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The issue of super strength
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<blockquote data-quote="Beale Knight" data-source="post: 370693" data-attributes="member: 7033"><p><strong>d20 Super / Mega Strength</strong></p><p></p><p>I can’t believe I’ve let a discussion on super-strength go for four days without throwing in my 2 cents.</p><p></p><p>Short answer to the first question: When I designed Comic Book Super-Heroes I set up a Feat called Combat Super Dodge. It’s prerequisites are a Dex of 17 or a Dex of 14 + 4 Ranks in Tumbling. It may also be gained free as a benefit of having 5 Skill Ranks in a particular Martial Arts style. This feat removes a foe’s Strength bonus when he tries to hit you. It’s easy for Super-Hero types to get and has proven very popular. Of course if you DO get hit…………(think Spider-Man or Shang-Chi fighting the Thing)</p><p></p><p>Longer Answer to the second question (Thing level Strength) </p><p>CBSH uses three different takes on super/mega strength. First briefly, in CBSH characters receive Super points with which they buy and improve super-powers (there’s two other uses so Non-Powered characters have a use for them).</p><p></p><p>All stats can be improved at a Super point cost of 2 per stat point increase (this is the “super”-strength, along with potential super-dexterity, -constitution, and yes even super-intelligence (Professor Richards) wisdom and charisma). This is pretty cheap in itself, but it adds up quickly and makes very high stats prohibitively expensive.</p><p></p><p>The Mega-Strength super-power is divided into the Multiplied Strength Increase and the Relative Size Increase. From what RangerW said, it works in a similar way as FCTF. </p><p></p><p>The MSI actually multiplies whatever your super Strength stat is, and to get MSI your Strength must be at least 20. Each time you spend Super points to get MSI you get the next in a progression of multipliers: x1.5, x2, x2.5, x3, x3.5, and x4. The cost is 5 super points higher each time: 5, 10, 15, 20, 25, 30, and no steps can be skipped (105 total Super points to go from x1.5 to x4). So if a PC begins at 1st level with an 18 Strength he can “super” it up to 50 at a cost of 19 Super points, which is, alas, 1 more than 1st levels of the Standard Power level get. That’s a hell of a bonus (+20) but it pretty well means that PC can’t ever do Anything else except be super strong. </p><p></p><p>The Relative Size Increase gives the PC a carrying capacity of a larger size creature. It advances is stages like MSI, each Size category being a stage (Large to Colossal), no stages may be skipped, and a PC must have at least a 20 Strength before being able to gain the RSI. Because the bonus is smaller, the Super point price of RSI is cheaper than the Multiplied Increase: 3,6,12,15. A 1st leveler with an 18 Strength could spend 7 Super points to get a Strength of 20, with its +5 bonus, and the carrying capacity of a Large size creature with a 20 Strength (Heavy Load = 267-400 lbs). This opens to door for later Strength increases and the character can get some additional super-powers. </p><p></p><p>So if the Thing can lift 100 tons (long) over his head; that’s 224,000 pounds. As a medium sized being, Ben can get this either by raising his Strength to 66 (+28, 235,520 lbs) using direct point increasing and a few mulipliers. This would take 58 Super points (assuming an 18 for starting strength) and until about level 9 under a Standard Power level campaign. Alternately he could raise his Strength to 46 (+18) and add the Colossal Relative Size Increase (235,520 lbs) for 44 total Super points. This would take until about 7th level. </p><p></p><p>Same result in what he can lift, different ways to get there, different bonuses. And the cost can be adjusted by more factors than could easily be listed, some standard d20, some CBSH stuff. </p><p>Either way it’ll take some time before Ben builds up his strength to the level we’re most familiar with. But using the CBHS Advanced Starts and Varying Power Levels rules he could have it instantly. </p><p></p><p>If you’re planning on running a Super d20 game, you’ve already got lots of choices from lots of sources about how to work things like Super and Mega strength, and will soon have more. So somewhere there’s sure to be some satisfactory answers to your questions (even if this wasn’t one :> )</p><p></p><p>(edited for paragraph seperation - didn't intend to write a book)</p></blockquote><p></p>
