Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
The issue of super strength
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="RangerWickett" data-source="post: 379556" data-attributes="member: 63"><p><u>Four-Color to Fantasy</u> basically uses core D&D rules except for the few things that need to be added to a superhero game. We add a system for balancing super powers with the core classes, and provide rules for using huge objects as weapons, maneuvering at high speeds, etc.</p><p></p><p>But the class-level system is practically the same; we just added two new classes. The Hero provides super powers the same way a sorcerer provides spells. The Specialist covers all the generic characters who just have skills and knowledge, not fighting ability or super powers. You can still use CR to determine how difficult an encounter will be.</p><p></p><p>And here's my main rant. Yes, technically, a lot of super-powered characters from comics wield powers that go beyond the scope of 20th level. But you don't <em>need</em> to. The feel of the game will be the same pretty much regardless of what level you make all the characters, as long as you run the game well.</p><p></p><p>Fr'instance, say you want to make the Justic League, and you decide to play with the characters being 10th level (technically, even Hawkman is probably at least 20th level, and Supes is easily 50th or higher). You could slightly tone down their powers, and slightly tone down their villains, but it would be just as easy to create the sense of these guys being the main movers and shakers in the world of superheroes.</p><p></p><p>What I'm saying is that you don't have to really give your characters the ability to pick up skyscrapers to make them feel as if they're superheroes. I would be perfectly fine with never going past 20th-level.</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 379556, member: 63"] [u]Four-Color to Fantasy[/u] basically uses core D&D rules except for the few things that need to be added to a superhero game. We add a system for balancing super powers with the core classes, and provide rules for using huge objects as weapons, maneuvering at high speeds, etc. But the class-level system is practically the same; we just added two new classes. The Hero provides super powers the same way a sorcerer provides spells. The Specialist covers all the generic characters who just have skills and knowledge, not fighting ability or super powers. You can still use CR to determine how difficult an encounter will be. And here's my main rant. Yes, technically, a lot of super-powered characters from comics wield powers that go beyond the scope of 20th level. But you don't [i]need[/i] to. The feel of the game will be the same pretty much regardless of what level you make all the characters, as long as you run the game well. Fr'instance, say you want to make the Justic League, and you decide to play with the characters being 10th level (technically, even Hawkman is probably at least 20th level, and Supes is easily 50th or higher). You could slightly tone down their powers, and slightly tone down their villains, but it would be just as easy to create the sense of these guys being the main movers and shakers in the world of superheroes. What I'm saying is that you don't have to really give your characters the ability to pick up skyscrapers to make them feel as if they're superheroes. I would be perfectly fine with never going past 20th-level. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
The issue of super strength
Top