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The Ironics
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<blockquote data-quote="Shadeus" data-source="post: 2579570" data-attributes="member: 1795"><p>I guess the Introduction to the book did not thoroughly explain what the Ironics are. I called it the Ironics because I always found it ironic that the Iconic characters were so poorly designed. The name is my own in-joke on that fact. </p><p></p><p>I had been playing in a number of pick-up games lately where they were using the iconics as pregenerated NPCs. Unfortunately, they were filled with stat-block errors and didn't contain stats for familiars, mounts, or animal companions. Plus many of the feat and skill selections were sub-optimal. Finally they were only statted out for 3.0 in Enemies and Allies, so they needed some extensive updates.</p><p></p><p>The intension of the book is to have some pre-generated characters that the DM knows are balanced with each other and that the stat blocks are correct so if they want to run a game at GameDay or a one-shot, they have a reliable source for characters. In addition, a bit of background was included in case the DM wanted to use them as NPCs instead of PCs (or as a villain).</p><p></p><p>As for using other Open Game Content, I contemplated that pretty heavily. But ultimately wanted to provide a tool for DMs to use without requiring any additional products beyond the core rules. </p><p></p><p>As for why they are single-classed, that was the intent of the book was to showcase single-classed characters. There is probably a second set of characters that would show prestige classes and multiclassed characters as well. But that would open a much larger door including the more popular multi-classing options (wizard/rogue, fighter/wizard, fighter/cleric, etc.) and didn't want to muddle the focus of this book.</p><p></p><p>Thanks for the review. Some good observations in there.</p><p></p><p>....Shadeus aka Eric Jensen</p></blockquote><p></p>
[QUOTE="Shadeus, post: 2579570, member: 1795"] I guess the Introduction to the book did not thoroughly explain what the Ironics are. I called it the Ironics because I always found it ironic that the Iconic characters were so poorly designed. The name is my own in-joke on that fact. I had been playing in a number of pick-up games lately where they were using the iconics as pregenerated NPCs. Unfortunately, they were filled with stat-block errors and didn't contain stats for familiars, mounts, or animal companions. Plus many of the feat and skill selections were sub-optimal. Finally they were only statted out for 3.0 in Enemies and Allies, so they needed some extensive updates. The intension of the book is to have some pre-generated characters that the DM knows are balanced with each other and that the stat blocks are correct so if they want to run a game at GameDay or a one-shot, they have a reliable source for characters. In addition, a bit of background was included in case the DM wanted to use them as NPCs instead of PCs (or as a villain). As for using other Open Game Content, I contemplated that pretty heavily. But ultimately wanted to provide a tool for DMs to use without requiring any additional products beyond the core rules. As for why they are single-classed, that was the intent of the book was to showcase single-classed characters. There is probably a second set of characters that would show prestige classes and multiclassed characters as well. But that would open a much larger door including the more popular multi-classing options (wizard/rogue, fighter/wizard, fighter/cleric, etc.) and didn't want to muddle the focus of this book. Thanks for the review. Some good observations in there. ....Shadeus aka Eric Jensen [/QUOTE]
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