Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
The Irregulars
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="scourger" data-source="post: 3519517" data-attributes="member: 12328"><p>I'm trying an epsiodic style now with my <em>D&D</em> game. A few weeks ago, when 2 players didn't show, their characters stayed at the inn that was central to the adventure. Unfortunately, the remaining 2 players played as if they were a full party, making some decisions that led to the death of one and retreat of the other. Then, they got the other 2 characters roused and defeated the foe. For me, that session highlights the inherent difficulty of using <em>D&D</em> as an episodic game. It is sort of assumed that a party has 4 characters in 4 niches in terms of capabilities. I tried to scale the encounters, but it just didn't work. Plus, I think it frustrates the heck out of my tactical players when a character with certain abilities is not present just because the player is absent. </p><p></p><p>I had a much, much easier time of it with <em>Savage Worlds</em> running the <em>Tour of Darkness</em> campaign. That game was a military campaign set in the Viet Nam War with some supernatural elements. The rules basically kept all the characters around the same power level, even the replacements, and the command structure meant they went on a certain mission at each game session. I would love to find a way to import those elements to <em>D&D</em>, but I haven't found it yet; short of running a game with no magic-wielding player characters (which I did for a pirate <em>D&D</em> game). </p><p></p><p>I have had some success with episodic play in other d20 games. Specifically <em>Judge Dredd d20</em> and <em>Omega World d20</em> accommodated that style pretty well for me. There again, those are kind of like <em>D&D</em> with the magic filed off.</p></blockquote><p></p>
[QUOTE="scourger, post: 3519517, member: 12328"] I'm trying an epsiodic style now with my [I]D&D[/I] game. A few weeks ago, when 2 players didn't show, their characters stayed at the inn that was central to the adventure. Unfortunately, the remaining 2 players played as if they were a full party, making some decisions that led to the death of one and retreat of the other. Then, they got the other 2 characters roused and defeated the foe. For me, that session highlights the inherent difficulty of using [I]D&D[/I] as an episodic game. It is sort of assumed that a party has 4 characters in 4 niches in terms of capabilities. I tried to scale the encounters, but it just didn't work. Plus, I think it frustrates the heck out of my tactical players when a character with certain abilities is not present just because the player is absent. I had a much, much easier time of it with [I]Savage Worlds[/I] running the [I]Tour of Darkness[/I] campaign. That game was a military campaign set in the Viet Nam War with some supernatural elements. The rules basically kept all the characters around the same power level, even the replacements, and the command structure meant they went on a certain mission at each game session. I would love to find a way to import those elements to [I]D&D[/I], but I haven't found it yet; short of running a game with no magic-wielding player characters (which I did for a pirate [I]D&D[/I] game). I have had some success with episodic play in other d20 games. Specifically [I]Judge Dredd d20[/I] and [I]Omega World d20[/I] accommodated that style pretty well for me. There again, those are kind of like [I]D&D[/I] with the magic filed off. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
The Irregulars
Top