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General Tabletop Discussion
*Pathfinder & Starfinder
The issue with wizards and sorcerers
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<blockquote data-quote="Starbuck_II" data-source="post: 5342719" data-attributes="member: 61375"><p>Nope, that was 1st edition.</p><p> </p><p>2nd edition (assuming no houserules): may needed the spell enchant item (ande possibly Permanency*). You could create a few without them, but only potions/ scrolls.</p><p>There was a 5% chance to lose 1 Con if using Permanency spell (see note below*).</p><p>Now, there was a recommendation that you include monster parts, but it wasn't a rule just a suggestion (Variant rule).</p><p>You probably thought it was a rule in your mind so you misspoke.</p><p> </p><p>potions and scrolls were fairly easy to make, you just had to be about 6th lv for potions, and I think you could make scrolls at 1st lv.</p><p> </p><p>For anything else you need enchant an item which took 1 week to cast per item you are making and you had to be 12th lv.</p><p>*If it is a permenant non-charged item (i.e a +1 magic sword) then you also need to cast permenancy which permenantly drains 1 con point from you (5% chance).</p><p> </p><p>But you gain EXP for creating these magic items. So it was a very smart thing.</p><p>Your creating them makes you a higher level than your allies.</p><p>Granted Treasure meant EXP in AD&D so it has a form of logic. </p><p> </p><p>So to sum up:</p><p>Easy to make Charged items:</p><p>scrolls, wands, staffs.</p><p> </p><p>But hard to make non-charged items.</p></blockquote><p></p>
[QUOTE="Starbuck_II, post: 5342719, member: 61375"] Nope, that was 1st edition. 2nd edition (assuming no houserules): may needed the spell enchant item (ande possibly Permanency*). You could create a few without them, but only potions/ scrolls. There was a 5% chance to lose 1 Con if using Permanency spell (see note below*). Now, there was a recommendation that you include monster parts, but it wasn't a rule just a suggestion (Variant rule). You probably thought it was a rule in your mind so you misspoke. potions and scrolls were fairly easy to make, you just had to be about 6th lv for potions, and I think you could make scrolls at 1st lv. For anything else you need enchant an item which took 1 week to cast per item you are making and you had to be 12th lv. *If it is a permenant non-charged item (i.e a +1 magic sword) then you also need to cast permenancy which permenantly drains 1 con point from you (5% chance). But you gain EXP for creating these magic items. So it was a very smart thing. Your creating them makes you a higher level than your allies. Granted Treasure meant EXP in AD&D so it has a form of logic. So to sum up: Easy to make Charged items: scrolls, wands, staffs. But hard to make non-charged items. [/QUOTE]
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The issue with wizards and sorcerers
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