natural/180 boots</p><p><strong>BAB:</strong> 12/7/2</p><p><strong>UAB:</strong> 12/9/6/3</p><p><strong>AC:</strong> <em>human</em> 42, <em>hybrid/tiger</em> 44, <em>raging human</em> 40, [/i]raging hybrid/tiger[/i] 42 <em>touch</em> 30 <em>raging touch</em> 28</p><p>(6 Dex, 5 wis, 4 mnk, 5 def, 8 armor, 4 nat(6 nat when hybrid/tiger) -2 when raging</p><p>-------------</p><p>normal 42/39/36/33............}</p><p>flurry 40/37/34/31/40.......} Damage: 4d6 + 25(27 raging)</p><p>lighting 37/34/31/28/37/37..}</p><p><strong>Attacks:</strong> Fists +5 (Crits for all 19-20/x2, When raging add 2 to attack mods)</p><p>charge 44/41/38/35............} mantis leap doubles str mod</p><p>crg flrry 42/39/36/33/42.......} tiger leap(item) does double damage</p><p>crg litng 39/36/33/30/39/39..} Damage: 8d6 + 90(98 raging)</p><p>--------------</p><p>Teeth +5 2 less than main attack} Damage: 2d6 + 25(27 rag) or 2d6 + 45(49 rag)</p><p><strong>Face/Reach:</strong> 5 ft by 5 ft/5 ft</p><p><strong>Special Qualities:</strong></p><p><u>Racial abilities</u></p><p><em>Lycanthropic Empathy:</em>Lycanthropes can communicate and empathize with normal or dire animals of their animal form. This gives them a +4 racial bonus to checks when influencing the animal's attitude and allows the communication of simple concepts and (if the animal is friendly) commands such as 'friend', 'foe', 'flee', and 'attack'</p><p><em>Curse of Lycanthropy:</em> Any humanoid bit by a lycanthrope's bite attack in animal form must succeed at a fortitude save (DC 15) or contract lycanthropy.</p><p><em>Alternate forms:</em> All lycanthropes can shift into animal form as though using the polymorph self spell(although their gear doesn't change). Weretigers can also can assume a bipedal hybrid form with prehensile hands and animalistic features. Changing to or from animal or hybrid form is a standard action. Upon assuming any alternate form the lycanthrope regains hp as if having rested for a day. A slain lycanthrope reverts to its humanoid form, although it remains dead. Seperated body parts retain their animal form, however.</p><p><em>Damage reduction:</em> A lycanthrope in animal or hybrid form gains damage reduction 15/silver</p><p><em>Half-dragon template:</em> Breath weapon 6d10 cone of fire(DC 20 reflex) 1/day, Immune to Sleep, Paralysis, Fire, Low-light and Darkvision to 60ft</p><p><u>Monk Class abilities</u></p><p><em>Unarmed strike:</em> A monk fighting unarmed gains the benefits of the improved unarmed strike feat, gets extra attacks more frequently, and deals more damage.</p><p><em>Flurry of Blows:</em> A monk may take a -2 penalty to all attacks to get an extra attack</p><p><em>Still Mind:</em> Gain a +2 bonus to saving throws against spells and effects from the enchantment school.</p><p><em>Fast Movement:</em> A monk moves faster than normal. Fast movement is a supernatural ability for base speeds beyond 50ft.</p><p><em>Slow Fall:</em> Treat all falls as 50ft less if a wall is in arm's reach.</p><p><em>Purity of Body:</em> Immune to all diseases except magical ones.</p><p><em>Improved Trip:</em> If succeed at a trip attempt, may immediately attack again as if the attack was not used to trip.</p><p><em>Wholeness of body:</em> Heal self 24 hp per day. May be divided up into multiple uses. Supernatural ability</p><p><em>Leap of the Clouds:</em> Jumping distance is not limited according to monk's height.</p><p><em>Improved Evasion:</em> No damage on successful reflex save. Damage is halved on failed save.</p><p><em>Ki Strike:</em> Unarmed strike is treated as a +1 weapon with regards to damage reduction. Supernatural ability.</p><p><em>Diamond body:</em> Immune to all poisons. Supernatural ability.</p><p><em>Abundant step:</em> May d-door 1/day as a 6th level caster.</p><p><em>Gave up Stunning attack and deflect arrows for fists of iron and ki shout as per OA monk.</em></p><p><u>Singh Rager class abilities</u></p><p><em>Dropped bab to 3/4, hd to d8, to have monks UAB, speed, and damage grow as if continuing in the monk class.