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General Tabletop Discussion
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The issue of super strength
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<blockquote data-quote="Scott Lynch" data-source="post: 365342" data-attributes="member: 4450"><p>Howdy!</p><p></p><p>In DNW, lifting/carrying capacity at higher Strength scores begins to rise (past 24, these scores are multiplied by 1.5, past 30 they are multiplied by 1.2, increasing them well beyond the d20 standard), as does melee bonus damage, but the Strength ability bonus (and thus melee attack bonus) retains the standard d20 progression.</p><p></p><p>For example, a DNW character with a Str of 24 (the border score for genuine "super-strength") can carry a heavy load of 900 pounds, has an ability modifier of +7, and has a damage modifier of +8. </p><p></p><p>A DNW character with a Str of 25 can carry a heavy load of 1,350 pounds, has an ability modifier of +7, and has a damage modifier of +10. </p><p></p><p>A DNW character with a Str of 30 can carry a heavy load of 10,250 pounds, has an ability modifier of +10, and a damage modifier of +20.</p><p></p><p>Thus, in DNW, characters do not need to get ridiculously over-wrought melee attack bonuses (+40, +50, and so on) in order to punch holes in tanks and lift huge weights. The maximum ability score commonly dealt with in DNW is pretty much 50. A DNW character with a Str score of 50 can cary a heavy load of 390,000 pounds (just over 177 tons), has an ability modifier of +20, and has a damage modifier of +90.</p><p></p><p>Although I should add that a large DNW character (as opposed to a medium-sized one) with a Str score of 50 could carry twice as much, or more than 350 tons as a heavy load, and so on and so forth as you rise through the size chart...)</p><p></p><p>Yes, 1d3 +90 does look a bit silly. But it is funny, and you've no need to roll the d3 if the poor target is already atomized. </p><p></p><p>Cheers,</p><p></p><p>SL</p><p></p><p>P.S. Characters in DNW can also take a Complication called "Lummox," which makes their melee attack bonus unmodified by Strength-- a good way to create a strong but somewhat clumsy character.</p></blockquote><p></p>
[QUOTE="Scott Lynch, post: 365342, member: 4450"] Howdy! In DNW, lifting/carrying capacity at higher Strength scores begins to rise (past 24, these scores are multiplied by 1.5, past 30 they are multiplied by 1.2, increasing them well beyond the d20 standard), as does melee bonus damage, but the Strength ability bonus (and thus melee attack bonus) retains the standard d20 progression. For example, a DNW character with a Str of 24 (the border score for genuine "super-strength") can carry a heavy load of 900 pounds, has an ability modifier of +7, and has a damage modifier of +8. A DNW character with a Str of 25 can carry a heavy load of 1,350 pounds, has an ability modifier of +7, and has a damage modifier of +10. A DNW character with a Str of 30 can carry a heavy load of 10,250 pounds, has an ability modifier of +10, and a damage modifier of +20. Thus, in DNW, characters do not need to get ridiculously over-wrought melee attack bonuses (+40, +50, and so on) in order to punch holes in tanks and lift huge weights. The maximum ability score commonly dealt with in DNW is pretty much 50. A DNW character with a Str score of 50 can cary a heavy load of 390,000 pounds (just over 177 tons), has an ability modifier of +20, and has a damage modifier of +90. Although I should add that a large DNW character (as opposed to a medium-sized one) with a Str score of 50 could carry twice as much, or more than 350 tons as a heavy load, and so on and so forth as you rise through the size chart...) Yes, 1d3 +90 does look a bit silly. But it is funny, and you've no need to roll the d3 if the poor target is already atomized. Cheers, SL P.S. Characters in DNW can also take a Complication called "Lummox," which makes their melee attack bonus unmodified by Strength-- a good way to create a strong but somewhat clumsy character. [/QUOTE]
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