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<blockquote data-quote="Sollir Furryfoot" data-source="post: 232435" data-attributes="member: 748"><p>Thanks for the compliment, O'skoteinos <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I have to post my unfinished versions of my char/cohort right now since I'm going to Arizona, hopefully I can finish up the rest on the plane.</p><p></p><p>Sollir, male strongheart halfling Wizard 5/Incantrix 10/Archmage 4: CR 19; ECL 19; Small Humanoid (halfling); HD 19d4+95; hp 142; Init +5; Spd 20 ft; AC 27 (+3 Dex, +8 Full Plate, +1 Enchantment, +4 haste,+1 size); Melee unarmed strike +12/+7 (1d3+3); SA spells; SQ halfling traits, summon familiar; AL N; SV Fort +15, Ref +13, Will +24; Str 13 (17), Dex 13, Con 16 (20), Int 26 (32), Wis 15, Cha 15 (19).</p><p>Skills and Feats: 134 Skill Points; Empower Spell, Extend Spell, Iron Will, Improved Counterspell, Improved Dispel, Improved Initiative, Maximize Spell, Persistant Spell, Reactive Counterspell, Scribe Scroll, Skill Focus (Spellcraft), Spellcasting Prodigy, Spell Focus (Enchantment), Spell Focus (Evocation).</p><p>SQ–Halfling Traits (Ex): +2 save vs. fear, +1 attack with thrown weapons.</p><p></p><p>Chosen Archmage Special Abilities: Spell Power +1, +2, and +3, Mastery of Counterspelling</p><p></p><p>Wizard Spells Prepared (4/7+1/7+1/7+1/7+1/5+1/6+1/4+1/5+1/3+1): (Conjuration Banned at 5th level)</p><p>0-</p><p>1-</p><p>2-Create Magic Tattoo</p><p>3-</p><p>4-Ghost Dweomer, Extended Phantom Steed</p><p>5-Maximized Dispel Magic</p><p>6-Quickened Haste, Mass Haste, Maximized Otiluke's Dispelling Screen</p><p>7-</p><p>8-Devestate Undead, Maximized Greater Dispel Magic, Persistant Kiss of the Vampire, Protection from Spells</p><p>9-Elminister's Effulgent Espuration, Foresight</p><p></p><p>Wizard Spells Known (Base) (All/8/4/4/4/4/4/4/4/2)</p><p>1-Detect Secret Doors, Erase, Featherfall, Know Protections, Magic Missile, Repair Light Damage, Shield, True Strike</p><p>2-Arcane Lock, Create Magic Tattoo, Fox’s Cunning, Mirror Image, Owl's Wisdom, Rope Trick</p><p>3-Arcane Sight, Dispel Magic, Greater Magic Weapon, Fly, Haste, Nondetection, Phantom Steed, Repair Serious Damage</p><p>4-Dimensional Anchor, Ghost Dweomer, Otiluke's Dispelling Screen, Phantasmal Killer, Polymorph Other, Repair Critical Damage</p><p>5-Dimensional Lock, Dismissal, Dominate Person, Feeblemind, Ghost Form, Kiss of the Vampire, Mordekainen's Private Sanctum, Permanancy, Wall of Force</p><p>6-Greater Dispelling, Hardening, Imbue Familiar with Spell Ability, Mass Haste, Repulsion, True Seeing</p><p>7-Banishment, Delayed Blast Fireball, Energy Immunity, Otiluke's Greater Dispelling Screen, Simulacrum, Spell Turning, Teleport Without Error</p><p>8-Devestate Undead, Discern Location, Iron Body, Mind Blank, Prismatic Wall, Protection from Spells</p><p>9-Chain Contingency, Elminister's Effulgent Espuration, Foresight, Hide Life, Imprisonment, Prismatic Sphere, Time Stop</p><p>Amount spent in extra spells: 43,215 (4 9th, 2 8th, 4 7th, 2 6th, 5 5th, 2 4th, 4 3rd, 2 2nd)</p><p></p><p>Sollir has the following spells permanencied on him: Arcane Sight (-1500 Experience)</p><p></p><p>Sollir also has casted Hide Life (-5000 Experience)</p><p></p><p>Sollir has read and benefited from a Tome of Clear Thought +5 (137,500)</p><p>Equipment: Adamantine Claw Bracer of Spellblade (Antimagic Aura, Energy Drain, Greater Dispel