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Living 4th Edition
The Jade Frontier, part 2 (DM: THB, Judge: Lord Sessadore)
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<blockquote data-quote="TwoHeadsBarking" data-source="post: 5088212" data-attributes="member: 82251"><p>[sblock=Error compounds error]Yishim is in -C,-1, so Firete needs to be somewhere else. Right now somewhere else is -B,-1. Mea culpa.[/sblock]</p><p></p><p>As you all push into the room, you see its final features. There is a rusty iron maiden pushed against the southern wall and a hallway to the west that appears to lead to a number of cells.</p><p></p><p>The masked goblinoid moves around the table. If he feels his considerably wounds, it's not noticeable. He barges into Miranna, viciously swinging the red hot poker at her face. She avoids the worst of it, but it still catches her on her arm and causes her clothing to start burning.</p><p></p><p>The smaller goblin, on the other hand, clearly has seen better days. He makes a halfhearted lunge at Brenwar, who easily knocks the spear away with his shield. The goblin swallows nervously.</p><p></p><p>One of the archers moves farther back into the room and screeches a command at his fellows. Three crude arrows zip through the air at Yishim. One lands in his chest and the second embeds itself in his leg. The third is caught by his armor, knocking the wind out of him but causing no real damage.</p><p></p><p>[sblock=Status]Initiative:</p><p>Yishim (8/22, <span style="color: Red">bloodied</span>)</p><p>Firete (20/28, +2 to defenses)</p><p>Cheysuli (22/31+3, concealed)</p><p>Brenwar (30/35+2)</p><p>Miranna (20/35, ongoing 2 fire)</p><p>Torturer (-26, <span style="color: Red">bloodied</span>, resist 10)</p><p><s>Grunt 64 (-60, <span style="color: DarkRed">dead</span>)</s></p><p>Warrior 57 (-24, <span style="color: Red">bloodied</span>, Divine Challenged)</p><p>Sharpshooter 31</p><p>Sharpshooter 57</p><p>Sharpshooter 58 (-17, <span style="color: Red">bloodied</span>)</p><p></p><p>Yishim bloodies both the Torturer and Sharpshooter 58, so he gets 3 temp hp from Virtue of Valor. Chey bloodied the Warrior, but she already has temp hp.</p><p></p><p>The Torturer moves to -E,2 and activates Pain Suppression, which gives him resist 10 against all damage until the end of his next turn. Then he charges Miranna and <a href="http://invisiblecastle.com/roller/view/2405574/" target="_blank">hits AC 24 for 5 damage</a> and 2 ongoing fire damage (save ends).</p><p></p><p>Warrior 57 attacks Brenwar, but <a href="http://invisiblecastle.com/roller/view/2405575/" target="_blank">misses</a>.</p><p></p><p>All of the Sharpshooters attack Yishim. They are tired of his Scorching Bursts, let me tell you. 31 hits for 10, 57 hits for 7, and 58 <em>barely</em> misses thanks to the leather armor. Which is good, because that third hit would have dropped you. Also, 31 moves to -I,3. <a href="http://invisiblecastle.com/roller/view/2405576/" target="_blank">Rolls</a>.[/sblock]</p><p></p><p>[sblock=Monster Info]Here's what you know:</p><p></p><p>Torturer</p><p>AC ?? | Fort ?? | Reflex 14 | Will ??</p><p>MBA: +6 vs AC, 1d8+4 damage, and 2 ongoing fire damage</p><p> </p><p>Grunt</p><p>AC 20 | Fort 18 | Reflex 16 | Will 16</p><p>MBA: +7 vs AC, 1d10+4 damage, target is slowed and marked until the end of the Grunt's next turn</p><p></p><p>Sharpshooter</p><p> AC ?? | Fort ?? | Reflex 16 | Will ??</p><p> MBA: ??</p><p></p><p>Warrior</p><p> AC 17 | Fort ?? | Reflex 15 | Will 12</p><p> MBA: +6 vs AC, 1d8+2 damage[/sblock]</p></blockquote><p></p>
[QUOTE="TwoHeadsBarking, post: 5088212, member: 82251"] [sblock=Error compounds error]Yishim is in -C,-1, so Firete needs to be somewhere else. Right now somewhere else is -B,-1. Mea culpa.[/sblock] As you all push into the room, you see its final features. There is a rusty iron maiden pushed against the southern wall and a hallway to the west that appears to lead to a number of cells. The masked goblinoid moves around the table. If he feels his considerably wounds, it's not noticeable. He barges into Miranna, viciously swinging the red hot poker at her face. She avoids the worst of it, but it still catches her on her arm and causes her clothing to start burning. The smaller goblin, on the other hand, clearly has seen better days. He makes a halfhearted lunge at Brenwar, who easily knocks the spear away with his shield. The goblin swallows nervously. One of the archers moves farther back into the room and screeches a command at his fellows. Three crude arrows zip through the air at Yishim. One lands in his chest and the second embeds itself in his leg. The third is caught by his armor, knocking the wind out of him but causing no real damage. [sblock=Status]Initiative: Yishim (8/22, [COLOR=Red]bloodied[/COLOR]) Firete (20/28, +2 to defenses) Cheysuli (22/31+3, concealed) Brenwar (30/35+2) Miranna (20/35, ongoing 2 fire) Torturer (-26, [COLOR=Red]bloodied[/COLOR], resist 10) [s]Grunt 64 (-60, [COLOR=DarkRed]dead[/COLOR])[/s] Warrior 57 (-24, [COLOR=Red]bloodied[/COLOR], Divine Challenged) Sharpshooter 31 Sharpshooter 57 Sharpshooter 58 (-17, [COLOR=Red]bloodied[/COLOR]) Yishim bloodies both the Torturer and Sharpshooter 58, so he gets 3 temp hp from Virtue of Valor. Chey bloodied the Warrior, but she already has temp hp. The Torturer moves to -E,2 and activates Pain Suppression, which gives him resist 10 against all damage until the end of his next turn. Then he charges Miranna and [URL="http://invisiblecastle.com/roller/view/2405574/"]hits AC 24 for 5 damage[/URL] and 2 ongoing fire damage (save ends). Warrior 57 attacks Brenwar, but [URL="http://invisiblecastle.com/roller/view/2405575/"]misses[/URL]. All of the Sharpshooters attack Yishim. They are tired of his Scorching Bursts, let me tell you. 31 hits for 10, 57 hits for 7, and 58 [I]barely[/I] misses thanks to the leather armor. Which is good, because that third hit would have dropped you. Also, 31 moves to -I,3. [URL="http://invisiblecastle.com/roller/view/2405576/"]Rolls[/URL].[/sblock] [sblock=Monster Info]Here's what you know: Torturer AC ?? | Fort ?? | Reflex 14 | Will ?? MBA: +6 vs AC, 1d8+4 damage, and 2 ongoing fire damage Grunt AC 20 | Fort 18 | Reflex 16 | Will 16 MBA: +7 vs AC, 1d10+4 damage, target is slowed and marked until the end of the Grunt's next turn Sharpshooter AC ?? | Fort ?? | Reflex 16 | Will ?? MBA: ?? Warrior AC 17 | Fort ?? | Reflex 15 | Will 12 MBA: +6 vs AC, 1d8+2 damage[/sblock] [/QUOTE]
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The Jade Frontier, part 2 (DM: THB, Judge: Lord Sessadore)
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