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Living 4th Edition
The Jade Frontier, part 2 (DM: THB, Judge: Lord Sessadore)
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<blockquote data-quote="TwoHeadsBarking" data-source="post: 5149469" data-attributes="member: 82251"><p>[sblock=Blazing Starfall]Actually, it only deals the secondary damage if you have the Cosmic Magic class feature. So Yishim is safe, not that the one damage was that dangerous to him in the first place.[/sblock]</p><p></p><p>[sblock=Character sheets]I actually have all of your sheets in the Character Builder. Really I'd just like you to include your defenses in your posts so I can quickly tell whether attacks hit or not.</p><p></p><p>And yeah, Rapida, I can't get links into my sig anymore either.[/sblock]</p><p></p><p>[sblock=Arcana]Each of the sarcophagi has been turned into, basically, a very small gate to the Shadowfell. Then are designed to pull particular creatures from that shadowy plane and bind them to this location. Once activated, the gates will continue disgorging undead until whatever condition set upon their creation is met. Destroying the coffins should also disrupt the gates. However, the sarcophagi are massive and made of stone. It would take a very long time to destroy one, let alone all ten.[/sblock]</p><p></p><p>Two of the fires flare up as more combatants emerge from them.</p><p></p><p>The two larger shadows right themselves. One moves to meet Miranna's challenge, while the other drifts into the wall. It reappears near Firete and Chey, its grim visage completely passive.</p><p></p><p>The other shades continue their attacks, this time to no avail.</p><p></p><p>[sblock=Status]Initiative:</p><p>Spectral Legionnaire 62 (17/21, Insubstantial)</p><p>Spectral Legionnaire 94 (17/21, Insubstantial)</p><p>Ghostly Conscript 27 (Minion)</p><p>Ghostly Conscript 31 (Minion)</p><p>Ghostly Conscript 96 (Minion, Divine Challenged)</p><p>Firete (24/28)</p><p>Yishim (15/22)</p><p>Cheysuli (20/31)</p><p>Brenwar (30/35)</p><p>Miranna (28/35)</p><p></p><p>Conscripts 27 and 31 join the fight. 27 comes from the westernmost sarcophagus and 31 from the second from the right on the bottom.</p><p></p><p>Legionnaire 62 stands and moves adjacent to Miranna.</p><p></p><p>Legionnaire 94 stands and phases through the walls to appear at AJ,-6.</p><p></p><p>Conscript 27 moves to AK,-2. Conscript 31 moves to AM,-7 and charges Firete, predictably missing. Conscript 96 reminds me why I need to stop targeting Brenwar's AC. <a href="http://invisiblecastle.com/roller/view/2475854/" target="_blank">Rolls</a>.[/sblock]</p><p></p><p>[sblock=Monster Info]Here's what you know:</p><p></p><p>Spectral Legionnaire</p><p>AC 16 | Fort 11 | Reflex 15 | Will 12</p><p>Insubstantial. Resist: 5 necrotic. Immune: Poison, Disease. Vuln: 5 radiant.</p><p>MBA: +6 vs AC, 2d6+2 damage.</p><p></p><p>Ghostly Conscript</p><p>Minion</p><p> AC 14 | Fort 10 | Reflex 14 | Will 11</p><p> MBA: +7 vs AC, 4 damage.[/sblock]</p></blockquote><p></p>
[QUOTE="TwoHeadsBarking, post: 5149469, member: 82251"] [sblock=Blazing Starfall]Actually, it only deals the secondary damage if you have the Cosmic Magic class feature. So Yishim is safe, not that the one damage was that dangerous to him in the first place.[/sblock] [sblock=Character sheets]I actually have all of your sheets in the Character Builder. Really I'd just like you to include your defenses in your posts so I can quickly tell whether attacks hit or not. And yeah, Rapida, I can't get links into my sig anymore either.[/sblock] [sblock=Arcana]Each of the sarcophagi has been turned into, basically, a very small gate to the Shadowfell. Then are designed to pull particular creatures from that shadowy plane and bind them to this location. Once activated, the gates will continue disgorging undead until whatever condition set upon their creation is met. Destroying the coffins should also disrupt the gates. However, the sarcophagi are massive and made of stone. It would take a very long time to destroy one, let alone all ten.[/sblock] Two of the fires flare up as more combatants emerge from them. The two larger shadows right themselves. One moves to meet Miranna's challenge, while the other drifts into the wall. It reappears near Firete and Chey, its grim visage completely passive. The other shades continue their attacks, this time to no avail. [sblock=Status]Initiative: Spectral Legionnaire 62 (17/21, Insubstantial) Spectral Legionnaire 94 (17/21, Insubstantial) Ghostly Conscript 27 (Minion) Ghostly Conscript 31 (Minion) Ghostly Conscript 96 (Minion, Divine Challenged) Firete (24/28) Yishim (15/22) Cheysuli (20/31) Brenwar (30/35) Miranna (28/35) Conscripts 27 and 31 join the fight. 27 comes from the westernmost sarcophagus and 31 from the second from the right on the bottom. Legionnaire 62 stands and moves adjacent to Miranna. Legionnaire 94 stands and phases through the walls to appear at AJ,-6. Conscript 27 moves to AK,-2. Conscript 31 moves to AM,-7 and charges Firete, predictably missing. Conscript 96 reminds me why I need to stop targeting Brenwar's AC. [URL="http://invisiblecastle.com/roller/view/2475854/"]Rolls[/URL].[/sblock] [sblock=Monster Info]Here's what you know: Spectral Legionnaire AC 16 | Fort 11 | Reflex 15 | Will 12 Insubstantial. Resist: 5 necrotic. Immune: Poison, Disease. Vuln: 5 radiant. MBA: +6 vs AC, 2d6+2 damage. Ghostly Conscript Minion AC 14 | Fort 10 | Reflex 14 | Will 11 MBA: +7 vs AC, 4 damage.[/sblock] [/QUOTE]
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The Jade Frontier, part 2 (DM: THB, Judge: Lord Sessadore)
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