</em></p><p><em>Lions Roar:</em> Can use Ki shout or greater ki shout 4 + cha mod times/day. DC of those feats is increased by 4.</p><p><em>Greater Ki Shout:</em> When you Ki shout, your opponents are panicked for 2d6 rounds unless they make their will save(DC 24)</p><p><em>Lion's Fury:</em> As barbarians rage. May use 3/day.</p><p><em>Lion's Courage:</em> Immune to fear(magical or otherwise) and gain +4 bonus on will saves against other mind-influencing spells and effects.</p><p><em>Remain conscious:</em> When hp <0 may take a partial action each round until -10 is reached or hp >=0</p><p></p><p><strong>Saves:</strong> Fort: 27 Ref: 20 Will: 26</p><p><strong>Abilities:</strong> Str: 51(55 fury), Dex: 23, Con 27(33 fury), Int: 20, Wis 21, Cha 15</p><p><strong>Loads(lb):</strong> <em>Light:</em> 9792 <em>Medium:</em> 19584 <em>Heavy</em> 29440 <em>Over head:</em> 29440 <em>Off ground</em> 58880 <em>Push/drag</em> 147200</p><p><strong>Skills:</strong> Jump 19/81, Hide 19/30, Tumble 19/27, Bluff 8/10, Balance: 19/27, Climb 19/39, Escape artist: 19/25, Knowledge(Religion): 18/23, Move Silently:19/30</p><p></p><p><strong>Feats:</strong></p><p><em>Blind-fight:</em> reroll miss chance, free from weretiger</p><p><em>Multiattack:</em> only -2 for secondary natural attacks, free from weretiger</p><p><em>Power attack:</em> subtract up to 15 from hit to add same amount to damage, free from weretiger</p><p><em>Improved control shape:</em> full control over shifting, free from weretiger</p><p><em>Ki shout:</em> may use to cause all within 30ft to make a will save vs 24 or be shaken, traded in monk ability</p><p><em>Iron will:</em> +2 to will saves</p><p><em>Fists of iron:</em> additional 1d4 damage 3/day, traded in monk ability</p><p><em>Sunder:</em> no AoO for attacking opponents weapons</p><p><em>Lightning fists:</em> 2 extra attacks possible per round, -5 to all attacks</p><p><em>Mantis leap:</em> when charging with a leap str bonus is doubled</p><p><em>Improved crit: unarmed:</em> double threat range with unarmed attacks</p><p><em>Eagle claw:</em> may attack items with fists at no penalty</p><p><em>Empty hand mastery:</em> increase unarmed damage one step </p><p></p><p><strong>ECL, XP:</strong> 20, 190000/210000</p><p><strong>Alignment: </strong> Lawful Good</p><p></p><p><strong>Equipment:</strong></p><p><em>Manual of Gainful Exercise +5:</em> read and gained +5 inherent strength bonus.</p><p><em>Boots of dexterity +6, striding and springing, jumping, silently moving, and tiger leap:</em> Gives +6 enhancement bonus to dexterity, doubles speed, +10 competence bonus to jump, perform flying kick on charges - treat as unarmed attack that deals double damage, +5 competence bonus to move silently.</p><p><em>Monk's belt of giant strength +6:</em> (lawful only) - grants +6 enhancement bonus to strength, gives 1 additional stunning attack per day, 10 rounds of haste per day.</p><p><em>Monk's tattoo:</em> ac, monk damage, speed as if monk of 4 levels higher </p><p><em>Vest of health +6:</em> +6 enhancement bonus to con</p><p><em>Headband of intellect +6 and comprehending languages and reading magic:</em> +6 enhancement to int, 90% chance to understand unknown tongue, 80% chance to read magic</p><p><em>Bracers of armor +8:</em> +8 armor bonus</p><p><em>Ring of mighty fists +5:</em> (lawful only) - +5 enhancement bonus to natural attacks</p><p><em>Cloak of hiding and resistance +5:</em> +5 resistance bonus to saves, +5 competence bonus to hide skill</p><p><em>Periapt of wisdom +6 and faithfullness:</em> +6 enhancement bonus to wis and knowledge of any action that could adversely affect alignment - knowledge is ahead of time if a moment is spent to contemplate the action.</p><p><em>Ring of protection +5, sustenance and breathing:</em> +5 deflection bonus, only need 2 hours of sleep, do not need food, water, or air</p><p><em>Goggles of lucky attacks +5:</em> +5 luck bonus to attacks)</p><p><em>Heward's Handy Haversack:</em> holds up to 120 pounds in 2 20 pound pouches and an 80 lb pouch, retrieving item is a free action</p><p><em>Mundane equipment:</em> bedroll, winter blanket, chalk x5, crowbar, fishing net, 5 pitons, hammer, silk rope, sack, vial x5, monk's outfit, ink x2, inkpen, paper x5</p><p><strong>100 gp left - in haversack</strong></p></blockquote><p></p>
