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General Tabletop Discussion
*Dungeons & Dragons
The "Jack Of All Trades" is a cursed archetype in tabletop RPGs
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<blockquote data-quote="MGibster" data-source="post: 8392014" data-attributes="member: 4534"><p>I have generalist in my job title and when people ask me what I do I sometimes jokingly tell them, "I do a little bit of everything but I'm not really good at any of it." But while I'm expected to have a broad breadth of skills in my job role, I concentrate more on compliance and contracts than anything else. </p><p></p><p></p><p>That's where I am and a few months ago I started a thread stating that all PCs should be good at talking to NPCs. My idea wasn't that you couldn't have a Face in the group, only that we're playing an RPG and <em>every </em>player should be encouraged and incentivized to participate in social interactions even if that isn't their main forte because it's a big part of the game. </p><p></p><p>In the past I've found that D&D characters are so specialized that it discouraged players from participating in the game if they felt like the scene was outside of their lane. I can't count the number of times I've seen social encounters played out with one player doing all the talking because the other players didn't make "social" characters. I feel as though 5th edition with its Backgrounds afford players an opportunity to broaden their characters a bit more than in 3rd edition at least. </p><p></p><p>In most other games, I encourage players to find a niche for their character but I also encourage them to be good at other things as well. In <em>Savage Worlds,</em> I tell them they're going to get into a fight at some point during the campaign so it's a good idea to put some points into skills that'll help you with that. It's good to be cross trained in case you're not all together for a scene. </p><p></p><p>I've designed characters that were JOATs because they're fun to play for two reasons: I'm able to meaningfully participate in a wide variety of scenes. And even if I'm not the super star I am often able to provide a supporting role to another PC and that's fun too.</p></blockquote><p></p>
[QUOTE="MGibster, post: 8392014, member: 4534"] I have generalist in my job title and when people ask me what I do I sometimes jokingly tell them, "I do a little bit of everything but I'm not really good at any of it." But while I'm expected to have a broad breadth of skills in my job role, I concentrate more on compliance and contracts than anything else. That's where I am and a few months ago I started a thread stating that all PCs should be good at talking to NPCs. My idea wasn't that you couldn't have a Face in the group, only that we're playing an RPG and [I]every [/I]player should be encouraged and incentivized to participate in social interactions even if that isn't their main forte because it's a big part of the game. In the past I've found that D&D characters are so specialized that it discouraged players from participating in the game if they felt like the scene was outside of their lane. I can't count the number of times I've seen social encounters played out with one player doing all the talking because the other players didn't make "social" characters. I feel as though 5th edition with its Backgrounds afford players an opportunity to broaden their characters a bit more than in 3rd edition at least. In most other games, I encourage players to find a niche for their character but I also encourage them to be good at other things as well. In [I]Savage Worlds,[/I] I tell them they're going to get into a fight at some point during the campaign so it's a good idea to put some points into skills that'll help you with that. It's good to be cross trained in case you're not all together for a scene. I've designed characters that were JOATs because they're fun to play for two reasons: I'm able to meaningfully participate in a wide variety of scenes. And even if I'm not the super star I am often able to provide a supporting role to another PC and that's fun too. [/QUOTE]
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The "Jack Of All Trades" is a cursed archetype in tabletop RPGs
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