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The IR Aftermath FINISHED Characters
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<blockquote data-quote="Darkwolf" data-source="post: 232780" data-attributes="member: 2665"><p><strong>Faysaran, Nature's Fury</strong></p><p></p><p>Male Half-Celestial (Human) Dru 19</p><p>Medium-size humanoid</p><p><strong>HD:</strong> 19d8+95(201)</p><p><strong>Init:</strong> +7</p><p><strong>Speed:</strong> 30ft</p><p><strong>AC:</strong> 32(+2 leather + 5 enhancement +2 shield + 4 enhancement +5 deflection +3 dex +1 nat)</p><p><strong>Attacks:</strong> Scimitar +18/+13/+8</p><p><strong>Damage:</strong> Scimitar 1d6+4</p><p><strong>Saves:</strong> Fort: +25, Ref: +17, Will +32</p><p><strong>Abilities:</strong> Str 17, Dex 17, Con 21, Int 22, Wis 35, Cha 17</p><p><strong>Skills:</strong> Animal Empathy +35, Concentration +27, Disguise +16, Handle Animal +37, Heal +16, Hide +35, Knowledge (Nature) +28, Listen +22, Move Silently +35, Profession(Herbalist) +34, Ride +5, Scry +26, Spellcraft +28, Spot +22, Wilderness Lore +44;</p><p><strong>Alignment:</strong> Neutral Good</p><p><strong>Actual appearance:</strong> Age 30, Human male 6'0", 200 lbs</p><p><strong>Current appearance:</strong> Age: adult legendary wolf 4', 100 lbs (Str 24, Dex 28, Con 20: Improves init by 6, AC by 6, Dex based skills by 6, Speed is 60, ref save increases by 6, attack is +22 bite for 2d6+10 damage with trip attempt upon hitting, gain Scent feat while in wolf from)</p><p><strong>Deity:</strong> Mielikki</p><p></p><p><strong>Special Qualities:</strong></p><p><em>Low-light vision</em> - 60 ft</p><p><em>Immune to Acid, Cold, Electricity, Disease, +4 fort save against poisons</em></p><p><em>Nature Sense</em> - Identify all plants and animals</p><p><em>Animal Companion</em> -</p><p><em>Woodland Stride</em> - full speed in wilderness</p><p><em>Trackless Step </em>- cannot be tracked in natural surroundings</p><p><em>Resist Nature's Lure</em> - +4 to saves vs fey spell-like abilities</p><p><em>Wildshape 6/day</em> - (Tiny - Huge, Dire, Legendary)</p><p><em>Venom Immunity </em>- immune to all natural poisons</p><p><em>A Thousand Faces</em> - alter self at will</p><p><em>Timeless Body</em> - no aging penalties</p><p><em>Wildshape Elemental 3/day</em> - (small - large)</p><p></p><p><strong>Feats:</strong></p><p><u>Class:</u> Armor Proficiency (Light)&(Medium)&(Shield),Druid Martial Weapon Proficiencies, Master Wild Shape</p><p><u>Slots:</u></p><p><em>Blindsight</em> - 120ft Blindsight regardless of form</p><p><em>Extend Spell</em> </p><p><em>Fast Wild Shape</em> - Changing forms is a move-equiv action</p><p><em>Eschew Materials</em> - do not need material components if they do not have a price</p><p><em>Natural Spell</em> - Can cast spells in animal form - if spell requires a foci it must be available</p><p><em>Spellcasting Prodigy (Druid)</em> - +2 wis with regards to memorizing spells and casting them</p><p><em>Track</em></p><p><em>Wildshape Legendary</em> - Kal charged me a feat for it </p><p></p><p><strong>Languages:</strong></p><p>Common, Druidic, Auran, Aquan, Ignan, Terran, Sylvan</p><p></p><p><strong>Equipment:</strong></p><p><em>Outfit (Explorer's)</em></p><p><em>Nature's protection</em> - Large Wooden Shield +4, Wild, Medium fortification, Wisdom enhancement +6, Intelligence enhancement +6, Deflection enhancement +5, Saving throw luck enhancement +4, Saving throw resistance enhancement +5, wearer must be LN, NG, N, NE, CG, or CN</p><p>---75% resistance to sneak attacks and crits, enhancement bonuses and armor bonuses count when wild shaped</p><p><em>Periapt of Faithfulness and