[QUOTE="Darkwolf, post: 228421, member: 2665"] Xilanqyx of the Crouching Dragon/Hidden Tiger monastery Half-dragon(gold) natural lycanthrope(weretiger) Mnk 12 Singh Rager 4 Medium-sized Dragon (Good, Lawful) [b]Hit Dice:[/b] 16d10 + 128 (245) [b]Initiative:[/b] +6 [b]Speed:[/b] 90 natural/180 boots [b]BAB:[/b] 12/7/2 [b]UAB:[/b] 12/9/6/3 [b]AC:[/b] [i]human[/i] 42, [i]hybrid/tiger[/i] 44, [i]raging human[/i] 40, [/i]raging hybrid/tiger[/i] 42 [i]touch[/i] 30 [i]raging touch[/i] 28 (6 Dex, 5 wis, 4 mnk, 5 def, 8 armor, 4 nat(6 nat when hybrid/tiger) -2 when raging ------------- normal 42/39/36/33............} flurry 40/37/34/31/40.......} Damage: 4d6 + 25(27 raging) lighting 37/34/31/28/37/37..} [b]Attacks:[/b] Fists +5 (Crits for all 19-20/x2, When raging add 2 to attack mods) charge 44/41/38/35............} mantis leap doubles str mod crg flrry 42/39/36/33/42.......} tiger leap(item) does double damage crg litng 39/36/33/30/39/39..} Damage: 8d6 + 90(98 raging) -------------- Teeth +5 2 less than main attack} Damage: 2d6 + 25(27 rag) or 2d6 + 45(49 rag) [b]Face/Reach:[/b] 5 ft by 5 ft/5 ft [b]Special Qualities:[/b] [u]Racial abilities[/u] [i]Lycanthropic Empathy:[/i]Lycanthropes can communicate and empathize with normal or dire animals of their animal form. This gives them a +4 racial bonus to checks when influencing the animal's attitude and allows the communication of simple concepts and (if the animal is friendly) commands such as 'friend', 'foe', 'flee', and 'attack' [i]Curse of Lycanthropy:[/i] Any humanoid bit by a lycanthrope's bite attack in animal form must succeed at a fortitude save (DC 15) or contract lycanthropy. [i]Alternate forms:[/i] All lycanthropes can shift into animal form as though using the polymorph self spell(although their gear doesn't change). Weretigers can also can assume a bipedal hybrid form with prehensile hands and animalistic features. Changing to or from animal or hybrid form is a standard action. Upon assuming any alternate form the lycanthrope regains hp as if having rested for a day. A slain lycanthrope reverts to its humanoid form, although it remains dead. Seperated body parts retain their animal form, however. [i]Damage reduction:[/i] A lycanthrope in animal or hybrid form gains damage reduction 15/silver [i]Half-dragon template:[/i] Breath weapon 6d10 cone of fire(DC 20 reflex) 1/day, Immune to Sleep, Paralysis, Fire, Low-light and Darkvision to 60ft [u]Monk Class abilities[/u] [i]Unarmed strike:[/i] A monk fighting unarmed gains the benefits of the improved unarmed strike feat, gets extra attacks more frequently, and deals more damage. [i]Flurry of Blows:[/i] A monk may take a -2 penalty to all attacks to get an extra attack [i]Still Mind:[/i] Gain a +2 bonus to saving throws against spells and effects from the enchantment school. [i]Fast Movement:[/i] A monk moves faster than normal. Fast movement is a supernatural ability for base speeds beyond 50ft. [i]Slow Fall:[/i] Treat all falls as 50ft less if a wall is in arm's reach. [i]Purity of Body:[/i] Immune to all diseases except magical ones. [i]Improved Trip:[/i] If succeed at a trip attempt, may immediately attack again as if the attack was not used to trip. [i]Wholeness of body:[/i] Heal self 24 hp per day. May be divided up into multiple uses. Supernatural ability [i]Leap of the Clouds:[/i] Jumping distance is not limited according to monk's height. [i]Improved Evasion:[/i] No damage on successful reflex save. Damage is halved on failed save. [i]Ki Strike:[/i] Unarmed strike is treated as a +1 weapon with regards to damage reduction. Supernatural ability. [i]Diamond body:[/i] Immune to all poisons. Supernatural ability. [i]Abundant step:[/i] May d-door 1/day as a 6th level caster. [i]Gave up Stunning attack and deflect arrows for fists of iron and ki shout as per OA monk.