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*Pathfinder & Starfinder
The issue with wizards and sorcerers
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<blockquote data-quote="green slime" data-source="post: 5341807" data-attributes="member: 1325"><p>But this discussion wasn't about "you" nor your character... but exemplifying how other characters can be just as campaign effective. And that depends on the town / city. The chances are more likely in a city that someone is going to come and bang on your door in a city, rather than a tower in the wilderness. Either salesperson, peddler, beggar, curious locals, the mayor, the magistrate, petitioners, wannabes, fanboys, etc. There are more disturbances in a city or town, undeniably. Willing to take the risk?</p><p></p><p></p><p></p><p>Perhaps... but he still has to toil a large part of the day to so, and not just flash in for three minutes. Seeing someone participating in your toils is more inspiring, than have someone flash by and chuck up a few walls in less than 30 seconds. </p><p></p><p></p><p></p><p>If that is the way you choose to read that sentence, *shrug*. Seriously, I think you are perhaps starting to look at this thread as a personal attack on your character, you, and your play style. Which was hardly my meaning.</p><p></p><p>I was merely stating, </p><p>1) Fighters have more feats than Sorcerers (fact)</p><p>2) Fighters therefore have more flexibility to select "Leadership"</p><p>3) Players of spellcasters, with fewer feats, have to face tougher choices: to qualify for a cool PrC, is not easy. </p><p>4) For fighters, that choice is obviously easier. </p><p></p><p>I have repeatedly tried to discuss the generic problem; spellcasters vs nonspellcasters, and their ability to participate in the campaign during time off. Somehow, "your" sorcerer has been repeatedly dragged into the conversation. </p><p></p><p></p><p></p><p>That is your perogative. I suggest, however, that if you stop using your specific character as an example, and instead, talk about the generic, you would see that I do have a few points. </p><p></p><p>1) Everyone (All PCs) needs to be involved and contributing, even during off time.</p><p>2) DM dishes out awards as he sees fit; hopefully, with care so unfair dominance by a single character <strong>doesn't</strong> happen, regardless of wonky spells.</p><p>3) House Rules exist for a reason. Nerfing the <em>planar ally/binding</em> class of spells is IMX, relatively common.</p><p></p><p>By placing reasonable restrictions on the spellcasters' use of "downtime", and encouraging all characters to get more involved in various different organisations, instead of handwaving the spellcasters' every wish, NON-spellcasters can feel as if they contribute as much to the middle and high level campaign, and even feel they are being rewarded for those efforts.</p><p></p><p></p><p></p><p>I most assuredly will. But after your statement of lack of interest in any continued dialogue with me, this statement rings false.</p></blockquote><p></p>
[QUOTE="green slime, post: 5341807, member: 1325"] But this discussion wasn't about "you" nor your character... but exemplifying how other characters can be just as campaign effective. And that depends on the town / city. The chances are more likely in a city that someone is going to come and bang on your door in a city, rather than a tower in the wilderness. Either salesperson, peddler, beggar, curious locals, the mayor, the magistrate, petitioners, wannabes, fanboys, etc. There are more disturbances in a city or town, undeniably. Willing to take the risk? Perhaps... but he still has to toil a large part of the day to so, and not just flash in for three minutes. Seeing someone participating in your toils is more inspiring, than have someone flash by and chuck up a few walls in less than 30 seconds. If that is the way you choose to read that sentence, *shrug*. Seriously, I think you are perhaps starting to look at this thread as a personal attack on your character, you, and your play style. Which was hardly my meaning. I was merely stating, 1) Fighters have more feats than Sorcerers (fact) 2) Fighters therefore have more flexibility to select "Leadership" 3) Players of spellcasters, with fewer feats, have to face tougher choices: to qualify for a cool PrC, is not easy. 4) For fighters, that choice is obviously easier. I have repeatedly tried to discuss the generic problem; spellcasters vs nonspellcasters, and their ability to participate in the campaign during time off. Somehow, "your" sorcerer has been repeatedly dragged into the conversation. That is your perogative. I suggest, however, that if you stop using your specific character as an example, and instead, talk about the generic, you would see that I do have a few points. 1) Everyone (All PCs) needs to be involved and contributing, even during off time. 2) DM dishes out awards as he sees fit; hopefully, with care so unfair dominance by a single character [b]doesn't[/b] happen, regardless of wonky spells. 3) House Rules exist for a reason. Nerfing the [i]planar ally/binding[/i] class of spells is IMX, relatively common. By placing reasonable restrictions on the spellcasters' use of "downtime", and encouraging all characters to get more involved in various different organisations, instead of handwaving the spellcasters' every wish, NON-spellcasters can feel as if they contribute as much to the middle and high level campaign, and even feel they are being rewarded for those efforts. I most assuredly will. But after your statement of lack of interest in any continued dialogue with me, this statement rings false. [/QUOTE]
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