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The Iron Mage (WotST build)
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<blockquote data-quote="bardolph" data-source="post: 4358366" data-attributes="member: 2304"><p>OK, I see. STR 13 is also needed for Hide proficiency. Still, it looks like you're more spread out than you need to be. You're committing way too many attribute points to buy your way into feats that you don't really need.</p><p></p><p>What makes Staff Mastery useful is the fact that you can invoke it <em>after the DM rolls damage.</em> You don't need to load up on fighter-scale AC, because you can CHOOSE when to take your bonus, and use it only when it will make the difference between success and failure (AND only when the damage is significant enough to want to block). Same goes for spells like <em>Shield.</em></p><p></p><p>The big flaw in your character design is that if you have an even marginally competent Defender in the group, <em>you won't be attacked all that often.</em> So, here's this tremendous investment in AC that's going to sit around unused most of the time. Rather than loading up on 5 points of STR just so you can spend 3 feats on AC boosters, why not just stick to CON, and pull the trigger only when it matters? Besides, more CON means more hit points and Healing Surges, anyway.</p><p></p><p>Likewise, though I think Spell Focus is nice, it's not a must-have. Pushing 2-3 points into CHA for just one feat is too much opportunity cost.</p><p></p><p>If you're willing to let your AC cap at leather armor sans shield, you've suddenly dropped two ability requirements and regained 3 feats (Dark Fury, Burning Blizzard, and Improved Initiative all come to mind). You can then safely focus on INT, CON, and WIS and be an extremely competent close range blaster. Alternatively, you can dump WIS and go pure INT+CON.</p><p></p><p>As far as the sword goes, yes it's nice that you gain an off-hand and I can see why you would want to exploit it, I just think that 4 points of STR is too expensive. Just use that extra hand to wield the sword 2-handed and take the extra +1 damage.</p></blockquote><p></p>
[QUOTE="bardolph, post: 4358366, member: 2304"] OK, I see. STR 13 is also needed for Hide proficiency. Still, it looks like you're more spread out than you need to be. You're committing way too many attribute points to buy your way into feats that you don't really need. What makes Staff Mastery useful is the fact that you can invoke it [i]after the DM rolls damage.[/i] You don't need to load up on fighter-scale AC, because you can CHOOSE when to take your bonus, and use it only when it will make the difference between success and failure (AND only when the damage is significant enough to want to block). Same goes for spells like [i]Shield.[/i] The big flaw in your character design is that if you have an even marginally competent Defender in the group, [i]you won't be attacked all that often.[/i] So, here's this tremendous investment in AC that's going to sit around unused most of the time. Rather than loading up on 5 points of STR just so you can spend 3 feats on AC boosters, why not just stick to CON, and pull the trigger only when it matters? Besides, more CON means more hit points and Healing Surges, anyway. Likewise, though I think Spell Focus is nice, it's not a must-have. Pushing 2-3 points into CHA for just one feat is too much opportunity cost. If you're willing to let your AC cap at leather armor sans shield, you've suddenly dropped two ability requirements and regained 3 feats (Dark Fury, Burning Blizzard, and Improved Initiative all come to mind). You can then safely focus on INT, CON, and WIS and be an extremely competent close range blaster. Alternatively, you can dump WIS and go pure INT+CON. As far as the sword goes, yes it's nice that you gain an off-hand and I can see why you would want to exploit it, I just think that 4 points of STR is too expensive. Just use that extra hand to wield the sword 2-handed and take the extra +1 damage. [/QUOTE]
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