Constitution(+4)</em></p><p>---Acts as Phylactery of Faithfullness</p><p><em>Wilding Clasp</em> - on Periapt</p><p>---Item its on does not shift with user and continues functioning properly</p><p><em>Nature's Wrath</em> - Scimitar +1, spellstoring - 'Poison' stored</p><p><em>Leather of the Woods</em> - Leather Armor +5, Wild, Nimbleness, +10 circumstance enhancement bonus to Spot, Listen, Move Silently, Wilderness Lore, Animal Empathy, Handle Animal, Listen, and hide skills, acts as a ring of sustenance, wearer must get along with the unicorn</p><p>--Intelligent item: CG, <strong>EGO: 50</strong> Int 10, Wis 24, Cha 24, Detect evil at will, Improved initiative on wearer, Cat's grace 1/day, Magic circle vs Evil 1/day as 10th lvl caster, Teleport (w/ up to 600 lbs 1/day, Special purposes: Defend animals and defeat/slay servants of Melkor, Special purpose powers: Immunity to hold and charm, Dispel evil on hit against servants of Melkor</p><p>--was made from the unicorn that was always around Mielikki when she was on Faerun. After the unicorn died, it willed that Mieliekki be protected after it passed on. She grants it to one of her druidic worshippers to help protect them.</p><p>---Enhancement and armor continues to work while wild shaped, improved ACP and max dex, do not need food or drink and only need 2 hours of sleep</p><p><em>Tome of Understanding +5 </em>- used</p><p>---Faysaran has read a tome of understanding to improve his wisdom</p><p><em>Scroll of Awaken</em> - used</p><p>---Yogi was awakened using this</p><p><em>Collar of Resistance +4</em> - on Yogi</p><p><em>Heward's Handy Haversack</em></p><p><em>Ring of Healing</em> - casts Heal 2/day</p><p><em>Spell component pouch</em></p><p></p><p><u>The following is owned and is in the Handy Haversack:</u></p><p><em>Scroll (True Resurrection) </em></p><p><em>Trail Rations 15 days worth</em></p><p><em>Food for Bear (meat and plant products) 15 days </em></p><p><em>Waterskin 10 full </em></p><p><em>Silk Rope</em></p><p><em>Lots of Holly and Mistletoe some in pouch rest in HHH</em></p><p><em>Focus for Creeping Cold</em></p><p><em>Focus for Bottle of Smoke</em></p><p><em>Focus for False Bravado </em></p><p><em>Oak Staff for Focus for Changestaff and Spellstaff</em></p><p><em>Focus for Bombardment </em></p><p><em>Spare Explorer's Outfits x6</em></p><p><em>Pitons x 5 and hammer</em></p><p><em>Healer's Kit</em></p><p><em>5000gp diamond</em></p><p><em>2 500gp diamonds</em></p><p><em>2964 gp </em></p><p><u>Total Encumbrance: 34 lbs</u></p><p></p><p><strong>Spells:</strong></p><p>0(6 - 23): Create Water x2, Dawn, Detect Magic, Purify Food and Drink, Light</p><p>1(9 - 24): Pass without Trace, CLW, Entangle*2, Detect Animals or Plants, Invisibility to Animals, Obscuring Mist, Power Sight*2</p><p>2(8 - 25): Bark skin*2, Body of the Sun, Chill Metal, Delay Poison, Heat Metal*2, Lesser Restoration, Soften Earth and Stone, Wood Shape</p><p>3(8 - 26): CMW, GMFx2, Neutralize Poison, Plant Growth, Regenerate Ring, Stone Shape, Water Breathing</p><p>4(8 - 27): CSW, Dispel Magic, Flame Strike*3, Freedom of Movement, Scrying, Wind at Back</p><p>5(8 - 28): Control Weather, CCW, Inferno, Wall of Thorns, Wall of Fire, Commune with Nature, (Extended*3 Creeping Cold)*2</p><p>6(6 - 29): Crumble, Greater Call Lightning, Greater Dispelling, Regenerate Circle, Elemental Immunity, Wall of Stone</p><p>7(6 - 30): Creeping Doom, Fire Storm, Harm, Heal, True Seeing, Wind Walk</p><p>8(5 - 31): Finger of Death, Grove of Serenity, Repel Metal or stone, reverse gravity, SNA 8, Sunburst </p><p>9(5 - 32): Invulnerability to Elements, Nature's Avatar, SNA9, Thunderswarm*2</p><p>Spell stored in oak staff(spellstaff) Extended