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General Tabletop Discussion
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The issue of super strength
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<blockquote data-quote="RangerWickett" data-source="post: 381012" data-attributes="member: 63"><p>Quick question though . . . do you ever play characters that strong? I mean, Nat20's FCTF could handle characters of 5000th level, who can deal enough damage to tear a hole through the Earth's crust and scoop out the magma, but how do you run a game like that? I've never understood the gaming style where deity-powered foes are actually possible and common.</p><p></p><p>I might have one villain who is supremely powerful, in which case there'd be pretty much no way for the PCs to beat on him to death (they'd need some sort of help to defeat him; think Chaos in Dragons of Summer Flame). That could be fun for me. But to consistently have foes who could destroy the world, or even <em>just</em> lay waste to city blocks with a snap of their fingers . . . well, at that level, I'd pretty much never have fights, and just focus solely on roleplaying, since I, as a GM, could think of very few foes that could legitimately threaten them with physical harm.</p><p></p><p>FCTF works best up to . . . oh, let's say it tops out at 50th level or so. I personally would rarely need to go beyond 20th level, but up to 50, I think I could still swing it; I'd just need fewer fights and more political and psychological foes. But I'd never want or need player characters who can destroy whole planets. Like in Kingdom Come, having power like that flying around willy-nilly will eventually lead to so many things being blown up that everyone is dead.</p><p></p><p>If you want to, more power to ya, but for me, the optimal play level is 10th to 20th, say from DareDevil to Spider-man.</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 381012, member: 63"] Quick question though . . . do you ever play characters that strong? I mean, Nat20's FCTF could handle characters of 5000th level, who can deal enough damage to tear a hole through the Earth's crust and scoop out the magma, but how do you run a game like that? I've never understood the gaming style where deity-powered foes are actually possible and common. I might have one villain who is supremely powerful, in which case there'd be pretty much no way for the PCs to beat on him to death (they'd need some sort of help to defeat him; think Chaos in Dragons of Summer Flame). That could be fun for me. But to consistently have foes who could destroy the world, or even [i]just[/i] lay waste to city blocks with a snap of their fingers . . . well, at that level, I'd pretty much never have fights, and just focus solely on roleplaying, since I, as a GM, could think of very few foes that could legitimately threaten them with physical harm. FCTF works best up to . . . oh, let's say it tops out at 50th level or so. I personally would rarely need to go beyond 20th level, but up to 50, I think I could still swing it; I'd just need fewer fights and more political and psychological foes. But I'd never want or need player characters who can destroy whole planets. Like in Kingdom Come, having power like that flying around willy-nilly will eventually lead to so many things being blown up that everyone is dead. If you want to, more power to ya, but for me, the optimal play level is 10th to 20th, say from DareDevil to Spider-man. [/QUOTE]
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