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The issue of super strength
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<blockquote data-quote="Upper_Krust" data-source="post: 382389" data-attributes="member: 326"><p>Hi Ryan mate! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p> </p><p></p><p>Quick answer; yes. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>At its most basic level its simply a logical extension of the game.</p><p></p><p>One of the problems many people attribute to such a game is that it is merely flattering to decieve; with ever increasing numbers being used.</p><p></p><p>Which is why I advocate that maintaining an ultra-high level campaign HAS to be about more than simple escalation of personal power. Hence the worship points system element to divinity which works on numerous strata - resource management aspects; divine 'achilles heel'; broadened roleplaying horizons (taking control of servants and worshippers as well as the deity itself) - all of which marries neatly together.</p><p></p><p>If we apply these tenets to a Superhero game then its probably akin to Karma and Popularity. Did the Fantastic Four fail to rescue the school bus in time? Was 4 Freedoms Plaza destroyed in a Bomb Blast? etc.</p><p></p><p> </p><p></p><p>Generally you just have to know your enemy and know yourself (to paraphrase Sun Tzu).</p><p></p><p>Just as you don't have low level characters fighting Balors - a demigod will have to respect that there are certain creatures or individuals you just don't pick a fight with.</p><p></p><p>In the comics, no one (short of cosmic level entities) goes looking to clean Galactus clock for him. Yet its still possible for Galactus to be used as an NPC as it were.</p><p></p><p>In the Marvel Universe Thor is no match for Galactus, but under certain circumstances or with certain allies or with certain items Thor has been able to defeat the World Eater on a number of occasions (causing him to retreat, abandoning his current objective).</p><p></p><p> </p><p></p><p>Naturally you don't have to employ a conveyor belt of cosmic heavyweights and planet threatening encounters.</p><p></p><p>Like any game you vary the measure of encounters. </p><p></p><p>Not to blow my own trumpet (too much) but this is one of the strengths of the worship points system in that it allows you to cover the whole spectrum of gaming; not simply focus around the deities themselves, the worshippers are also an integral part.</p><p></p><p> </p><p></p><p>From my experience the higher you ascend the less physical the contests. It becomes a lot more cerebral and political. Any physical contest will see deities grasping for every conceivable advantage.</p><p></p><p>Its somthing like a game of poker (worshippers are your chips and your personal power is the hand of cards you're holding), its all down to how much you are willing to gamble. Then if another deity calls your bluff you either have to deliver the goods (defeat them) or fold (retreat to fight another day).</p><p></p><p> </p><p></p><p>I agree, that, even for me, is distasteful. Though we have encountered planetary scale threats (albeit very rarely). </p><p></p><p>But allowing the PCs that sort of power will likely disrupt the campaign beyond repair and I don't think really lends itself to prolonged play anyway.</p><p></p><p></p><p></p><p>I'm not familiar with Kingdom Come? (did a quick Google search) The DC comics? </p><p></p><p></p><p></p><p>Exactly, each to their own. I was always more of a Mighty Thor fan myself. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Upper_Krust, post: 382389, member: 326"] Hi Ryan mate! :) Quick answer; yes. :) At its most basic level its simply a logical extension of the game. One of the problems many people attribute to such a game is that it is merely flattering to decieve; with ever increasing numbers being used. Which is why I advocate that maintaining an ultra-high level campaign HAS to be about more than simple escalation of personal power. Hence the worship points system element to divinity which works on numerous strata - resource management aspects; divine 'achilles heel'; broadened roleplaying horizons (taking control of servants and worshippers as well as the deity itself) - all of which marries neatly together. If we apply these tenets to a Superhero game then its probably akin to Karma and Popularity. Did the Fantastic Four fail to rescue the school bus in time? Was 4 Freedoms Plaza destroyed in a Bomb Blast? etc. Generally you just have to know your enemy and know yourself (to paraphrase Sun Tzu). Just as you don't have low level characters fighting Balors - a demigod will have to respect that there are certain creatures or individuals you just don't pick a fight with. In the comics, no one (short of cosmic level entities) goes looking to clean Galactus clock for him. Yet its still possible for Galactus to be used as an NPC as it were. In the Marvel Universe Thor is no match for Galactus, but under certain circumstances or with certain allies or with certain items Thor has been able to defeat the World Eater on a number of occasions (causing him to retreat, abandoning his current objective). Naturally you don't have to employ a conveyor belt of cosmic heavyweights and planet threatening encounters. Like any game you vary the measure of encounters. Not to blow my own trumpet (too much) but this is one of the strengths of the worship points system in that it allows you to cover the whole spectrum of gaming; not simply focus around the deities themselves, the worshippers are also an integral part. From my experience the higher you ascend the less physical the contests. It becomes a lot more cerebral and political. Any physical contest will see deities grasping for every conceivable advantage. Its somthing like a game of poker (worshippers are your chips and your personal power is the hand of cards you're holding), its all down to how much you are willing to gamble. Then if another deity calls your bluff you either have to deliver the goods (defeat them) or fold (retreat to fight another day). I agree, that, even for me, is distasteful. Though we have encountered planetary scale threats (albeit very rarely). But allowing the PCs that sort of power will likely disrupt the campaign beyond repair and I don't think really lends itself to prolonged play anyway. I'm not familiar with Kingdom Come? (did a quick Google search) The DC comics? Exactly, each to their own. I was always more of a Mighty Thor fan myself. :D [/QUOTE]
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