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General Tabletop Discussion
D&D Older Editions
The Iron Ark of Esperil
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<blockquote data-quote="Reynard" data-source="post: 8505827" data-attributes="member: 467"><p>The Starting Village</p><p> Bleak Crossing wasn’t always called that. When the Ark landed and the Ark city was first built, the village of Silver Crossing was established at a ford on what some dwarven colonists had named the Silver Rush River. At the time it was the most southerly village and served as a gateway to the wild frontier where those same dwarves began their prospecting. While a few villages were later established past the Crossing, they did not last long: the calamity ended the push into the frontier and Silver Crossing became known as Bleak Crossing after a few attempted incursions by monsters and lizard folk over the ford. For two centuries Bleak Crossing has been the southern border of the colonial territory. There have been times of trade or even peace with the lizardfolk, but something -- usually an accident misunderstanding but sometimes outright intentional animosity -- always thrusts the two sides back into conflict.</p><p> The village has grown into a walled community of 1000 people: 70% human, 20% halfling and 5% dwarven with a few outliers like lizard folk, goblins or even the rare non-crazed, peaceful Ark city mutant. Over the years it has evolved into an almost militarized society, with the Captain Mayor in charge (currently a human woman named Galaea Shan) but advised by various prominent townsfolk. All able bodied citizens serve 2 years in the active Guard and are required to maintain readiness as militia.</p><p> Bleak Crossing trades with the other fortress villages along the Ark Road and there is money to be made as guards and scouts. Other “adventurer types” make a living attempting trade with the lizard folk, pillaging giant insect nests for honey or eggs, and collecting bounties on mutants. Now that the engine has ceased and it is “safe” to go into Ark city, some few have begun exploring the ruins in search of lost treasures and technology.</p></blockquote><p></p>
[QUOTE="Reynard, post: 8505827, member: 467"] The Starting Village Bleak Crossing wasn’t always called that. When the Ark landed and the Ark city was first built, the village of Silver Crossing was established at a ford on what some dwarven colonists had named the Silver Rush River. At the time it was the most southerly village and served as a gateway to the wild frontier where those same dwarves began their prospecting. While a few villages were later established past the Crossing, they did not last long: the calamity ended the push into the frontier and Silver Crossing became known as Bleak Crossing after a few attempted incursions by monsters and lizard folk over the ford. For two centuries Bleak Crossing has been the southern border of the colonial territory. There have been times of trade or even peace with the lizardfolk, but something -- usually an accident misunderstanding but sometimes outright intentional animosity -- always thrusts the two sides back into conflict. The village has grown into a walled community of 1000 people: 70% human, 20% halfling and 5% dwarven with a few outliers like lizard folk, goblins or even the rare non-crazed, peaceful Ark city mutant. Over the years it has evolved into an almost militarized society, with the Captain Mayor in charge (currently a human woman named Galaea Shan) but advised by various prominent townsfolk. All able bodied citizens serve 2 years in the active Guard and are required to maintain readiness as militia. Bleak Crossing trades with the other fortress villages along the Ark Road and there is money to be made as guards and scouts. Other “adventurer types” make a living attempting trade with the lizard folk, pillaging giant insect nests for honey or eggs, and collecting bounties on mutants. Now that the engine has ceased and it is “safe” to go into Ark city, some few have begun exploring the ruins in search of lost treasures and technology. [/QUOTE]
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