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*Pathfinder & Starfinder
The issue with wizards and sorcerers
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<blockquote data-quote="akbearfoot" data-source="post: 5340702" data-attributes="member: 33560"><p>I do have a question for Dandu. PCs in any of the games I've ever played in have only ever used Planar Binding spells VERY sparingly. And usually things end up bad. </p><p></p><p>How do you use Planar Binding in combat? It takes 10 minutes to cast. First they get a save, then they get a couple of different ways to try and escape the magic circle. Then you have to beat them with a charisma check, or bribe them with a DM determined something, which can be ugly for anything other than sorcerers. In the case of making a critter use divination magic, you have to worry about them out and out lying to you, or 'misinterpreting' the message, on top of the already present chance of divinations failing. Then you have to deal with the possibility of retaliation, or whatever you summoned getting his powerful outsider buddies to pay you a visit. Especially if you are doing it regularly.</p><p></p><p>Is there an assumption that the mage and his party should just hunker down around a calling circle in their house? Then cast the spell over and over again, possibly killing several escaped creatures until something fails its save? I've never had a DM that would let that happen on an even remotely occasional basis.</p><p></p><p>*edit* </p><p>I see that using the magic circle reduces the chances it will break free, and makes the charisma check harder. But also requires another 10+ minutes casting time, plus use of a dimensional anchor, plus the silver spell component. The part where the circle is easily broken though would worry me...I've watched Supernatural, lol. Oh look...the leaves I happened to have in my pocket accidentally blew onto the glyph. Oops!</p><p></p><p>Also...do divination spells even work if used by a creature trapped by the circle? Since their spells specifically can't go beyond the circle? How do you contact another plane when you can't even contact the space 10 feet away.</p></blockquote><p></p>
[QUOTE="akbearfoot, post: 5340702, member: 33560"] I do have a question for Dandu. PCs in any of the games I've ever played in have only ever used Planar Binding spells VERY sparingly. And usually things end up bad. How do you use Planar Binding in combat? It takes 10 minutes to cast. First they get a save, then they get a couple of different ways to try and escape the magic circle. Then you have to beat them with a charisma check, or bribe them with a DM determined something, which can be ugly for anything other than sorcerers. In the case of making a critter use divination magic, you have to worry about them out and out lying to you, or 'misinterpreting' the message, on top of the already present chance of divinations failing. Then you have to deal with the possibility of retaliation, or whatever you summoned getting his powerful outsider buddies to pay you a visit. Especially if you are doing it regularly. Is there an assumption that the mage and his party should just hunker down around a calling circle in their house? Then cast the spell over and over again, possibly killing several escaped creatures until something fails its save? I've never had a DM that would let that happen on an even remotely occasional basis. *edit* I see that using the magic circle reduces the chances it will break free, and makes the charisma check harder. But also requires another 10+ minutes casting time, plus use of a dimensional anchor, plus the silver spell component. The part where the circle is easily broken though would worry me...I've watched Supernatural, lol. Oh look...the leaves I happened to have in my pocket accidentally blew onto the glyph. Oops! Also...do divination spells even work if used by a creature trapped by the circle? Since their spells specifically can't go beyond the circle? How do you contact another plane when you can't even contact the space 10 feet away. [/QUOTE]
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