Magic, Temporal Stasis) (35,030), Adamantine Claw Bracer of Spellblade (Dispel Magic, Disintegrate, Harm, Imprisonment, Trap the Soul) (53,030), Adamantium Full Plate of Ease, Speed, and Spellcasting (111,800), +1 Light Mace of Disruption (18,300), Amulet of Health +4 (16,000), Belt of Giant Strength +4 (16,000), Boccob’s Blessed Book x3 (28,500), Cloak of Resistance (25,000), Glove of Storing x2 (4,400), Headband of Intellect +6 (36,000), Phylactery of Faithfulness (1,000), Ring of the Free (Functions as a Ring of Freedom of Movement, a Ring of Sustenance, and the User does not need to breathe) (60,000), Enhanced Ring of Spell Battle (Functions as Ring of Spell Battle and gives a +20 bonus to Spellcraft checks) (83,600)</p><p></p><p>670,485 spent</p><p></p><p>or</p><p></p><p>Gray Slaad Shifter 10</p><p>Medium-size Outsider (Chaotic)</p><p>Hit Dice: 20d8+140 (94 base hp)</p><p>Initiative: +3 (+3 Dex)</p><p>Speed: 30 ft</p><p>AC: 24 (+3 Dex, +11 natural)</p><p>Attacks: Bite +12 melee, 2 claws +14 melee</p><p>Damage: Bite 2d8+2, claw 2d4+4</p><p>Face/Reach: 5 ft by 5 ft/5 ft</p><p>Special Attacks: Spell-like abilities, summon slaad</p><p>Special Qualities: Fast healing 5, damage reduction 10/+1, resistances, alternate form</p><p>Saves: Fort +14, Ref +10, Will +11</p><p>Abilities: Str 19, Dex 17, Con 24, Int 19, Wis 19, Cha 22</p><p>Skills: Class Skills: Climb, Hide, Jump, Knowledge (Arcana), Listen, Move Silently, Search, Spot</p><p>Feats: Multiattack, Alertness, Blindsight (Hearing Version), Endurance, Leadership</p><p>Spell-Like Abilities: At will-animate objects, chaos hammer, deeper darkness, detect magic, dispel law, fly, identify, invisibility, lightning bolt, magic circle against law, see invisibility, shatter, and power word blind. These abilities are as the spells cast by a 15th-level sorcerer (save DC 16+spell level).</p><p>Alternate Form (Su): A gray salad can shift between its natural and any humanoid form at will as a standard action. A gray salad whose personal treasure includes useful equipment or magic items will use these when in humanoid form. A gray salad remains in humanoid form indefinitely. The ability is otherwise similar to polymorph self cast by a 10th-level sorcerer.</p><p>Summon Slaad (Sp): Twice per day a gray slaad can attempt to summon 1-2 red slaadi or 1 blue salad with a 40% chance of success, or 1 green slaad with a 20% chance of success.</p><p></p><p>Cohort:</p><p></p><p>Human Psychic Weretiger (No Extra HD) Fighter 1/Psychic Warrior 7/Weapon Master 7 (ECL 17)</p><p>Hit Dice: 1d10+7d8+7d10+120 (83+120=203)</p><p>Initiative +6</p><p>AC: 18 (10+6 Dexterity, +2 Natural Armor)</p><p>BAB: +13/+8/+3</p><p>(Stats and Attack Bonus in Hybrid Form)</p><p>Attack Bonus: +28/+23/+18/+28/+23 (With Greater Magic Weapon) +32/+27/+22/+32/+27</p><p>Damage: 2d6+17 (With Greater Magic Weapon) 2d6+21 Crit on 10-20</p><p>Str 32 (38) Dex 19 (23) Con 22 (26) Int 13 Wis 11 Cha 12</p><p>Alignment: CN</p><p></p><p>Feats: Ambidexterity, Blind-Fight, Combat Reflexes, Dodge, Expertise, Improved Critical (Lightsaber), Improved Two Weapon Fighting, Mobility, Multiattack, Power Attack, Two Weapon Fighting, Weapon Focus (Lightsaber), Weapon Specialization (Lightsaber), Whirlwind Attack </p><p>Items: </p><p>+1 Keen Light Saber of Body Feeding-Greater Magic Weapon 1/day as a 15th level caster.</p><p>300+300+18,000+16,200= 34,800x.7 (CN Only)=24,360 x2 (48,720)</p><p>Belt of Giant Strength +6 (CN Only) (25,200)</p><p>Amulet of Health +4 (16,000)</p><p>Headband of Dexterity +4 (16,000) </p><p>Cloak of Major Displacement (CN Only) (35,000)</p><p>Bracers of Resistance +3 (9,000)</p><p>Boots of Striding and Springing (6,000)</p><p>Total Gold Spent: 155,920 Gold</p></blockquote><p></p>
