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The issue with wizards and sorcerers
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<blockquote data-quote="Dandu" data-source="post: 5341123" data-attributes="member: 85158"><p>That's why I tend to bind Good characters. They tend to backstab you less than Evil ones.</p><p>Why in the Nine Hells of Baator would you assume that I cast it in combat? Given that the called creature can stay for a very long period of time, it makes the most sense to cast it in out of combat beforehand.</p><p></p><p>Either that or lock up your enemy in a Resilient Sphere first. That should last long enough.</p><p></p><p>How fortunate that a sorcerer, who Binds creatures beforehand, has enough time to try until something fails the save and negotiate.</p><p></p><p>A wizard could do it too with a casting of Eagle's Splendor and a Circlet of Charisma.</p><p>There are several ways of doing this. The agreement could ask the Imp or Quasit to relate to you literally what was said, in which case they would be compelled to follow if you word it right. You can have someone standing by with a high Sense Motive check like the party rogue or bard. You can Diplomacy or Intimidate the bugger into relaying things truthfully. You can Charm, Dominate, Zone of Truth, or whatever the creature to ensure it does not lie.</p><p></p><p>The list can go on.</p><p></p><p>Oh yes, because Imps and Quasits regularly have the ear of powerful Balors and whatnot...</p><p></p><p>Part of my MO for binding things is to either bind weak evil creatures that are really unlikely to have powerful allies, or bind Good creatures that I can work out an agreement with since we are on the same side and are likely to support each other's efforts at promoting good in the world. After all, one of the defining aspects of the Good alignment is that good people work together, unlike Evil creatures which have a tendency to backstab and betray each other for selfish goals.</p><p></p><p>Good creatures, if you explain your reason for calling them well and politely, are also less likely to attack you than evil creatures if they escape.</p><p></p><p>Ideally, I would bind someone that I had established relationships beforehand, since by the time I get Planar Binding, I'll have gone on at least one planar adventure. If not, there's the fact that I try to establish relations with churches of Good deities, and I can ask them to help recommend an ally.</p><p></p><p>That you do not have DMs which allow this is proof that Planar Binding is overpowered as written. If we accept that no sane DM would allow Planar Binding abuse (or other broken spells) by houserules, we still get a situation where spellcasters can cover several roles in the party; damage, control, buffing, debuffing, and utility.</p><p></p><p>If we're going with what a "reasonable" DM would allow, replace Magic Circle with Haste, Dimension Anchor with Arcane Eye, and Planar Binding with Contingency. You still get a character that's more powerful and versatile than someone who is mostly restricted to hitting something with a sharp stick.</p><p></p><p>Look closely. I also have Dimension Anchor in my list of spells known. Also, note the material component reads:No cost listed. The silver is to insignificant to drain your coffers.</p><p></p><p>That is why my sorceresses perform the Planar Binding in a closed room while naked.</p><p></p><p>That seems to be the exact opposite of what the <a href="http://www.d20srd.org/srd/spells/magiccircleagainstevil.htm" target="_blank">Magic Circle</a> spell says.</p></blockquote><p></p>
[QUOTE="Dandu, post: 5341123, member: 85158"] That's why I tend to bind Good characters. They tend to backstab you less than Evil ones. Why in the Nine Hells of Baator would you assume that I cast it in combat? Given that the called creature can stay for a very long period of time, it makes the most sense to cast it in out of combat beforehand. Either that or lock up your enemy in a Resilient Sphere first. That should last long enough. How fortunate that a sorcerer, who Binds creatures beforehand, has enough time to try until something fails the save and negotiate. A wizard could do it too with a casting of Eagle's Splendor and a Circlet of Charisma. There are several ways of doing this. The agreement could ask the Imp or Quasit to relate to you literally what was said, in which case they would be compelled to follow if you word it right. You can have someone standing by with a high Sense Motive check like the party rogue or bard. You can Diplomacy or Intimidate the bugger into relaying things truthfully. You can Charm, Dominate, Zone of Truth, or whatever the creature to ensure it does not lie. The list can go on. Oh yes, because Imps and Quasits regularly have the ear of powerful Balors and whatnot... Part of my MO for binding things is to either bind weak evil creatures that are really unlikely to have powerful allies, or bind Good creatures that I can work out an agreement with since we are on the same side and are likely to support each other's efforts at promoting good in the world. After all, one of the defining aspects of the Good alignment is that good people work together, unlike Evil creatures which have a tendency to backstab and betray each other for selfish goals. Good creatures, if you explain your reason for calling them well and politely, are also less likely to attack you than evil creatures if they escape. Ideally, I would bind someone that I had established relationships beforehand, since by the time I get Planar Binding, I'll have gone on at least one planar adventure. If not, there's the fact that I try to establish relations with churches of Good deities, and I can ask them to help recommend an ally. That you do not have DMs which allow this is proof that Planar Binding is overpowered as written. If we accept that no sane DM would allow Planar Binding abuse (or other broken spells) by houserules, we still get a situation where spellcasters can cover several roles in the party; damage, control, buffing, debuffing, and utility. If we're going with what a "reasonable" DM would allow, replace Magic Circle with Haste, Dimension Anchor with Arcane Eye, and Planar Binding with Contingency. You still get a character that's more powerful and versatile than someone who is mostly restricted to hitting something with a sharp stick. Look closely. I also have Dimension Anchor in my list of spells known. Also, note the material component reads:No cost listed. The silver is to insignificant to drain your coffers. That is why my sorceresses perform the Planar Binding in a closed room while naked. That seems to be the exact opposite of what the [URL="http://www.d20srd.org/srd/spells/magiccircleagainstevil.htm"]Magic Circle[/URL] spell says. [/QUOTE]
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