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*Dungeons & Dragons
The "Jack Of All Trades" is a cursed archetype in tabletop RPGs
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<blockquote data-quote="pming" data-source="post: 8392514" data-attributes="member: 45197"><p>Hiya!</p><p></p><p>This is going to come down to "Campaign and DM style". I guarantee it...</p><p></p><p></p><p>This may be true if the DM's campaign style and 'feel' is in line with the assumption presented via any of the "Hardback Adventure Paths" (Hoard of the Dragon Queen, Curse of Strahd, Out of the Abyss, etc). That is, very tight, to the point, "encounters" with short periods in safe areas of "ok, do a few things then get back to the adventure".</p><p></p><p>But, in a more "Old Skool" style game, where an entire session or two can be spent with the PC's in a town just roleplaying, getting specific equipment made, healing naturally, etc...where Players may get a good 15 minutes of 'me time' one-on-one with the DM while the other Players sit there and just enjoy the story (even if their PC's aren't involved in any of it)...then a JoaT character will be literally SHINNING! A "normal" DC for a safe and mundane 'check' in a town is going to be, what, 8 to 12? Maybe? Sure, the "expert" might have +9 to his check and the JoaT might only have +4...but with a DC10, that's not hard to make.</p><p></p><p>When asked "Does anyone have Skill XYZ?" and the JoaT says "Yes" every time....that's impressive! When it comes up multiple times over the course of a session spent in town when other PC's are saying "No" 90% of the time, well, as I said... shinning like a beacon! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>In fact, in several games we've had with a Bard in 5e, it got to the point where I'd ask "Does anyone have..." and everyone would blurt out "Ask the Bard...". <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Of course, as I said, DM Campaign Style makes a big difference. Often if you "have" an actual Skill (you get your Prof bonus), you'd just get info/success with no roll because all you need is to know baseline info. The only time I make a Player roll is if there is some potential immediate consequences for failure because the situation is "unusual" somehow. But if you are the type of DM that has a Player make a DC 15 Religion roll to see if they recognise a fairly common Goddesses holy symbol...then a JoaT may not be as useful.</p><p></p><p>^_^</p><p></p><p>Paul L. Ming</p></blockquote><p></p>
[QUOTE="pming, post: 8392514, member: 45197"] Hiya! This is going to come down to "Campaign and DM style". I guarantee it... This may be true if the DM's campaign style and 'feel' is in line with the assumption presented via any of the "Hardback Adventure Paths" (Hoard of the Dragon Queen, Curse of Strahd, Out of the Abyss, etc). That is, very tight, to the point, "encounters" with short periods in safe areas of "ok, do a few things then get back to the adventure". But, in a more "Old Skool" style game, where an entire session or two can be spent with the PC's in a town just roleplaying, getting specific equipment made, healing naturally, etc...where Players may get a good 15 minutes of 'me time' one-on-one with the DM while the other Players sit there and just enjoy the story (even if their PC's aren't involved in any of it)...then a JoaT character will be literally SHINNING! A "normal" DC for a safe and mundane 'check' in a town is going to be, what, 8 to 12? Maybe? Sure, the "expert" might have +9 to his check and the JoaT might only have +4...but with a DC10, that's not hard to make. When asked "Does anyone have Skill XYZ?" and the JoaT says "Yes" every time....that's impressive! When it comes up multiple times over the course of a session spent in town when other PC's are saying "No" 90% of the time, well, as I said... shinning like a beacon! :) In fact, in several games we've had with a Bard in 5e, it got to the point where I'd ask "Does anyone have..." and everyone would blurt out "Ask the Bard...". ;) Of course, as I said, DM Campaign Style makes a big difference. Often if you "have" an actual Skill (you get your Prof bonus), you'd just get info/success with no roll because all you need is to know baseline info. The only time I make a Player roll is if there is some potential immediate consequences for failure because the situation is "unusual" somehow. But if you are the type of DM that has a Player make a DC 15 Religion roll to see if they recognise a fairly common Goddesses holy symbol...then a JoaT may not be as useful. ^_^ Paul L. Ming [/QUOTE]
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The "Jack Of All Trades" is a cursed archetype in tabletop RPGs
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