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The issue of super strength
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<blockquote data-quote="Great Umbrage" data-source="post: 380713" data-attributes="member: 4063"><p>The above poster is correct, for the most part, that the d20 system is actually quite limited in the sense that it provides a strictly linear progression of...well, everything. It really does not lend itself to the flavor of superhero comics.</p><p></p><p>While I think certain archetypes are definitely present in the superhero genre (how many Superman-clones are there?) and the class-level system may capture this fairly well, that's about it as far as it goes for d20's strengths. I briefly summarized the issue of high Strength in a thread on the D&D rules board, but in short, d20 is good for mere mortal gaming.</p><p></p><p>Thus, it's not exactly suited for levels of play above 20th-level. The ELH and D&Dg had some intrinsic problems, what with the super-high skill and ability modifiers. Same thing goes with superhero d20. While it might make some sense that someone with a +100 to some skill would outdo any mere mortal, that's not how it always goes in comics. The scale is, in fact, quite different in comics and in d20 fantasy.</p><p></p><p>Still, I would check out Mutants & Masterminds when it comes out, if only for the innovations it makes. The independent superhero d20 toolkits and games out right now are adequate, but really not all that great. Previous games, wherein the system was built around the superhero genre, are still far superior...even the otherwise limited MSH Saga system game that came out a few years ago. I personally shy away from Hero System 5th Ed., because I really don't think I get enough return on the investment in such a complex rules system. It reminds me too much of Rolemaster (Chartmaster).</p><p></p><p>I'm not saying this to flame the people who have tried to and published superhero d20 games; I tried doing a conversion a while back and came out disappointed, as disappointed as I am with all of the conversions out there. Will I try again incorporating d20 Modern? Probably not. As I said, it's a systems issue. Unless I or someone else can find suitable adjustment to the d20 rules...well, then it wouldn't be d20 anymore.</p></blockquote><p></p>
[QUOTE="Great Umbrage, post: 380713, member: 4063"] The above poster is correct, for the most part, that the d20 system is actually quite limited in the sense that it provides a strictly linear progression of...well, everything. It really does not lend itself to the flavor of superhero comics. While I think certain archetypes are definitely present in the superhero genre (how many Superman-clones are there?) and the class-level system may capture this fairly well, that's about it as far as it goes for d20's strengths. I briefly summarized the issue of high Strength in a thread on the D&D rules board, but in short, d20 is good for mere mortal gaming. Thus, it's not exactly suited for levels of play above 20th-level. The ELH and D&Dg had some intrinsic problems, what with the super-high skill and ability modifiers. Same thing goes with superhero d20. While it might make some sense that someone with a +100 to some skill would outdo any mere mortal, that's not how it always goes in comics. The scale is, in fact, quite different in comics and in d20 fantasy. Still, I would check out Mutants & Masterminds when it comes out, if only for the innovations it makes. The independent superhero d20 toolkits and games out right now are adequate, but really not all that great. Previous games, wherein the system was built around the superhero genre, are still far superior...even the otherwise limited MSH Saga system game that came out a few years ago. I personally shy away from Hero System 5th Ed., because I really don't think I get enough return on the investment in such a complex rules system. It reminds me too much of Rolemaster (Chartmaster). I'm not saying this to flame the people who have tried to and published superhero d20 games; I tried doing a conversion a while back and came out disappointed, as disappointed as I am with all of the conversions out there. Will I try again incorporating d20 Modern? Probably not. As I said, it's a systems issue. Unless I or someone else can find suitable adjustment to the d20 rules...well, then it wouldn't be d20 anymore. [/QUOTE]
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The issue of super strength
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