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The Jade Frontier, part 2 (DM: THB, Judge: Lord Sessadore)
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<blockquote data-quote="TwoHeadsBarking" data-source="post: 5199766" data-attributes="member: 82251"><p><span style="color: Olive"><span style="color: White">The room has emptied out somewhat, but there are still a couple hobgoblins on duty. One of them doesn't even look up at you as he says, </span>"Shadow seeks sha-"</span></p><p><span style="color: Olive"></span></p><p><span style="color: Olive"><span style="color: DarkRed">"You fools, do you think a follower of Palladys serves the Shadow?" </span></span>A large hobgoblin wearing bladed armor and carrying a wickedly barbed spear enters from the eastern passage. He levels his spear at the group and howls, <span style="color: Olive"><span style="color: DarkRed">"Kill them!"</span></span></p><p></p><p>Not content to lead by words alone, he charges into Brenwar and skewers the paladin. It is not particularly damaging, but it is debilitatingly painful.</p><p></p><p>The other hobgoblins are quick to follow their leader's example. In an instant they are ready for battle, and more enter the room. They all rush the group, except for one who opens the door to the cage. Firete and Brenwar are wounded, but it could have been worse. </p><p></p><p>The group must now contest with a trained phalanx of goblinoid warriors.</p><p></p><p>[sblock=Status]Initiative:</p><p>Warchief (64/64)</p><p>Grunt 16 (47/47)</p><p>Grunt 49 (47/47)</p><p>Bombardier Beetle (38/38)</p><p>Conscript 33</p><p>Conscript 38</p><p>Conscript 42</p><p>Conscript 85</p><p>Yishim (21/22)</p><p>Cheysuli (28/31)</p><p>Miranna (35/35)</p><p>Firete (22/28)</p><p>Brenwar (19/35) </p><p></p><p><a href="http://invisiblecastle.com/roller/view/2544207/" target="_blank">They go first</a>.</p><p></p><p>The Warchief moves into the room and charges Brenwar. <a href="http://invisiblecastle.com/roller/view/2544229/" target="_blank">Tell me, does a 30 hit your AC?</a> Brenwar takes 6-1=5 damage. In addition, the Warchief has an ability called Lead from the Front. Whenever he hits with a melee attack, all of his allies gain +2 to attack and damage rolls against his target for a turn.</p><p></p><p>Grunt 16 opens the western door and enters the room. Sadly, he doesn't have enough move left to make an attack.</p><p></p><p>Grunt 49 charges Brenwar, <a href="http://invisiblecastle.com/roller/view/2544236/" target="_blank">and misses for a ton of damage</a>.</p><p></p><p>The Bombardier Beetle is trapped in a cage.</p><p></p><p>Conscript 33 moves into the room and charges Firete, <a href="http://invisiblecastle.com/roller/view/2544245/" target="_blank">hitting AC 24 for 6 damage</a>.</p><p></p><p>Conscript 38 moves to the beetle's cage and opens the door.</p><p></p><p>Conscript 42 charges Miranna, <a href="http://invisiblecastle.com/roller/view/2544246/" target="_blank">and misses</a>.</p><p></p><p>Conscript 85 charges Brenwar, <a href="http://invisiblecastle.com/roller/view/2544252/" target="_blank">hitting AC 27 for 5 damage</a>.[/sblock] </p><p></p><p>[sblock=Monster Info]Warchief</p><p>AC 21 | Fort 21 | Reflex 18 | Will 19</p><p>MBA: +12 vs AC, 1d8+5 damage, and all allies gain a +2 to hit and damage the target until the end of the Warchief's next turn.</p><p>Special: While adjacent to a hobgoblin ally, the Warchief gains +2 AC.</p><p></p><p>Hobgoblin Grunt</p><p>AC 20 | Fort 18 | Reflex 16 | Will 16</p><p>MBA: +7 vs AC, 1d10+4 damage, and the target is marked and slowed until the end of the Grunt's next turn.</p><p>Special: While adjacent to a hobgoblin ally, the Grunt gains +2 AC.</p><p></p><p>Hobgoblin Conscript</p><p>AC 17 | Fort 15 | Reflex 13 | Will 12</p><p>Minion</p><p>MBA: +6 vs AC, 6 damage.</p><p>Special: While adjacent to a hobgoblin ally, the Conscript gains +2 AC.</p><p></p><p><s>Genestealer</s> Bombardier Beetle</p><p>AC 17 | Fort 14 | Reflex 16 | Will 14</p><p>Resist: 10 acid</p><p>MBA: +6 vs AC, 1d6+2 damage.[/sblock]</p></blockquote><p></p>
