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General Tabletop Discussion
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The issue of super strength
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<blockquote data-quote="Great Umbrage" data-source="post: 371314" data-attributes="member: 4063"><p>The easiest method would be to treat armor as DR.</p><p></p><p>In this case, Str would only add bonuses to damage, not to attack. This makes more sense, in consideration of the D&D rationale for Str bonuses to attack. Namely, because in D&D, armor adds to AC, Str is added to reflect aiding in punching through armor. The other reason for Str bonus to attack is in allowing the character to exert more control over his weapon, but this really goes back to "Can I punch through the armor with this weapon?" not "Can I catch the enemy with this weapon?"</p><p></p><p>Mutants & Masterminds, I think, allows for a much higher lifting capacity bonus from super strength while lowering the increase in damage. This only skirts the issue, since at higher levels, the bonuses would outweigh the random factor.</p><p></p><p>In addition, the Hulk can only lift 100 tons, not 100,000, and he can only lift that when enraged. In general, Marvel characters are weaker in terms of lifting capacity than DC characters...Superman can easily lift a cargo-laden large plane (several hundred, if not thousand tons), while the Hulk, supposedly the strongest Marvel character, cannot...unless he gets really really P.O.ed.</p><p></p><p>In any case, 4CTF does have a good idea about what to do with super high bonuses...i.e., making them random. Anyone come up with something with a little more polish, though?</p></blockquote><p></p>
[QUOTE="Great Umbrage, post: 371314, member: 4063"] The easiest method would be to treat armor as DR. In this case, Str would only add bonuses to damage, not to attack. This makes more sense, in consideration of the D&D rationale for Str bonuses to attack. Namely, because in D&D, armor adds to AC, Str is added to reflect aiding in punching through armor. The other reason for Str bonus to attack is in allowing the character to exert more control over his weapon, but this really goes back to "Can I punch through the armor with this weapon?" not "Can I catch the enemy with this weapon?" Mutants & Masterminds, I think, allows for a much higher lifting capacity bonus from super strength while lowering the increase in damage. This only skirts the issue, since at higher levels, the bonuses would outweigh the random factor. In addition, the Hulk can only lift 100 tons, not 100,000, and he can only lift that when enraged. In general, Marvel characters are weaker in terms of lifting capacity than DC characters...Superman can easily lift a cargo-laden large plane (several hundred, if not thousand tons), while the Hulk, supposedly the strongest Marvel character, cannot...unless he gets really really P.O.ed. In any case, 4CTF does have a good idea about what to do with super high bonuses...i.e., making them random. Anyone come up with something with a little more polish, though? [/QUOTE]
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The issue of super strength
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