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General Tabletop Discussion
*Pathfinder & Starfinder
The issue with wizards and sorcerers
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<blockquote data-quote="green slime" data-source="post: 5341514" data-attributes="member: 1325"><p>The fighter, does not require the privacy or separation from inquisitive eyes, that calling demonic/diabolical forces usually entails... and could thus more easily locate himself in the local inn. Something the aformentioned sorcerer is hardly likely to do.</p><p></p><p></p><p></p><p>From a 6th level spell cast by an 11th level spellcaster... All I can say is: not IMC... Which really was the whole issue: you cannot build your entire supposition around a series of admitedly problematic spells, and then be surprised that you either 1) run rampant over the campaign world or 2) get hit by the nerf bat.</p><p></p><p></p><p></p><p>But limited in the amount of times usuable... and then there are other feats as well, reserve feats, for instance.</p><p></p><p></p><p></p><p>But perhaps more flavourful?!? God forbid! Someone actually enjoying themselves!</p><p></p><p></p><p></p><p>Actually, have you seen what foreign aid has done to the farming communities of many third world countries?!? Sure, the USMC does a fantastic job, but they don't replace local workers, they don't cause whole groups of people to become unemployed, they don't ruin the local economy by shipping in tonnes of free food. The sorcerer has just done that: shown that the stone masons, and bricklayers are not needed. </p><p></p><p> </p><p></p><p>Except the spell effects themselves, if casting spells, or the actual disturbance caused by curious onlookers while the students attempt to memorise complex rituals....</p><p></p><p> </p><p></p><p>But, you are then far more vulnerable at the end of the day...</p><p></p><p> </p><p></p><p>Assuming you never roll 100.</p><p></p><p> </p><p></p><p>Assuming the orders left were never unclear, or ambigious. Never have that feeling, that if you really needed to get something done properly, it was better to do yourself?</p><p></p><p> </p><p></p><p>Yet another Campaign variable: Diamond dust can be hard to get hold of in some campaigns...</p><p></p><p> </p><p></p><p>Depends on the level of commitment to the world in question. Obviously, campaign specific. Some campaigns just have their fighters rolling in pig sties vomitting up the previous nights overindulgence.</p><p></p><p> </p><p></p><p>Nope, but residing nearby does help, and everyone can meet and greet at the training ground. Interupting the sorcerer during calling practice may not be so conducive to anyone's health... Researching spells, developing new spells, summoning demons, making an inventory of lab items; you can't do these things in public.</p><p></p><p>And after helping out a whole day: the fighter is no less potent in a fight, than he was at the breakfast table.</p><p></p><p> </p><p></p><p>Time. Time is limited. Time is important, because you never, ever get it back.</p><p></p><p> </p><p></p><p>That is obviously character, party, and campaign dependant. </p><p></p><p> </p><p></p><p>I'd only go so far as to say "difficult". Reeling back the planar allies sure helps. Getting individual players involved various different organisations also helps.</p><p></p><p></p><p></p><p>Don't know enough about your present system: where I am, I'm not seeing a huge political and economic crisis. I'm seeing an emerging humanitarian crisis, the likes of which this planet has never seen. Glad to be checking out in approx 40-50 more years, with a little luck.</p></blockquote><p></p>
[QUOTE="green slime, post: 5341514, member: 1325"] The fighter, does not require the privacy or separation from inquisitive eyes, that calling demonic/diabolical forces usually entails... and could thus more easily locate himself in the local inn. Something the aformentioned sorcerer is hardly likely to do. From a 6th level spell cast by an 11th level spellcaster... All I can say is: not IMC... Which really was the whole issue: you cannot build your entire supposition around a series of admitedly problematic spells, and then be surprised that you either 1) run rampant over the campaign world or 2) get hit by the nerf bat. But limited in the amount of times usuable... and then there are other feats as well, reserve feats, for instance. But perhaps more flavourful?!? God forbid! Someone actually enjoying themselves! Actually, have you seen what foreign aid has done to the farming communities of many third world countries?!? Sure, the USMC does a fantastic job, but they don't replace local workers, they don't cause whole groups of people to become unemployed, they don't ruin the local economy by shipping in tonnes of free food. The sorcerer has just done that: shown that the stone masons, and bricklayers are not needed. Except the spell effects themselves, if casting spells, or the actual disturbance caused by curious onlookers while the students attempt to memorise complex rituals.... But, you are then far more vulnerable at the end of the day... Assuming you never roll 100. Assuming the orders left were never unclear, or ambigious. Never have that feeling, that if you really needed to get something done properly, it was better to do yourself? Yet another Campaign variable: Diamond dust can be hard to get hold of in some campaigns... Depends on the level of commitment to the world in question. Obviously, campaign specific. Some campaigns just have their fighters rolling in pig sties vomitting up the previous nights overindulgence. Nope, but residing nearby does help, and everyone can meet and greet at the training ground. Interupting the sorcerer during calling practice may not be so conducive to anyone's health... Researching spells, developing new spells, summoning demons, making an inventory of lab items; you can't do these things in public. And after helping out a whole day: the fighter is no less potent in a fight, than he was at the breakfast table. Time. Time is limited. Time is important, because you never, ever get it back. That is obviously character, party, and campaign dependant. I'd only go so far as to say "difficult". Reeling back the planar allies sure helps. Getting individual players involved various different organisations also helps. Don't know enough about your present system: where I am, I'm not seeing a huge political and economic crisis. I'm seeing an emerging humanitarian crisis, the likes of which this planet has never seen. Glad to be checking out in approx 40-50 more years, with a little luck. [/QUOTE]
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