[QUOTE="TwoHeadsBarking, post: 5199766, member: 82251"] [COLOR=Olive][COLOR=White]The room has emptied out somewhat, but there are still a couple hobgoblins on duty. One of them doesn't even look up at you as he says, [/COLOR]"Shadow seeks sha-" [COLOR=DarkRed]"You fools, do you think a follower of Palladys serves the Shadow?" [/COLOR][/COLOR]A large hobgoblin wearing bladed armor and carrying a wickedly barbed spear enters from the eastern passage. He levels his spear at the group and howls, [COLOR=Olive][COLOR=DarkRed]"Kill them!"[/COLOR][/COLOR] Not content to lead by words alone, he charges into Brenwar and skewers the paladin. It is not particularly damaging, but it is debilitatingly painful. The other hobgoblins are quick to follow their leader's example. In an instant they are ready for battle, and more enter the room. They all rush the group, except for one who opens the door to the cage. Firete and Brenwar are wounded, but it could have been worse. The group must now contest with a trained phalanx of goblinoid warriors. [sblock=Status]Initiative: Warchief (64/64) Grunt 16 (47/47) Grunt 49 (47/47) Bombardier Beetle (38/38) Conscript 33 Conscript 38 Conscript 42 Conscript 85 Yishim (21/22) Cheysuli (28/31) Miranna (35/35) Firete (22/28) Brenwar (19/35) [URL="http://invisiblecastle.com/roller/view/2544207/"]They go first[/URL]. The Warchief moves into the room and charges Brenwar. [URL="http://invisiblecastle.com/roller/view/2544229/"]Tell me, does a 30 hit your AC?[/URL] Brenwar takes 6-1=5 damage. In addition, the Warchief has an ability called Lead from the Front. Whenever he hits with a melee attack, all of his allies gain +2 to attack and damage rolls against his target for a turn. Grunt 16 opens the western door and enters the room. Sadly, he doesn't have enough move left to make an attack. Grunt 49 charges Brenwar, [URL="http://invisiblecastle.com/roller/view/2544236/"]and misses for a ton of damage[/URL]. The Bombardier Beetle is trapped in a cage. Conscript 33 moves into the room and charges Firete, [URL="http://invisiblecastle.com/roller/view/2544245/"]hitting AC 24 for 6 damage[/URL]. Conscript 38 moves to the beetle's cage and opens the door. Conscript 42 charges Miranna, [URL="http://invisiblecastle.com/roller/view/2544246/"]and misses[/URL]. Conscript 85 charges Brenwar, [URL="http://invisiblecastle.com/roller/view/2544252/"]hitting AC 27 for 5 damage[/URL].[/sblock] [sblock=Monster Info]Warchief AC 21 | Fort 21 | Reflex 18 | Will 19 MBA: +12 vs AC, 1d8+5 damage, and all allies gain a +2 to hit and damage the target until the end of the Warchief's next turn. Special: While adjacent to a hobgoblin ally, the Warchief gains +2 AC. Hobgoblin Grunt AC 20 | Fort 18 | Reflex 16 | Will 16 MBA: +7 vs AC, 1d10+4 damage, and the target is marked and slowed until the end of the Grunt's next turn. Special: While adjacent to a hobgoblin ally, the Grunt gains +2 AC. Hobgoblin Conscript AC 17 | Fort 15 | Reflex 13 | Will 12 Minion MBA: +6 vs AC, 6 damage. Special: While adjacent to a hobgoblin ally, the Conscript gains +2 AC. [s]Genestealer[/s] Bombardier Beetle AC 17 | Fort 14 | Reflex 16 | Will 14 Resist: 10 acid MBA: +6 vs AC, 1d6+2 damage.[/sblock] [/QUOTE]
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The Jade Frontier, part 2 (DM: THB, Judge: Lord Sessadore)
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