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The "Jack Of All Trades" is a cursed archetype in tabletop RPGs
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<blockquote data-quote="jgsugden" data-source="post: 8392519" data-attributes="member: 2629"><p>A Jack of All Trades would be someone that can fill in all of the roles in a D&D party. They could be on the front line, or in the rear, and be effective. They're effective in social and exploration pillars in addition to combat pillars. They can heal allies. They can use 'save or suck' magics/abilities, as well as deal high amounts of damage. </p><p></p><p>The majority of my PCs fit that description - and I pretty much always have fun with them. And, I have only played one PC in all of 5E that I had to retire because it was not a fun build (and that was situation specific - I built a PC that specialized in melee buffing and everyone else decided to play ranged PCs...). I do have some PCs with clear gaps (a barbarian with no social skills, etc...) and those are fun to play too - but most PCs are effective at everything. My monk, as you note is common with other monks, is not as stealthy as a rogue with expertise in stealth - but he has the shadow touched feat and two abilities that allow him to sneak up on enemies better than many rogues can. There are a lot of ways to skin a displacer beast. His social skills are limited to persuasion and insight - but he can communicate with any creature that has a language, which gives him a leg up on other PCs in the social department. </p><p></p><p>You can build a PC that hits those criteria in <em>any</em> class. Further, you can do it in a variety of ways.</p></blockquote><p></p>
[QUOTE="jgsugden, post: 8392519, member: 2629"] A Jack of All Trades would be someone that can fill in all of the roles in a D&D party. They could be on the front line, or in the rear, and be effective. They're effective in social and exploration pillars in addition to combat pillars. They can heal allies. They can use 'save or suck' magics/abilities, as well as deal high amounts of damage. The majority of my PCs fit that description - and I pretty much always have fun with them. And, I have only played one PC in all of 5E that I had to retire because it was not a fun build (and that was situation specific - I built a PC that specialized in melee buffing and everyone else decided to play ranged PCs...). I do have some PCs with clear gaps (a barbarian with no social skills, etc...) and those are fun to play too - but most PCs are effective at everything. My monk, as you note is common with other monks, is not as stealthy as a rogue with expertise in stealth - but he has the shadow touched feat and two abilities that allow him to sneak up on enemies better than many rogues can. There are a lot of ways to skin a displacer beast. His social skills are limited to persuasion and insight - but he can communicate with any creature that has a language, which gives him a leg up on other PCs in the social department. You can build a PC that hits those criteria in [I]any[/I] class. Further, you can do it in a variety of ways. [/QUOTE]
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