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General Tabletop Discussion
*Pathfinder & Starfinder
The issue with wizards and sorcerers
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<blockquote data-quote="Dandu" data-source="post: 5342571" data-attributes="member: 85158"><p>Yes, the DM can and often will limit what can be done. However, that you have all these issues with one kind of character class and not another, I believe, answers your question of why people think spellcasters are so powerful.</p><p></p><p>To clarify: are you talking about matching efficacy on the battlefield, the ability to impact the game setting, both, or something else?</p><p></p><p>t'd have to be a +3 weapon total since you must add properties onto a +1 weapon.</p><p></p><p>The Mageslayer line of feats is very useful, but I've always seen them as inadequate because they require you to get next to someone who may be posses one or more of the following: flight, all day flight, invisiblity, burrowing, movement speeds in excess of 200ft/round, precognition, and contingencies.</p><p></p><p>Again, if you'd like to see how it well it works in actual practice, feel free to roll up a level 13 fighter with Mage Slayer. I'll bring a sorcerer with less broken spells (no Polymorph or Planar Binding) and we can have a go at it. Maybe greenslime would even DM it to show me how a real DM handles it. We can start with a few PvP matches, then go on an adventure and see how proper DMing can balance the scales.</p><p></p><p>I'm sure it would be a great learning experience for all three of us.</p></blockquote><p></p>
[QUOTE="Dandu, post: 5342571, member: 85158"] Yes, the DM can and often will limit what can be done. However, that you have all these issues with one kind of character class and not another, I believe, answers your question of why people think spellcasters are so powerful. To clarify: are you talking about matching efficacy on the battlefield, the ability to impact the game setting, both, or something else? t'd have to be a +3 weapon total since you must add properties onto a +1 weapon. The Mageslayer line of feats is very useful, but I've always seen them as inadequate because they require you to get next to someone who may be posses one or more of the following: flight, all day flight, invisiblity, burrowing, movement speeds in excess of 200ft/round, precognition, and contingencies. Again, if you'd like to see how it well it works in actual practice, feel free to roll up a level 13 fighter with Mage Slayer. I'll bring a sorcerer with less broken spells (no Polymorph or Planar Binding) and we can have a go at it. Maybe greenslime would even DM it to show me how a real DM handles it. We can start with a few PvP matches, then go on an adventure and see how proper DMing can balance the scales. I'm sure it would be a great learning experience for all three of us. [/QUOTE]
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The issue with wizards and sorcerers
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