[QUOTE="Sollir Furryfoot, post: 232435, member: 748"] Thanks for the compliment, O'skoteinos :) I have to post my unfinished versions of my char/cohort right now since I'm going to Arizona, hopefully I can finish up the rest on the plane. Sollir, male strongheart halfling Wizard 5/Incantrix 10/Archmage 4: CR 19; ECL 19; Small Humanoid (halfling); HD 19d4+95; hp 142; Init +5; Spd 20 ft; AC 27 (+3 Dex, +8 Full Plate, +1 Enchantment, +4 haste,+1 size); Melee unarmed strike +12/+7 (1d3+3); SA spells; SQ halfling traits, summon familiar; AL N; SV Fort +15, Ref +13, Will +24; Str 13 (17), Dex 13, Con 16 (20), Int 26 (32), Wis 15, Cha 15 (19). Skills and Feats: 134 Skill Points; Empower Spell, Extend Spell, Iron Will, Improved Counterspell, Improved Dispel, Improved Initiative, Maximize Spell, Persistant Spell, Reactive Counterspell, Scribe Scroll, Skill Focus (Spellcraft), Spellcasting Prodigy, Spell Focus (Enchantment), Spell Focus (Evocation). SQ–Halfling Traits (Ex): +2 save vs. fear, +1 attack with thrown weapons. Chosen Archmage Special Abilities: Spell Power +1, +2, and +3, Mastery of Counterspelling Wizard Spells Prepared (4/7+1/7+1/7+1/7+1/5+1/6+1/4+1/5+1/3+1): (Conjuration Banned at 5th level) 0- 1- 2-Create Magic Tattoo 3- 4-Ghost Dweomer, Extended Phantom Steed 5-Maximized Dispel Magic 6-Quickened Haste, Mass Haste, Maximized Otiluke's Dispelling Screen 7- 8-Devestate Undead, Maximized Greater Dispel Magic, Persistant Kiss of the Vampire, Protection from Spells 9-Elminister's Effulgent Espuration, Foresight Wizard Spells Known (Base) (All/8/4/4/4/4/4/4/4/2) 1-Detect Secret Doors, Erase, Featherfall, Know Protections, Magic Missile, Repair Light Damage, Shield, True Strike 2-Arcane Lock, Create Magic Tattoo, Fox’s Cunning, Mirror Image, Owl's Wisdom, Rope Trick 3-Arcane Sight, Dispel Magic, Greater Magic Weapon, Fly, Haste, Nondetection, Phantom Steed, Repair Serious Damage 4-Dimensional Anchor, Ghost Dweomer, Otiluke's Dispelling Screen, Phantasmal Killer, Polymorph Other, Repair Critical Damage 5-Dimensional Lock, Dismissal, Dominate Person, Feeblemind, Ghost Form, Kiss of the Vampire, Mordekainen's Private Sanctum, Permanancy, Wall of Force 6-Greater Dispelling, Hardening, Imbue Familiar with Spell Ability, Mass Haste, Repulsion, True Seeing 7-Banishment, Delayed Blast Fireball, Energy Immunity, Otiluke's Greater Dispelling Screen, Simulacrum, Spell Turning, Teleport Without Error 8-Devestate Undead, Discern Location, Iron Body, Mind Blank, Prismatic Wall, Protection from Spells 9-Chain Contingency, Elminister's Effulgent Espuration, Foresight, Hide Life, Imprisonment, Prismatic Sphere, Time Stop Amount spent in extra spells: 43,215 (4 9th, 2 8th, 4 7th, 2 6th, 5 5th, 2 4th, 4 3rd, 2 2nd) Sollir has the following spells permanencied on him: Arcane Sight (-1500 Experience) Sollir also has casted Hide Life (-5000 Experience) Sollir has read and benefited from a Tome of Clear Thought +5 (137,500) Equipment: Adamantine Claw Bracer of Spellblade (Antimagic Aura, Energy Drain, Greater Dispel Magic, Temporal Stasis) (35,030), Adamantine Claw Bracer of