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The Iron Kingdoms Character Guide "IKCG" discussion thread
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<blockquote data-quote="BigFreekinGoblinoid" data-source="post: 1670170" data-attributes="member: 5988"><p>Gun Mage : </p><p></p><p>Bonds with "magelock" pistol - channels arcane magic through it </p><p>CHA based casting</p><p>any alignment</p><p>d6 HD</p><p>light armor </p><p>Cast like sorcerers</p><p>2 zero levels at level one - Spells known are more than double spells/day for first half dozen levels</p><p></p><p></p><p>For the Arcane Mechanic, here is a cut & paste from a .pdf preview that was previously available online</p><p></p><p>kind; the Steam & Iron Workers Union is the leading</p><p>example in Cygnar of such an organization, but there</p><p>are several lesser and more local equivalents springing</p><p>up here and there. Mechaniks interested in learning</p><p>the highest secrets of arcane mechanika must seek out</p><p>a master in the fi eld—it is known that the Order of the</p><p>Golden Crucible in Llael boasts of many a savant within</p><p>their ranks. Less common, though still possible, is for an</p><p>arcane mechanik to receive training by the military, such</p><p>as the Strategic Academy in Cygnar, where a well-paid</p><p>splinter faction of arcane mechaniks develop and test a</p><p>Arcane mechaniks are certainly most prevalent</p><p>among humans. Dwarves and gobbers have a natural</p><p>knack for mechanikal things and thus perform well</p><p>as arcane mechaniks; unfortunately fi nding training</p><p>is a diffi cult matter for gobbers, making gobber arcane</p><p>mechaniks a rare sight, and trollkin and ogrun arcane</p><p>mechaniks are virtually unheard of.</p><p>Arcane mechaniks tend to get along fairly well with</p><p>most classes. As creators at heart, they have an innate</p><p>drive to analyze and provide for the needs of others,</p><p>which makes them fairly accommodating in general. In a</p><p>group they gravitate naturally to a support role, though</p><p>their inventions are often known to take the lead.</p><p>Game Rule Information</p><p>Abilities: Intelligence is the most important ability to</p><p>an arcane mechanik, as it has a direct effect on his Craft</p><p>abilities, as well as his spell abilities. High Dexterity is</p><p>important to arcane mechaniks due to the delicate tasks</p><p>they are constantly performing.</p><p>Alignment: Any.</p><p>Hit Die: d6.</p><p>Class Skills</p><p>The arcane mechanik’s class skills and the key ability</p><p>for each are Appraise (Int), Climb (Str), Concentration</p><p>(Con), Craft (Int), Craft (clockwork, mechanika, small</p><p>arms, steam engine) (Int), Disable Device (Int), ‘Jack</p><p>Handling (Wis), Knowledge (arcana, mechanika, any</p><p>science or technical) (Int), Profession (mechanik) (Wis),</p><p>Search (Int), Spellcraft (Int), and Use Rope (Dex).</p><p>Skill Points at 1st Level: (6 + Int modifi er) x 4.</p><p>Skill Points at Each Additional Level: 6 + Int</p><p>modifi er.</p><p>Class Features</p><p>All of the following are the arcane mechanik’s class</p><p>features.</p><p>Weapon and Armor Profi ciency: Arcane mechaniks</p><p>are profi cient with dagger, club, halfspear, handaxe,</p><p>heavy mace, heavy pick, light hammer, short sword,</p><p>warhammer, light crossbow, and heavy crossbow. They</p><p>are profi cient with light and medium armor, and</p><p>shields. An arcane mechanik is susceptible to arcane</p><p>spell failure while casting in armor if the spell has a</p><p>somatic component.</p><p>myriad of groundbreaking implements for the Crown.</p><p>Arcane</p><p>Mechanik</p></blockquote><p></p>
[QUOTE="BigFreekinGoblinoid, post: 1670170, member: 5988"] Gun Mage : Bonds with "magelock" pistol - channels arcane magic through it CHA based casting any alignment d6 HD light armor Cast like sorcerers 2 zero levels at level one - Spells known are more than double spells/day for first half dozen levels For the Arcane Mechanic, here is a cut & paste from a .pdf preview that was previously available online kind; the Steam & Iron Workers Union is the leading example in Cygnar of such an organization, but there are several lesser and more local equivalents springing up here and there. Mechaniks interested in learning the highest secrets of arcane mechanika must seek out a master in the fi eld—it is known that the Order of the Golden Crucible in Llael boasts of many a savant within their ranks. Less common, though still possible, is for an arcane mechanik to receive training by the military, such as the Strategic Academy in Cygnar, where a well-paid splinter faction of arcane mechaniks develop and test a Arcane mechaniks are certainly most prevalent among humans. Dwarves and gobbers have a natural knack for mechanikal things and thus perform well as arcane mechaniks; unfortunately fi nding training is a diffi cult matter for gobbers, making gobber arcane mechaniks a rare sight, and trollkin and ogrun arcane mechaniks are virtually unheard of. Arcane mechaniks tend to get along fairly well with most classes. As creators at heart, they have an innate drive to analyze and provide for the needs of others, which makes them fairly accommodating in general. In a group they gravitate naturally to a support role, though their inventions are often known to take the lead. Game Rule Information Abilities: Intelligence is the most important ability to an arcane mechanik, as it has a direct effect on his Craft abilities, as well as his spell abilities. High Dexterity is important to arcane mechaniks due to the delicate tasks they are constantly performing. Alignment: Any. Hit Die: d6. Class Skills The arcane mechanik’s class skills and the key ability for each are Appraise (Int), Climb (Str), Concentration (Con), Craft (Int), Craft (clockwork, mechanika, small arms, steam engine) (Int), Disable Device (Int), ‘Jack Handling (Wis), Knowledge (arcana, mechanika, any science or technical) (Int), Profession (mechanik) (Wis), Search (Int), Spellcraft (Int), and Use Rope (Dex). Skill Points at 1st Level: (6 + Int modifi er) x 4. Skill Points at Each Additional Level: 6 + Int modifi er. Class Features All of the following are the arcane mechanik’s class features. Weapon and Armor Profi ciency: Arcane mechaniks are profi cient with dagger, club, halfspear, handaxe, heavy mace, heavy pick, light hammer, short sword, warhammer, light crossbow, and heavy crossbow. They are profi cient with light and medium armor, and shields. An arcane mechanik is susceptible to arcane spell failure while casting in armor if the spell has a somatic component. myriad of groundbreaking implements for the Crown. Arcane Mechanik [/QUOTE]
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