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The Iron Kingdoms Character Guide "IKCG" discussion thread
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<blockquote data-quote="Tzarevitch" data-source="post: 1670285" data-attributes="member: 1792"><p>The gunmage is basicaly a sorcerer with slower spellcasting progression (about on par with a bard but with evocation spells), rogue BAB, good reflex saves and the abtility to project ray spells out of his Magelock pistol. He gains the ability to self-enchant his handmade bullets and use magical energy to empower them later on. He also looses the familiar and gains the ability to bond to his magelock pistol as if it were a familiar. </p><p></p><p>It seems to be a fairly interesting class. It trades higher level spells for better ability to hit with those ray spells you do get and the ability to use a pistol competently. I haven't looked at it closely yet to see how well metamagic works with it or whether or not you can fire a ray out of the pistol AND fire the gun at the target a well. My Steampunk Planescape game uses 1880s - 1910 gun technology so I need to see how this class would work with a revolver instead of the wheellocks that the setting uses. </p><p></p><p>I didn't read the Arcane Mecanik at all yet so I can't help you with that.</p><p></p><p>Tzarevitch</p></blockquote><p></p>
[QUOTE="Tzarevitch, post: 1670285, member: 1792"] The gunmage is basicaly a sorcerer with slower spellcasting progression (about on par with a bard but with evocation spells), rogue BAB, good reflex saves and the abtility to project ray spells out of his Magelock pistol. He gains the ability to self-enchant his handmade bullets and use magical energy to empower them later on. He also looses the familiar and gains the ability to bond to his magelock pistol as if it were a familiar. It seems to be a fairly interesting class. It trades higher level spells for better ability to hit with those ray spells you do get and the ability to use a pistol competently. I haven't looked at it closely yet to see how well metamagic works with it or whether or not you can fire a ray out of the pistol AND fire the gun at the target a well. My Steampunk Planescape game uses 1880s - 1910 gun technology so I need to see how this class would work with a revolver instead of the wheellocks that the setting uses. I didn't read the Arcane Mecanik at all yet so I can't help you with that. Tzarevitch [/QUOTE]
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