x7 Creeping Cold</p><p></p><p><strong>Animal Companion: </strong></p><p>Awakened Legendary Bear - Yogi </p><p>Large Animal</p><p>22d8+154 (249hp)</p><p>Init +2 (dex)</p><p>Speed: 50ft</p><p>AC: 21 (-1 size, +2 dex, +10 natural)</p><p>Attacks: 2 claws +28 melee and bite +23 melee</p><p>Damage: Claw 2d6+13, Bite 4d6+6</p><p>Face/Reach: 5ft by 10ft/5ft</p><p>Special Attacks: Improved Grab</p><p>Special Qualities: Scent</p><p>Saves: Fort +24, Ref +19, Will +14</p><p>Abilities: Str 36, Dex 14, Con 24, Int 9, Wis 16, Cha 15</p><p>Skills: Hide -2, Listen +8, Spot +8, Swim +18</p><p>Wearing Collar of Resistance +4</p></blockquote><p></p>
[QUOTE="Darkwolf, post: 232780, member: 2665"] [b]Faysaran, Nature's Fury[/b] Male Half-Celestial (Human) Dru 19 Medium-size humanoid [b]HD:[/b] 19d8+95(201) [b]Init:[/b] +7 [b]Speed:[/b] 30ft [b]AC:[/b] 32(+2 leather + 5 enhancement +2 shield + 4 enhancement +5 deflection +3 dex +1 nat) [b]Attacks:[/b] Scimitar +18/+13/+8 [b]Damage:[/b] Scimitar 1d6+4 [b]Saves:[/b] Fort: +25, Ref: +17, Will +32 [b]Abilities:[/b] Str 17, Dex 17, Con 21, Int 22, Wis 35, Cha 17 [b]Skills:[/b] Animal Empathy +35, Concentration +27, Disguise +16, Handle Animal +37, Heal +16, Hide +35, Knowledge (Nature) +28, Listen +22, Move Silently +35, Profession(Herbalist) +34, Ride +5, Scry +26, Spellcraft +28, Spot +22, Wilderness Lore +44; [b]Alignment:[/b] Neutral Good [b]Actual appearance:[/b] Age 30, Human male 6'0", 200 lbs [b]Current appearance:[/b] Age: adult legendary wolf 4', 100 lbs (Str 24, Dex 28, Con 20: Improves init by 6, AC by 6, Dex based skills by 6, Speed is 60, ref save increases by 6, attack is +22 bite for 2d6+10 damage with trip attempt upon hitting, gain Scent feat while in wolf from) [b]Deity:[/b] Mielikki [b]Special Qualities:[/b] [i]Low-light vision[/i] - 60 ft [i]Immune to Acid, Cold, Electricity, Disease, +4 fort save against poisons[/i] [i]Nature Sense[/i] - Identify all plants and animals [i]Animal Companion[/i] - [i]Woodland Stride[/i] - full speed in wilderness [i]Trackless Step [/i]- cannot be tracked in natural surroundings [i]Resist Nature's Lure[/i] - +4 to saves vs fey spell-like abilities [i]Wildshape 6/day[/i] - (Tiny - Huge, Dire, Legendary) [i]Venom Immunity [/i]- immune to all natural poisons [i]A Thousand Faces[/i] - alter self at will [i]Timeless Body[/i] - no aging penalties [i]Wildshape Elemental 3/day[/i] - (small - large) [b]Feats:[/b] [u]Class:[/u] Armor Proficiency (Light)&(Medium)&(Shield),Druid Martial Weapon Proficiencies, Master Wild Shape [u]Slots:[/u] [i]Blindsight[/i] - 120ft Blindsight regardless of form [i]Extend Spell[/i] [i]Fast Wild Shape[/i] - Changing forms is a move-equiv action [i]Eschew Materials[/i] - do not need material components if they do not have a price [i]Natural Spell[/i] - Can cast spells in animal form - if spell requires a foci it must be available [i]Spellcasting Prodigy (Druid)[/i] - +2 wis with regards to memorizing spells and casting them [i]Track[/i] [i]Wildshape Legendary[/i] - Kal charged me a feat for it [b]Languages:[/b] Common, Druidic, Auran, Aquan, Ignan, Terran, Sylvan [b]Equipment:[/b] [i]Outfit (Explorer's)[/i] [i]Nature's protection[/i] - Large Wooden Shield +4, Wild, Medium fortification, Wisdom enhancement +6, Intelligence enhancement +6, Deflection enhancement +5, Saving throw luck enhancement +4, Saving throw resistance enhancement +5, wearer must be LN, NG, N, NE, CG, or CN ---75% resistance to sneak attacks and crits, enhancement bonuses and armor bonuses count when wild shaped [i]Periapt of Faithfulness and Constitution(+4)[/i] ---Acts as Phylactery of Faithfullness [i]Wilding Clasp[/i] - on Periapt ---Item