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The Iron Ark of Esperil
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<blockquote data-quote="Reynard" data-source="post: 8516367" data-attributes="member: 467"><p>We played the second part last night.</p><p></p><p>The goblin PC slammed the door shut and the wizard cast hold portal to seal the security robot in the room and they ran away. They went back to the room with the environment suits and put them on, passing through the airlock and finding a door leading into the actual transport tunnel. inside they found three goblins from the city digging their way through the tunnel floor and having exposed a power conduit in the process. the magical energy was randomly mutating the goblins, who were enjoying the jolts and laughing about their mutations. The PC goblin decided to talk to the city goblins who weren't especially trusting of what they called the "pet goblin." One PC got impatient and charged and the whole thing turn into a messy fight. During this fight they discovered that the little 2 shot pistol they found in the administrator's office did law rocket level damage, vaporizing a goblin. In the end, one goblin was still alive and had been mutated again with dwarfism (so he shrunk and grew a beard) and became the "pet goblin's" own pet. The PCs squeezed their way through the hole in floor (which led to the tunnel they had found earlier) but one PC (the one that had started the fight) tore his suit in the process and took a huge dose of magical radiation, mutating into a hyper quick but exceedingly dumb man ape (Quickness, Simian Deformity and Atrophied Cerebellum).</p><p></p><p>The party made their way through the dungeon, bypassing security doors and avoiding being killed by sentry turrets with their key card, until they found the maintenance office. There, they discovered a spider-like robot they had to "convince" to bring back to the damage the goblins had done. in the end, they realized that had to gear up with appropriate work and safety gear -- coveralls, boots, eye protection and hard hat, with a toolbelt -- to get the robot to follow them. While it set to fixing the damage, the PCs found the main transport station entrance and figured out how to open both the doors to outside and the doors to the tunnel to the Ark City. At this point they effectively succeeded at the adventure, and with no plans to play this again they did the only logical thing and decided to go fight the sentry robot.</p><p></p><p>Now, they knew they did not have to. it responded fine to the humans in the party and only tried to apprehend the goblin (it would have killed the mutant had it ever seen that character but they did not know this). But, this being a one shot, they went for it anyway. They geared up in the sentry room (the robot was elsewhere after breaking out of the held door) and decided to "ambush" the robot. The character with the tiny pistol took his shot and when the smoke cleared the robot was... mildly scorched. It responded with a grenade launcher that fine-red-misted the attacker and the simian mutant. The party goblin beat feat and the wizard decided to go out throwing two grenades at the sentry robot -- which took it out!</p><p></p><p>The End.</p><p></p><p>It was a fun little experiment but in the future I would be inclined to do such adventures with mutant Crawl Classics.</p></blockquote><p></p>
[QUOTE="Reynard, post: 8516367, member: 467"] We played the second part last night. The goblin PC slammed the door shut and the wizard cast hold portal to seal the security robot in the room and they ran away. They went back to the room with the environment suits and put them on, passing through the airlock and finding a door leading into the actual transport tunnel. inside they found three goblins from the city digging their way through the tunnel floor and having exposed a power conduit in the process. the magical energy was randomly mutating the goblins, who were enjoying the jolts and laughing about their mutations. The PC goblin decided to talk to the city goblins who weren't especially trusting of what they called the "pet goblin." One PC got impatient and charged and the whole thing turn into a messy fight. During this fight they discovered that the little 2 shot pistol they found in the administrator's office did law rocket level damage, vaporizing a goblin. In the end, one goblin was still alive and had been mutated again with dwarfism (so he shrunk and grew a beard) and became the "pet goblin's" own pet. The PCs squeezed their way through the hole in floor (which led to the tunnel they had found earlier) but one PC (the one that had started the fight) tore his suit in the process and took a huge dose of magical radiation, mutating into a hyper quick but exceedingly dumb man ape (Quickness, Simian Deformity and Atrophied Cerebellum). The party made their way through the dungeon, bypassing security doors and avoiding being killed by sentry turrets with their key card, until they found the maintenance office. There, they discovered a spider-like robot they had to "convince" to bring back to the damage the goblins had done. in the end, they realized that had to gear up with appropriate work and safety gear -- coveralls, boots, eye protection and hard hat, with a toolbelt -- to get the robot to follow them. While it set to fixing the damage, the PCs found the main transport station entrance and figured out how to open both the doors to outside and the doors to the tunnel to the Ark City. At this point they effectively succeeded at the adventure, and with no plans to play this again they did the only logical thing and decided to go fight the sentry robot. Now, they knew they did not have to. it responded fine to the humans in the party and only tried to apprehend the goblin (it would have killed the mutant had it ever seen that character but they did not know this). But, this being a one shot, they went for it anyway. They geared up in the sentry room (the robot was elsewhere after breaking out of the held door) and decided to "ambush" the robot. The character with the tiny pistol took his shot and when the smoke cleared the robot was... mildly scorched. It responded with a grenade launcher that fine-red-misted the attacker and the simian mutant. The party goblin beat feat and the wizard decided to go out throwing two grenades at the sentry robot -- which took it out! The End. It was a fun little experiment but in the future I would be inclined to do such adventures with mutant Crawl Classics. [/QUOTE]
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