Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
The issue of super strength
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Upper_Krust" data-source="post: 371869" data-attributes="member: 326"><p>Hi all! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I have deliberated over the same problems many times in the past two years.</p><p></p><p>However, making one change has a tendency to spiral out of control.</p><p></p><p>Though we can still outline some of the 'problems'.</p><p></p><p>1. Strength in 3rd Ed. breaks down (quite badly) at high scores. I would like to think that something that could bench press a planet would do more than +200 damage (Str 410 needed to lift the Earth). Essentially the whole 'damage to lifting capacity' chart is broken.</p><p></p><p>2. Likewise Strength shouldn't really give a bonus 'to hit' - which of course opens up the whole Armour Class debate: since armour really should reduce damage (as well as deflecting attacks in some cases).</p><p></p><p>3. Strength also breaks down when approximated to size. This opens up the whole issue of what hit points really are (or should be). Annoyingly WotC have even broken their own damage rules in the Epic Handbook (Huge Prismasaurus Bite 8d10; Colossal Mu-Spore Bite 4d6).</p><p></p><p>4. Another related problem is the size modifier to hit. It should be -4 for an increased size category (-16 for two; -64 for three; -256 for four etc.). The reason for this is that the target area is now one quarter size.</p><p></p><p>5. For some reason hit dice makes a creature a more skillful combatant (again returning to the 'what are hit points' argument).</p><p></p><p>So really D&D (in general) makes a mess of the fast versus strong encounter (the Fellowship versus Cave Troll; or in this case Spiderman versus the Hulk). In D&D, Hulks Strength Bonus will make a mockery of Spideys Dexterity; though when he hits the Hulk will do relatively little damage (So there is some contrived balance).</p><p></p><p>Presenting a 'proper' combat setup requires these points to be addressed.</p><p></p><p>That said, working out such matters in a quasi-realistic format and you start to introduce big numbers really fast unfortunately.</p><p></p><p>ie. (In real terms) If a rifle bullet deals 2d10 damage, a tank shell would deliver about 10,000d10 damage! We know the Hulk can (just about) take a tank shell point blank (though it might stun him). So he must be akin to 50,000hp; DR 1000/- (25mm Cannon just annoys him); Fast Healing 1000 (He had his heart cut out by Wolverine and recuperated in less than a minute...ripping off Wolverines head in the process - Marvel 'What If')</p><p></p><p>Incidently, the Thing can press 85 Tons; the Hulk 100 Tons (increases with rage) and Superman 1 million Tons. Though as one of the previous posters mentioned such figures are ambiguous except to give a picture of 'who is stronger than who'.</p></blockquote><p></p>
[QUOTE="Upper_Krust, post: 371869, member: 326"] Hi all! :) I have deliberated over the same problems many times in the past two years. However, making one change has a tendency to spiral out of control. Though we can still outline some of the 'problems'. 1. Strength in 3rd Ed. breaks down (quite badly) at high scores. I would like to think that something that could bench press a planet would do more than +200 damage (Str 410 needed to lift the Earth). Essentially the whole 'damage to lifting capacity' chart is broken. 2. Likewise Strength shouldn't really give a bonus 'to hit' - which of course opens up the whole Armour Class debate: since armour really should reduce damage (as well as deflecting attacks in some cases). 3. Strength also breaks down when approximated to size. This opens up the whole issue of what hit points really are (or should be). Annoyingly WotC have even broken their own damage rules in the Epic Handbook (Huge Prismasaurus Bite 8d10; Colossal Mu-Spore Bite 4d6). 4. Another related problem is the size modifier to hit. It should be -4 for an increased size category (-16 for two; -64 for three; -256 for four etc.). The reason for this is that the target area is now one quarter size. 5. For some reason hit dice makes a creature a more skillful combatant (again returning to the 'what are hit points' argument). So really D&D (in general) makes a mess of the fast versus strong encounter (the Fellowship versus Cave Troll; or in this case Spiderman versus the Hulk). In D&D, Hulks Strength Bonus will make a mockery of Spideys Dexterity; though when he hits the Hulk will do relatively little damage (So there is some contrived balance). Presenting a 'proper' combat setup requires these points to be addressed. That said, working out such matters in a quasi-realistic format and you start to introduce big numbers really fast unfortunately. ie. (In real terms) If a rifle bullet deals 2d10 damage, a tank shell would deliver about 10,000d10 damage! We know the Hulk can (just about) take a tank shell point blank (though it might stun him). So he must be akin to 50,000hp; DR 1000/- (25mm Cannon just annoys him); Fast Healing 1000 (He had his heart cut out by Wolverine and recuperated in less than a minute...ripping off Wolverines head in the process - Marvel 'What If') Incidently, the Thing can press 85 Tons; the Hulk 100 Tons (increases with rage) and Superman 1 million Tons. Though as one of the previous posters mentioned such figures are ambiguous except to give a picture of 'who is stronger than who'. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
The issue of super strength
Top