Spellblade (Dispel Magic, Disintegrate, Harm, Imprisonment, Trap the Soul) (53,030), Adamantium Full Plate of Ease, Speed, and Spellcasting (111,800), +1 Light Mace of Disruption (18,300), Amulet of Health +4 (16,000), Belt of Giant Strength +4 (16,000), Boccob’s Blessed Book x3 (28,500), Cloak of Resistance (25,000), Glove of Storing x2 (4,400), Headband of Intellect +6 (36,000), Phylactery of Faithfulness (1,000), Ring of the Free (Functions as a Ring of Freedom of Movement, a Ring of Sustenance, and the User does not need to breathe) (60,000), Enhanced Ring of Spell Battle (Functions as Ring of Spell Battle and gives a +20 bonus to Spellcraft checks) (83,600) 670,485 spent or Gray Slaad Shifter 10 Medium-size Outsider (Chaotic) Hit Dice: 20d8+140 (94 base hp) Initiative: +3 (+3 Dex) Speed: 30 ft AC: 24 (+3 Dex, +11 natural) Attacks: Bite +12 melee, 2 claws +14 melee Damage: Bite 2d8+2, claw 2d4+4 Face/Reach: 5 ft by 5 ft/5 ft Special Attacks: Spell-like abilities, summon slaad Special Qualities: Fast healing 5, damage reduction 10/+1, resistances, alternate form Saves: Fort +14, Ref +10, Will +11 Abilities: Str 19, Dex 17, Con 24, Int 19, Wis 19, Cha 22 Skills: Class Skills: Climb, Hide, Jump, Knowledge (Arcana), Listen, Move Silently, Search, Spot Feats: Multiattack, Alertness, Blindsight (Hearing Version), Endurance, Leadership Spell-Like Abilities: At will-animate objects, chaos hammer, deeper darkness, detect magic, dispel law, fly, identify, invisibility, lightning bolt, magic circle against law, see invisibility, shatter, and power word blind. These abilities are as the spells cast by a 15th-level sorcerer (save DC 16+spell level). Alternate Form (Su): A gray salad can shift between its natural and any humanoid form at will as a standard action. A gray salad whose personal treasure includes useful equipment or magic items will use these when in humanoid form. A gray salad remains in humanoid form indefinitely. The ability is otherwise similar to polymorph self cast by a 10th-level sorcerer. Summon Slaad (Sp): Twice per day a gray slaad can attempt to summon 1-2 red slaadi or 1 blue salad with a 40% chance of success, or 1 green slaad with a 20% chance of success. Cohort: Human Psychic Weretiger (No Extra HD) Fighter 1/Psychic Warrior 7/Weapon Master 7 (ECL 17) Hit Dice: 1d10+7d8+7d10+120 (83+120=203) Initiative +6 AC: 18 (10+6 Dexterity, +2 Natural Armor) BAB: +13/+8/+3 (Stats and Attack Bonus in Hybrid Form) Attack Bonus: +28/+23/+18/+28/+23 (With Greater Magic Weapon) +32/+27/+22/+32/+27 Damage: 2d6+17 (With Greater Magic Weapon) 2d6+21 Crit on 10-20 Str 32 (38) Dex 19 (23) Con 22 (26) Int 13 Wis 11 Cha 12 Alignment: CN Feats: Ambidexterity, Blind-Fight, Combat Reflexes, Dodge, Expertise, Improved Critical (Lightsaber), Improved Two Weapon Fighting, Mobility, Multiattack, Power Attack, Two Weapon Fighting, Weapon Focus (Lightsaber), Weapon Specialization (Lightsaber), Whirlwind Attack Items: +1 Keen Light Saber of Body Feeding-Greater Magic Weapon 1/day as a 15th level caster. 300+300+18,000+16,200= 34,800x.7 (CN Only)=24,360 x2 (48,720) Belt of Giant Strength +6 (CN Only) (25,200) Amulet of Health +4 (16,000) Headband of Dexterity +4 (16,000) Cloak of Major Displacement (CN Only) (35,000) Bracers of Resistance +3 (9,000) Boots of Striding and Springing (6,000) Total Gold Spent: 155,920 Gold [/QUOTE]
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