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General Tabletop Discussion
*TTRPGs General
The issue of super strength
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<blockquote data-quote="RangerWickett" data-source="post: 367644" data-attributes="member: 63"><p>Assuming he could lift 100,000 tons (which I think is way too high for an aircraft carrier, but I'm just guessing), that requires a Strength of 115 in D20.</p><p></p><p>Using FCTF, let's see what we can do. Since the Hulk is uber-tough, we'll make him 40th level. Mind you, in an actual game you might not really need to make the character this strong; you might play at 10th level, where he'd be strong enough to lift an 15 ton 18-wheeler. But if you really want a Hulk, he'd be tough. </p><p></p><p>So let's stat him. At 40th level, he has 240 Hero Points, and can have up to 43 HrPs in any given power. We'll assume he starts off with a 10 Strength before his powers.</p><p></p><p>Heightened Strength (this is the version that grants an attack bonus as well as damage and lifting). 21 Hero Points gets him a +14 to Strength.</p><p></p><p>Super Strength (the version that provides no attack bonus). 42 Hero Points for a +42 bonus to Strength. But no attack bonus.</p><p></p><p>Mighty Lifting (this just increases lifting capacity, not damage or attack bonuses). 12 Hero Points grants an effective +55 bonus to Strength for the purposes of lifting, carrying, and throwing. No bonus to attack or damage.</p><p></p><p>So, with only about a third of his total Hero Points, we can cover the Hulk's strength, putting him up to an effective total strength of 121. Enough to lift two aircraft carriers. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Then again, I would never want to play a character that powerful, but the rules let you if you want.</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 367644, member: 63"] Assuming he could lift 100,000 tons (which I think is way too high for an aircraft carrier, but I'm just guessing), that requires a Strength of 115 in D20. Using FCTF, let's see what we can do. Since the Hulk is uber-tough, we'll make him 40th level. Mind you, in an actual game you might not really need to make the character this strong; you might play at 10th level, where he'd be strong enough to lift an 15 ton 18-wheeler. But if you really want a Hulk, he'd be tough. So let's stat him. At 40th level, he has 240 Hero Points, and can have up to 43 HrPs in any given power. We'll assume he starts off with a 10 Strength before his powers. Heightened Strength (this is the version that grants an attack bonus as well as damage and lifting). 21 Hero Points gets him a +14 to Strength. Super Strength (the version that provides no attack bonus). 42 Hero Points for a +42 bonus to Strength. But no attack bonus. Mighty Lifting (this just increases lifting capacity, not damage or attack bonuses). 12 Hero Points grants an effective +55 bonus to Strength for the purposes of lifting, carrying, and throwing. No bonus to attack or damage. So, with only about a third of his total Hero Points, we can cover the Hulk's strength, putting him up to an effective total strength of 121. Enough to lift two aircraft carriers. :) Then again, I would never want to play a character that powerful, but the rules let you if you want. [/QUOTE]
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