Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
The issue with wizards and sorcerers
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="green slime" data-source="post: 5341467" data-attributes="member: 1325"><p>You are assuming </p><p>1) that the sorcerer's abode was nearby... (from naked in the calling room...to the meeting hall may take more time if traditional travel methods are employed... or you could use another spell to <em>teleport</em> there...)</p><p>2) but the sorcerer may want to have more than a few spells in reserve, "just in case". Especially if you have a proper RBDM. Because a sorcerer that has run out of spells is just a glorified peasant with a crossbow.</p><p>3) Taking leadership means missing out on other feats, the sorcerer may prefer / need: metamagic feats, for instance. Especially when considering qualifying for PrC's, which many players do chase. The sorcerer does have fewer feats.</p><p>4) Precisely because of the speed at which the sorcerer shore's up the defences, actually works against her: everything is perceived as being very easy for her, therefore her contribution is more likely to be taken for granted, and underappreciated. In other words, it is probably better for town morale if the sorcerer <strong>doesn't</strong> show up and slap up two/three <em>Walls of Stone</em>, and then disappears. </p><p>5) The town's spellcasters are probably lurking around in the sorcerer's abode, hoping to catch an eye of all that naked "Charisma". Training them will be more private (not usually done near the market place on a daily basis) and therefore less noticeable, and much more time consuming, for less public reward.</p><p>6) If the spellcasters are participating in all these other activities, they are hardly doing other activities often undertaken during off-peak time: creating magical items, scribing scrolls, restocking libraries and laboratories, maintaining the same, researching new spells, and acquiring exotic spell components, negiotiating deals between Wizardly Guilds, and maintaining familial and social contacts.</p><p></p><p>The spellcaster's <strong>can</strong> do all these things, but they can't do them all simultaneously, and have to prioritise. Claiming the sorcerer is powerful because of a few spell(s) that are frequently abused is, well, stating the obvious. In fact, precisely because they could do everything, implies that perhaps they should actually do what they alone can do, and let the other characters do the rest. </p><p></p><p>What I'm saying is, that with proper DM involvement, there is no reason why a fighter, rogue or any other character should feel overshadowed by the spellcasters.</p></blockquote><p></p>
[QUOTE="green slime, post: 5341467, member: 1325"] You are assuming 1) that the sorcerer's abode was nearby... (from naked in the calling room...to the meeting hall may take more time if traditional travel methods are employed... or you could use another spell to [i]teleport[/i] there...) 2) but the sorcerer may want to have more than a few spells in reserve, "just in case". Especially if you have a proper RBDM. Because a sorcerer that has run out of spells is just a glorified peasant with a crossbow. 3) Taking leadership means missing out on other feats, the sorcerer may prefer / need: metamagic feats, for instance. Especially when considering qualifying for PrC's, which many players do chase. The sorcerer does have fewer feats. 4) Precisely because of the speed at which the sorcerer shore's up the defences, actually works against her: everything is perceived as being very easy for her, therefore her contribution is more likely to be taken for granted, and underappreciated. In other words, it is probably better for town morale if the sorcerer [b]doesn't[/b] show up and slap up two/three [i]Walls of Stone[/i], and then disappears. 5) The town's spellcasters are probably lurking around in the sorcerer's abode, hoping to catch an eye of all that naked "Charisma". Training them will be more private (not usually done near the market place on a daily basis) and therefore less noticeable, and much more time consuming, for less public reward. 6) If the spellcasters are participating in all these other activities, they are hardly doing other activities often undertaken during off-peak time: creating magical items, scribing scrolls, restocking libraries and laboratories, maintaining the same, researching new spells, and acquiring exotic spell components, negiotiating deals between Wizardly Guilds, and maintaining familial and social contacts. The spellcaster's [b]can[/b] do all these things, but they can't do them all simultaneously, and have to prioritise. Claiming the sorcerer is powerful because of a few spell(s) that are frequently abused is, well, stating the obvious. In fact, precisely because they could do everything, implies that perhaps they should actually do what they alone can do, and let the other characters do the rest. What I'm saying is, that with proper DM involvement, there is no reason why a fighter, rogue or any other character should feel overshadowed by the spellcasters. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
The issue with wizards and sorcerers
Top