[QUOTE="Beale Knight, post: 370693, member: 7033"] [b]d20 Super / Mega Strength[/b] I can’t believe I’ve let a discussion on super-strength go for four days without throwing in my 2 cents. Short answer to the first question: When I designed Comic Book Super-Heroes I set up a Feat called Combat Super Dodge. It’s prerequisites are a Dex of 17 or a Dex of 14 + 4 Ranks in Tumbling. It may also be gained free as a benefit of having 5 Skill Ranks in a particular Martial Arts style. This feat removes a foe’s Strength bonus when he tries to hit you. It’s easy for Super-Hero types to get and has proven very popular. Of course if you DO get hit…………(think Spider-Man or Shang-Chi fighting the Thing) Longer Answer to the second question (Thing level Strength) CBSH uses three different takes on super/mega strength. First briefly, in CBSH characters receive Super points with which they buy and improve super-powers (there’s two other uses so Non-Powered characters have a use for them). All stats can be improved at a Super point cost of 2 per stat point increase (this is the “super”-strength, along with potential super-dexterity, -constitution, and yes even super-intelligence (Professor Richards) wisdom and charisma). This is pretty cheap in itself, but it adds up quickly and makes very high stats prohibitively expensive. The Mega-Strength super-power is divided into the Multiplied Strength Increase and the Relative Size Increase. From what RangerW said, it works in a similar way as FCTF. The MSI actually multiplies whatever your super Strength stat is, and to get MSI your Strength must be at least 20. Each time you spend Super points to get MSI you get the next in a progression of multipliers: x1.5, x2, x2.5, x3, x3.5, and x4. The cost is 5 super points higher each time: 5, 10, 15, 20, 25, 30, and no steps can be skipped (105 total Super points to go from x1.5 to x4). So if a PC begins at 1st level with an 18 Strength he can “super” it up to 50 at a cost of 19 Super points, which is, alas, 1 more than 1st levels of the Standard Power level get. That’s a hell of a bonus (+20) but it pretty well means that PC can’t ever do Anything else except be super strong. The Relative Size Increase gives the PC a carrying capacity of a larger size creature. It advances is stages like MSI, each Size category being a stage (Large to Colossal), no stages may be skipped, and a PC must have at least a 20 Strength before being able to gain the RSI. Because the bonus is smaller, the Super point price of RSI is cheaper than the Multiplied Increase: 3,6,12,15. A 1st leveler with an 18 Strength could spend 7 Super points to get a Strength of 20, with its +5 bonus, and the carrying capacity of a Large size creature with a 20 Strength (Heavy Load = 267-400 lbs). This opens to door for later Strength increases and the character can get some additional super-powers. So if the Thing can lift 100 tons (long) over his head; that’s 224,000 pounds. As a medium sized being, Ben can get this either by raising his Strength to 66 (+28, 235,520 lbs) using direct point increasing and a few mulipliers. This would take 58 Super points (assuming an 18 for starting strength) and until about level 9 under a Standard Power level campaign. Alternately he could raise his Strength to 46 (+18) and add the Colossal Relative Size Increase (235,520 lbs) for 44 total Super points. This would take until about 7th level. Same result in what he can lift, different ways to get there, different bonuses. And the cost can be adjusted by more factors than could easily be listed, some standard d20, some CBSH stuff. Either way it’ll take some time before Ben builds up his strength to the level we’re most familiar with. But using the CBHS Advanced Starts and Varying Power Levels rules he could have it instantly. If you’re planning on running a Super d20 game, you’ve already got lots of choices from lots of sources about how to work things like Super and Mega strength, and will soon have more. So somewhere there’s sure to be some satisfactory answers to your questions (even if this wasn’t one :> ) (edited for paragraph seperation - didn't intend to write a book) [/QUOTE]
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