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*Pathfinder & Starfinder
The issue with wizards and sorcerers
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<blockquote data-quote="Dandu" data-source="post: 5339577" data-attributes="member: 85158"><p>There's too many situational variables that go into deciding what tactics to use, but targeting a weak save with a spell will generally be enough to incapacitate the enemy, while defensive buffs like Mirror Image, Wings of Cover, Fly, and Ruin Delver's Fortune keep the caster out of reach.</p><p></p><p>Wings of Flurry basically stunlocks an enemy who fails the reflex save vs damage, while Grease requires a DC 10 balance check to move out of the Greased area in addition to a reflex save to avoid falling down or, if cast on a weapon, demands a reflex save every round to retain the weapon.</p><p></p><p>Given that the average fighter has heavy full plate and does not have good reflex saves, this is going to prove heavily problematic.</p><p></p><p>Glitterdust blinds on a failed Will save, which will generally be even worse than the reflex save since archery or two weapon fighters have high dexterity.</p><p></p><p>Stinking Cloud won't work too well for disabling, but it's great for creating a smokescreen.</p><p></p><p>After the enemy has been incapacitated, there's the choice of either casting Magic Missile (augmented with metamagic so it drains levels or inflicts a strength penalty) or Wings of Flurry until they die.</p><p></p><p>This is to say nothing of the out of combat utility provided by Alter Self, Flight, Dispel Magic, and the ability to call in spells via the Spellpool.</p></blockquote><p></p>
[QUOTE="Dandu, post: 5339577, member: 85158"] There's too many situational variables that go into deciding what tactics to use, but targeting a weak save with a spell will generally be enough to incapacitate the enemy, while defensive buffs like Mirror Image, Wings of Cover, Fly, and Ruin Delver's Fortune keep the caster out of reach. Wings of Flurry basically stunlocks an enemy who fails the reflex save vs damage, while Grease requires a DC 10 balance check to move out of the Greased area in addition to a reflex save to avoid falling down or, if cast on a weapon, demands a reflex save every round to retain the weapon. Given that the average fighter has heavy full plate and does not have good reflex saves, this is going to prove heavily problematic. Glitterdust blinds on a failed Will save, which will generally be even worse than the reflex save since archery or two weapon fighters have high dexterity. Stinking Cloud won't work too well for disabling, but it's great for creating a smokescreen. After the enemy has been incapacitated, there's the choice of either casting Magic Missile (augmented with metamagic so it drains levels or inflicts a strength penalty) or Wings of Flurry until they die. This is to say nothing of the out of combat utility provided by Alter Self, Flight, Dispel Magic, and the ability to call in spells via the Spellpool. [/QUOTE]
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The issue with wizards and sorcerers
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