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The issue of super strength
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<blockquote data-quote="Great Umbrage" data-source="post: 373735" data-attributes="member: 4063"><p>The problem, actually, lies within the mechanics of the d20 system itself. There's a flaw in the way it handles modifiers over +20, whether from skills or ability bonuses or some combination thereof. The d20 becomes insignificant.</p><p></p><p>Now, I understand the point of assigning DCs of 50 or 100 or whatever, since it represents a minimum skill or ability level required to perform a certain task. But, as the bonus modifier increases, the individual points deflate in value, thereby deflating the value of the randomness.</p><p></p><p>This is something that arises because in d20, everything is positive, and the bigger the number, the better. Everything is addition, so this is really user-friendly. But it's limited.</p><p></p><p>As I mentioned before, I kind of like what 4CTF did, by converting every +10 bonus above +20 into a +d20 roll...that is, a +30 skill bonus is really a 1d20+20...a reverse "take 10." There is the problem, though, in comparing a +29 to a 1d20+20...by taking that extra skill rank, you increase the randomness...but that's a problem only at the interstices of the cut-offs. Otherwise, it's a nice system.</p></blockquote><p></p>
[QUOTE="Great Umbrage, post: 373735, member: 4063"] The problem, actually, lies within the mechanics of the d20 system itself. There's a flaw in the way it handles modifiers over +20, whether from skills or ability bonuses or some combination thereof. The d20 becomes insignificant. Now, I understand the point of assigning DCs of 50 or 100 or whatever, since it represents a minimum skill or ability level required to perform a certain task. But, as the bonus modifier increases, the individual points deflate in value, thereby deflating the value of the randomness. This is something that arises because in d20, everything is positive, and the bigger the number, the better. Everything is addition, so this is really user-friendly. But it's limited. As I mentioned before, I kind of like what 4CTF did, by converting every +10 bonus above +20 into a +d20 roll...that is, a +30 skill bonus is really a 1d20+20...a reverse "take 10." There is the problem, though, in comparing a +29 to a 1d20+20...by taking that extra skill rank, you increase the randomness...but that's a problem only at the interstices of the cut-offs. Otherwise, it's a nice system. [/QUOTE]
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The issue of super strength
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