[/i] [u]Singh Rager class abilities[/u] [i]Dropped bab to 3/4, hd to d8, to have monks UAB, speed, and damage grow as if continuing in the monk class.[/i] [i]Lions Roar:[/i] Can use Ki shout or greater ki shout 4 + cha mod times/day. DC of those feats is increased by 4. [i]Greater Ki Shout:[/i] When you Ki shout, your opponents are panicked for 2d6 rounds unless they make their will save(DC 24) [i]Lion's Fury:[/i] As barbarians rage. May use 3/day. [i]Lion's Courage:[/i] Immune to fear(magical or otherwise) and gain +4 bonus on will saves against other mind-influencing spells and effects. [i]Remain conscious:[/i] When hp <0 may take a partial action each round until -10 is reached or hp >=0 [b]Saves:[/b] Fort: 27 Ref: 20 Will: 26 [b]Abilities:[/b] Str: 51(55 fury), Dex: 23, Con 27(33 fury), Int: 20, Wis 21, Cha 15 [b]Loads(lb):[/b] [i]Light:[/i] 9792 [i]Medium:[/i] 19584 [i]Heavy[/i] 29440 [i]Over head:[/i] 29440 [i]Off ground[/i] 58880 [i]Push/drag[/i] 147200 [b]Skills:[/b] Jump 19/81, Hide 19/30, Tumble 19/27, Bluff 8/10, Balance: 19/27, Climb 19/39, Escape artist: 19/25, Knowledge(Religion): 18/23, Move Silently:19/30 [b]Feats:[/b] [i]Blind-fight:[/i] reroll miss chance, free from weretiger [i]Multiattack:[/i] only -2 for secondary natural attacks, free from weretiger [i]Power attack:[/i] subtract up to 15 from hit to add same amount to damage, free from weretiger [i]Improved control shape:[/i] full control over shifting, free from weretiger [i]Ki shout:[/i] may use to cause all within 30ft to make a will save vs 24 or be shaken, traded in monk ability [i]Iron will:[/i] +2 to will saves [i]Fists of iron:[/i] additional 1d4 damage 3/day, traded in monk ability [i]Sunder:[/i] no AoO for attacking opponents weapons [i]Lightning fists:[/i] 2 extra attacks possible per round, -5 to all attacks [i]Mantis leap:[/i] when charging with a leap str bonus is doubled [i]Improved crit: unarmed:[/i] double threat range with unarmed attacks [i]Eagle claw:[/i] may attack items with fists at no penalty [i]Empty hand mastery:[/i] increase unarmed damage one step [b]ECL, XP:[/b] 20, 190000/210000 [b]Alignment: [/b] Lawful Good [b]Equipment:[/b] [i]Manual of Gainful Exercise +5:[/i] read and gained +5 inherent strength bonus. [i]Boots of dexterity +6, striding and springing, jumping, silently moving, and tiger leap:[/i] Gives +6 enhancement bonus to dexterity, doubles speed, +10 competence bonus to jump, perform flying kick on charges - treat as unarmed attack that deals double damage, +5 competence bonus to move silently. [i]Monk's belt of giant strength +6:[/i] (lawful only) - grants +6 enhancement bonus to strength, gives 1 additional stunning attack per day, 10 rounds of haste per day. [i]Monk's tattoo:[/i] ac, monk damage, speed as if monk of 4 levels higher [i]Vest of health +6:[/i] +6 enhancement bonus to con [i]Headband of intellect +6 and comprehending languages and reading magic:[/i] +6 enhancement to int, 90% chance to understand unknown tongue, 80% chance to read magic [i]Bracers of armor +8:[/i] +8 armor bonus [i]Ring of mighty fists +5:[/i] (lawful only) - +5 enhancement bonus to natural attacks [i]Cloak of hiding and resistance +5:[/i] +5 resistance bonus to saves, +5 competence bonus to hide skill [i]Periapt of wisdom +6 and faithfullness:[/i] +6 enhancement bonus to wis and knowledge of any action that could adversely affect alignment - knowledge is ahead of time if a moment is spent to contemplate the action. [i]Ring of protection +5, sustenance and breathing:[/i] +5 deflection bonus, only need 2 hours of sleep, do not need food, water, or air [i]Goggles of lucky attacks +5:[/i] +5 luck bonus to attacks) [i]Heward's Handy Haversack:[/i] holds up to 120 pounds in 2 20 pound pouches and an 80 lb pouch, retrieving item is a free action [i]Mundane equipment:[/i] bedroll, winter blanket, chalk x5, crowbar, fishing net, 5 pitons, hammer, silk rope, sack, vial x5, monk's outfit, ink x2, inkpen, paper x5 [b]100 gp left - in haversack[/b] [/QUOTE]
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