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The issue of super strength
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<blockquote data-quote="Massawyrm" data-source="post: 373008" data-attributes="member: 7617"><p><strong>The Whole Str/lifting issue</strong></p><p></p><p>I've been working on a supers D20 adaption for my group for some time now and here are my ideas on the matter. First of all we did away with both the STR to hit bonus as well as the Armor AC bonus (turning it to Damage Reduction as is standard) which balanced out pretty well. Instead, we use the Dex bonus to hit (as with ranged combat) and that really gave the conversion a comic book feel. Sure, now Dex is a super stat, but we've also modified the lifting chart to balance STR's loss of utility and CON plays a large part in power selection (rather than a point buy system which I (and my group) strongly feel moves too far away from the D20 system and flavor to really warrent using) so there hasn't been a huge migration in my group to having heroes with insane amounts of DEX.</p><p></p><p>I have developed two lifting systems. One for use in my game (a more Marvel based system where 100 Tons is the upward range for heroes, and one for those of you who desire more bang for your buck and want heroes on par with Superman (DC in which 1,000,000 is the upward limit.)</p><p></p><p>In my system at STR 26 you can lift 1000lbs. At 27 1 ton. 28 2 tons. 29 3 tons. 30 4 tons and 31 5 tons. At 32 every STR bonus you receive an additional 5 Tons lifting max putting those that can lift 100 tons (The Hulk and Thor) at STR 68, pulling in a whopping +29 Damage which is not nearly even in the realm of killing or KO'ing a similarly leveled character.</p><p></p><p>For the DC based system, 26 allows you to lift 1000 LBS again. And 27 1 ton. But for every STR bonus after that this amount doubles. 2 tons for 28-29. 4 Tons for 30-31. 8 tons for 32-33 and so on and so forth. Making someone like Superman a STR 66-67 or a +28 Damage rating. Again, not out of the bounds of play.</p><p></p><p>Your preference between these two systems pretty much depends on how much car tossing and Aircraft Carrier bench pressing you want in your game, and neither really unbalances play.</p><p></p><p>Hope this is of some help to those of you tinkering with systems of your own.</p><p></p><p>best,</p><p>Massawyrm</p></blockquote><p></p>
[QUOTE="Massawyrm, post: 373008, member: 7617"] [b]The Whole Str/lifting issue[/b] I've been working on a supers D20 adaption for my group for some time now and here are my ideas on the matter. First of all we did away with both the STR to hit bonus as well as the Armor AC bonus (turning it to Damage Reduction as is standard) which balanced out pretty well. Instead, we use the Dex bonus to hit (as with ranged combat) and that really gave the conversion a comic book feel. Sure, now Dex is a super stat, but we've also modified the lifting chart to balance STR's loss of utility and CON plays a large part in power selection (rather than a point buy system which I (and my group) strongly feel moves too far away from the D20 system and flavor to really warrent using) so there hasn't been a huge migration in my group to having heroes with insane amounts of DEX. I have developed two lifting systems. One for use in my game (a more Marvel based system where 100 Tons is the upward range for heroes, and one for those of you who desire more bang for your buck and want heroes on par with Superman (DC in which 1,000,000 is the upward limit.) In my system at STR 26 you can lift 1000lbs. At 27 1 ton. 28 2 tons. 29 3 tons. 30 4 tons and 31 5 tons. At 32 every STR bonus you receive an additional 5 Tons lifting max putting those that can lift 100 tons (The Hulk and Thor) at STR 68, pulling in a whopping +29 Damage which is not nearly even in the realm of killing or KO'ing a similarly leveled character. For the DC based system, 26 allows you to lift 1000 LBS again. And 27 1 ton. But for every STR bonus after that this amount doubles. 2 tons for 28-29. 4 Tons for 30-31. 8 tons for 32-33 and so on and so forth. Making someone like Superman a STR 66-67 or a +28 Damage rating. Again, not out of the bounds of play. Your preference between these two systems pretty much depends on how much car tossing and Aircraft Carrier bench pressing you want in your game, and neither really unbalances play. Hope this is of some help to those of you tinkering with systems of your own. best, Massawyrm [/QUOTE]
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