its on does not shift with user and continues functioning properly [i]Nature's Wrath[/i] - Scimitar +1, spellstoring - 'Poison' stored [i]Leather of the Woods[/i] - Leather Armor +5, Wild, Nimbleness, +10 circumstance enhancement bonus to Spot, Listen, Move Silently, Wilderness Lore, Animal Empathy, Handle Animal, Listen, and hide skills, acts as a ring of sustenance, wearer must get along with the unicorn --Intelligent item: CG, [b]EGO: 50[/b] Int 10, Wis 24, Cha 24, Detect evil at will, Improved initiative on wearer, Cat's grace 1/day, Magic circle vs Evil 1/day as 10th lvl caster, Teleport (w/ up to 600 lbs 1/day, Special purposes: Defend animals and defeat/slay servants of Melkor, Special purpose powers: Immunity to hold and charm, Dispel evil on hit against servants of Melkor --was made from the unicorn that was always around Mielikki when she was on Faerun. After the unicorn died, it willed that Mieliekki be protected after it passed on. She grants it to one of her druidic worshippers to help protect them. ---Enhancement and armor continues to work while wild shaped, improved ACP and max dex, do not need food or drink and only need 2 hours of sleep [i]Tome of Understanding +5 [/i]- used ---Faysaran has read a tome of understanding to improve his wisdom [i]Scroll of Awaken[/i] - used ---Yogi was awakened using this [i]Collar of Resistance +4[/i] - on Yogi [i]Heward's Handy Haversack[/i] [i]Ring of Healing[/i] - casts Heal 2/day [i]Spell component pouch[/i] [u]The following is owned and is in the Handy Haversack:[/u] [i]Scroll (True Resurrection) Trail Rations 15 days worth Food for Bear (meat and plant products) 15 days Waterskin 10 full Silk Rope Lots of Holly and Mistletoe some in pouch rest in HHH Focus for Creeping Cold Focus for Bottle of Smoke Focus for False Bravado Oak Staff for Focus for Changestaff and Spellstaff Focus for Bombardment Spare Explorer's Outfits x6 Pitons x 5 and hammer Healer's Kit 5000gp diamond 2 500gp diamonds 2964 gp [/i] [u]Total Encumbrance: 34 lbs[/u] [b]Spells:[/b] 0(6 - 23): Create Water x2, Dawn, Detect Magic, Purify Food and Drink, Light 1(9 - 24): Pass without Trace, CLW, Entangle*2, Detect Animals or Plants, Invisibility to Animals, Obscuring Mist, Power Sight*2 2(8 - 25): Bark skin*2, Body of the Sun, Chill Metal, Delay Poison, Heat Metal*2, Lesser Restoration, Soften Earth and Stone, Wood Shape 3(8 - 26): CMW, GMFx2, Neutralize Poison, Plant Growth, Regenerate Ring, Stone Shape, Water Breathing 4(8 - 27): CSW, Dispel Magic, Flame Strike*3, Freedom of Movement, Scrying, Wind at Back 5(8 - 28): Control Weather, CCW, Inferno, Wall of Thorns, Wall of Fire, Commune with Nature, (Extended*3 Creeping Cold)*2 6(6 - 29): Crumble, Greater Call Lightning, Greater Dispelling, Regenerate Circle, Elemental Immunity, Wall of Stone 7(6 - 30): Creeping Doom, Fire Storm, Harm, Heal, True Seeing, Wind Walk 8(5 - 31): Finger of Death, Grove of Serenity, Repel Metal or stone, reverse gravity, SNA 8, Sunburst 9(5 - 32): Invulnerability to Elements, Nature's Avatar, SNA9, Thunderswarm*2 Spell stored in oak staff(spellstaff) Extended x7 Creeping Cold [b]Animal Companion: [/b] Awakened Legendary Bear - Yogi Large Animal 22d8+154 (249hp) Init +2 (dex) Speed: 50ft AC: 21 (-1 size, +2 dex, +10 natural) Attacks: 2 claws +28 melee and bite +23 melee Damage: Claw 2d6+13, Bite 4d6+6 Face/Reach: 5ft by 10ft/5ft Special Attacks: Improved Grab Special Qualities: Scent Saves: Fort +24, Ref +19, Will +14 Abilities: Str 36, Dex 14, Con 24, Int 9, Wis 16, Cha 15 Skills: Hide -2, Listen +8, Spot +8, Swim +18 Wearing Collar of Resistance +4 [/QUOTE]
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