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*Pathfinder & Starfinder
The issue with wizards and sorcerers
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<blockquote data-quote="Dandu" data-source="post: 5341483" data-attributes="member: 85158"><p>Do you not assume that the fighter's abode is nearby as well?</p><p>How many spells in reserve do you need when you have at least one 14th level cleric as your minion?</p><p>Given that Sorcerers can't really use Quicken Spell, Scribe Scroll, Brew Potion, Craft Wondrous Item, Forge Ring, Craft Magical Arms and Armor, and that Enlarge, Widen, Still, Silent, and Maximize spell are not worth it, that leaves about 2 useful metamagic feats for a sorcerer in core, Extend and Empower. And Extend isn't that necessary since Metamagic Rods of it are fairly cheap.</p><p></p><p>As for qualifying for PrCs... you're already one of the strongest classes in the game. It's not really necessary to make yourself <em>more</em> powerful.</p><p><strong><strong>So if the United States Marine Corp came into your flood torn country to render aid and assistance in a timely and effective manner, they would be appreciated less than the response of your government which is woefully inadequate and inefficient?</strong></strong></p><p><strong><strong>Nothing saying you can't train them in the town square.</strong></strong></p><p><strong><strong>1. Sorcerer.</strong></strong></p><p><strong><strong>2. Given the rate at which spells can accomplish things, you can get more done and have more free time to craft/scribe things as a caster than people who have to use their muscles to build things.</strong></strong></p><p><strong><strong>3. Restocking things is easier when you can teleport.</strong></strong></p><p><strong><strong>4. A wizard who needs to maintain his lab can use either Planar Bound servants or the Invisible Servant spell.</strong></strong></p><p><strong><strong>4. Don't use spells with exotic spell components.</strong></strong></p><p><strong><strong>5. I fail to see how negotiating deals between wizardly guilds will come up often enough to be a persistent drain on time.</strong></strong></p><p><strong><strong>Whereas fighters all have no family and can spend all day helping out, right?</strong></strong></p><p><strong><strong></strong></strong></p><p><strong><strong><strong>Why must they do so simultaneously?</strong></strong></strong></p><p><strong><strong><strong></strong></strong></strong></p><p><strong><strong><strong>What is it that they alone can do, in your opinion?</strong></strong></strong></p><p><strong><strong><strong></strong></strong></strong></p><p><strong><strong><strong>You know, I've heard varying accounts about that. Seems that there are too many variables from the real life campaign journals I've read about to make a blanket statement to that effect. However, the general gist of what I have heard is that it is very difficult to do. </strong></strong></strong></p><p><strong><strong><strong></strong></strong></strong></p><p><strong><strong><strong>Saying that it "just" requires a proper DM is like saying that the current political and economic crisis can be solved if we "just" elected the right person/people to office. It ignores the fact that there is a huge systemic flaw in the existing system.</strong></strong></strong></p></blockquote><p></p>
[QUOTE="Dandu, post: 5341483, member: 85158"] Do you not assume that the fighter's abode is nearby as well? How many spells in reserve do you need when you have at least one 14th level cleric as your minion? Given that Sorcerers can't really use Quicken Spell, Scribe Scroll, Brew Potion, Craft Wondrous Item, Forge Ring, Craft Magical Arms and Armor, and that Enlarge, Widen, Still, Silent, and Maximize spell are not worth it, that leaves about 2 useful metamagic feats for a sorcerer in core, Extend and Empower. And Extend isn't that necessary since Metamagic Rods of it are fairly cheap. As for qualifying for PrCs... you're already one of the strongest classes in the game. It's not really necessary to make yourself [I]more[/I] powerful. [b][b]So if the United States Marine Corp came into your flood torn country to render aid and assistance in a timely and effective manner, they would be appreciated less than the response of your government which is woefully inadequate and inefficient? Nothing saying you can't train them in the town square. 1. Sorcerer. 2. Given the rate at which spells can accomplish things, you can get more done and have more free time to craft/scribe things as a caster than people who have to use their muscles to build things. 3. Restocking things is easier when you can teleport. 4. A wizard who needs to maintain his lab can use either Planar Bound servants or the Invisible Servant spell. 4. Don't use spells with exotic spell components. 5. I fail to see how negotiating deals between wizardly guilds will come up often enough to be a persistent drain on time. Whereas fighters all have no family and can spend all day helping out, right? [b]Why must they do so simultaneously? What is it that they alone can do, in your opinion? You know, I've heard varying accounts about that. Seems that there are too many variables from the real life campaign journals I've read about to make a blanket statement to that effect. However, the general gist of what I have heard is that it is very difficult to do. Saying that it "just" requires a proper DM is like saying that the current political and economic crisis can be solved if we "just" elected the right person/people to office. It ignores the fact that there is a huge systemic flaw in the existing system.[/b][/b][/b] [/QUOTE]
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The issue with wizards and sorcerers
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