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General Tabletop Discussion
Character Builds & Optimization
The Iron Mage (WotST build)
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<blockquote data-quote="Fedifensor" data-source="post: 4358400" data-attributes="member: 7289"><p>Really, with 19 feat choices over 30 levels, that is usually the case. And since Wizards are more focused on a single attribute than any other class, I can spare the attribute points.</p><p></p><p></p><p>However, Staff Mastery and Shield are only useful once per encounter each. Even if you only use it when it determines success or failure, there are a lot of attacks that occur over the course of a combat (and Shield won't help you versus Fortitude or Will attacks).</p><p></p><p></p><p>Over 30 years of gaming, I've found a LOT of people who aren't even "marginally competent" - sometimes on purpose for roleplaying reasons, sometimes because they aren't that proficient with the rules, and sometimes simply because they're jerks. It's nice to have that buffer of AC when that happens.</p><p></p><p></p><p>If I'm not hit, why do I need a lot of healing surges? And the difference 5 CON makes is...5 HP. Not a big concern.</p><p></p><p></p><p>Losing 2-3 HP and a healing surge isn't a big cost in my eyes.</p><p></p><p></p><p>Dropping 4 points of AC and 2 points of Reflex defense is a pretty big deal. What I get for doing so isn't all that much.</p><p></p><p>The feats that boost damage boost it 1, 2, or 3 points, depending on tier. At level 30, when my weakest at-will does 2d6+10 (avg 17), raising that to 20 pts isn't a big deal. The return is even worse on encounter and daily powers that do more damage. The high defenses mean I don't need to go first (and I prefer to get a feel for the situation before I act, anyway), so Improved Initiative isn't really needed.</p><p></p><p></p><p>Again, I consider the loss of 4 pts of AC and 2 pts of Reflex defense to be huge, and gaining a few HP and +1 damage with a single encounter and single daily to not be worth it.</p><p></p><p>Also remember, this is a concept build, focused on defenses. If I just wanted the best wizard I could make, I'd choose Orb and pump Wisdom to completely lock down a group of foes once per encounter.</p></blockquote><p></p>
[QUOTE="Fedifensor, post: 4358400, member: 7289"] Really, with 19 feat choices over 30 levels, that is usually the case. And since Wizards are more focused on a single attribute than any other class, I can spare the attribute points. However, Staff Mastery and Shield are only useful once per encounter each. Even if you only use it when it determines success or failure, there are a lot of attacks that occur over the course of a combat (and Shield won't help you versus Fortitude or Will attacks). Over 30 years of gaming, I've found a LOT of people who aren't even "marginally competent" - sometimes on purpose for roleplaying reasons, sometimes because they aren't that proficient with the rules, and sometimes simply because they're jerks. It's nice to have that buffer of AC when that happens. If I'm not hit, why do I need a lot of healing surges? And the difference 5 CON makes is...5 HP. Not a big concern. Losing 2-3 HP and a healing surge isn't a big cost in my eyes. Dropping 4 points of AC and 2 points of Reflex defense is a pretty big deal. What I get for doing so isn't all that much. The feats that boost damage boost it 1, 2, or 3 points, depending on tier. At level 30, when my weakest at-will does 2d6+10 (avg 17), raising that to 20 pts isn't a big deal. The return is even worse on encounter and daily powers that do more damage. The high defenses mean I don't need to go first (and I prefer to get a feel for the situation before I act, anyway), so Improved Initiative isn't really needed. Again, I consider the loss of 4 pts of AC and 2 pts of Reflex defense to be huge, and gaining a few HP and +1 damage with a single encounter and single daily to not be worth it. Also remember, this is a concept build, focused on defenses. If I just wanted the best wizard I could make, I'd choose Orb and pump Wisdom to completely lock down a group of foes once per encounter. [/QUOTE]
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