Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
Playing the Game
Play by Post
Living Worlds
Living 4th Edition
The Jade Frontier, part 2 (DM: THB, Judge: Lord Sessadore)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="TwoHeadsBarking" data-source="post: 5200792" data-attributes="member: 82251"><p>The chieftain looks very confused at Chey's outburst. He attempts to press the attack, but neither he nor his fellow hobgoblins are able to accomplish much, only dealing a moderate wound to Brenwar.</p><p></p><p>The beetle scuttles part of the way into the room. Its abdomen vibrates heavily, and then it spits a massive glob of acidic mucus at Brenwar. The paladin attempts to block it with his shield, but at the last second the chieftain reaches out and jerks the shield away. The acid hits Brenwar in the face, causing incredible searing pain. Brenwar collapses.</p><p></p><p>[sblock=Status]Initiative:</p><p>Warchief (16/64, <span style="color: Red">bloodied</span>)</p><p>Grunt 16 (42/47, Aegised)</p><p>Grunt 49 (35/47)</p><p>Bombardier Beetle (38/38)</p><p>Conscript 38</p><p>Yishim (21/22)</p><p>Cheysuli (28/31)</p><p>Miranna (35/35)</p><p>Firete (22/28)</p><p>Brenwar (-2/35, <span style="color: DarkRed">dying</span>, +1 to all defenses, +2 to saves, Slowed, Marked by Grunt 49) </p><p></p><p>So, hobgoblins have an encounter power which allows them to immediately make a saving throw against one effect on them. The Warchief fails his save, but the grunts pass theirs (<a href="http://invisiblecastle.com/roller/view/2545451/" target="_blank">rolls</a>).</p><p></p><p>As a minor, the Warchief uses Tactical Deployment, which allows each ally within 5 to shift 3 squares. Grunt 16 moves around to P12, and Grunt 49 moves to flank Brenwar. The Warchief attacks Brenwar, but <a href="http://invisiblecastle.com/roller/view/2545452/" target="_blank">misses</a>, and then shifts. He saves against <a href="http://invisiblecastle.com/roller/view/2545460/" target="_blank">both slowing and Dreaming</a>.</p><p></p><p>Grunt 16 shifts into a flank and attacks Miranna, <a href="http://invisiblecastle.com/roller/view/2545466/" target="_blank">missing, naturally</a>.</p><p></p><p>Grunt 49 attacks Brenwar, <a href="http://invisiblecastle.com/roller/view/2545472/" target="_blank">hitting AC 25 for <s>9</s> 8 damage</a>. Brenwar is marked and slowed until the end of the Grunt's next turn. He then shifts to adjacent to the Warchief.</p><p></p><p>The Bombardier Beetle scuttles forward and spits at Brenwar. <a href="http://invisiblecastle.com/roller/view/2545474/" target="_blank">It crits for <s>14</s> 13 acid damage</a>, which drops Brenwar, causing his marks to drop off.</p><p></p><p>Conscript 38 double moves to confront Chey.[/sblock] </p><p></p><p>[sblock=Monster Info]Warchief</p><p>AC 21 | Fort 21 | Reflex 18 | Will 19</p><p>MBA: +12 vs AC, 1d8+5 damage, and all allies gain a +2 to hit and damage the target until the end of the Warchief's next turn.</p><p>Special: While adjacent to a hobgoblin ally, the Warchief gains +2 AC.</p><p></p><p>Hobgoblin Grunt</p><p>AC 20 | Fort 18 | Reflex 16 | Will 16</p><p>MBA: +7 vs AC, 1d10+4 damage, and the target is marked and slowed until the end of the Grunt's next turn.</p><p>Special: While adjacent to a hobgoblin ally, the Grunt gains +2 AC.</p><p></p><p>Hobgoblin Conscript</p><p>AC 17 | Fort 15 | Reflex 13 | Will 12</p><p>Minion</p><p>MBA: +6 vs AC, 6 damage.</p><p>Special: While adjacent to a hobgoblin ally, the Conscript gains +2 AC.</p><p></p><p>Bombardier Beetle</p><p>AC 17 | Fort 14 | Reflex 16 | Will 14</p><p>Resist: 10 acid</p><p>MBA: +6 vs AC, 1d6+2 damage.[/sblock]</p></blockquote><p></p>
[QUOTE="TwoHeadsBarking, post: 5200792, member: 82251"] The chieftain looks very confused at Chey's outburst. He attempts to press the attack, but neither he nor his fellow hobgoblins are able to accomplish much, only dealing a moderate wound to Brenwar. The beetle scuttles part of the way into the room. Its abdomen vibrates heavily, and then it spits a massive glob of acidic mucus at Brenwar. The paladin attempts to block it with his shield, but at the last second the chieftain reaches out and jerks the shield away. The acid hits Brenwar in the face, causing incredible searing pain. Brenwar collapses. [sblock=Status]Initiative: Warchief (16/64, [COLOR=Red]bloodied[/COLOR]) Grunt 16 (42/47, Aegised) Grunt 49 (35/47) Bombardier Beetle (38/38) Conscript 38 Yishim (21/22) Cheysuli (28/31) Miranna (35/35) Firete (22/28) Brenwar (-2/35, [COLOR=DarkRed]dying[/COLOR], +1 to all defenses, +2 to saves, Slowed, Marked by Grunt 49) So, hobgoblins have an encounter power which allows them to immediately make a saving throw against one effect on them. The Warchief fails his save, but the grunts pass theirs ([URL="http://invisiblecastle.com/roller/view/2545451/"]rolls[/URL]). As a minor, the Warchief uses Tactical Deployment, which allows each ally within 5 to shift 3 squares. Grunt 16 moves around to P12, and Grunt 49 moves to flank Brenwar. The Warchief attacks Brenwar, but [URL="http://invisiblecastle.com/roller/view/2545452/"]misses[/URL], and then shifts. He saves against [URL="http://invisiblecastle.com/roller/view/2545460/"]both slowing and Dreaming[/URL]. Grunt 16 shifts into a flank and attacks Miranna, [URL="http://invisiblecastle.com/roller/view/2545466/"]missing, naturally[/URL]. Grunt 49 attacks Brenwar, [URL="http://invisiblecastle.com/roller/view/2545472/"]hitting AC 25 for [s]9[/s] 8 damage[/URL]. Brenwar is marked and slowed until the end of the Grunt's next turn. He then shifts to adjacent to the Warchief. The Bombardier Beetle scuttles forward and spits at Brenwar. [URL="http://invisiblecastle.com/roller/view/2545474/"]It crits for [s]14[/s] 13 acid damage[/URL], which drops Brenwar, causing his marks to drop off. Conscript 38 double moves to confront Chey.[/sblock] [sblock=Monster Info]Warchief AC 21 | Fort 21 | Reflex 18 | Will 19 MBA: +12 vs AC, 1d8+5 damage, and all allies gain a +2 to hit and damage the target until the end of the Warchief's next turn. Special: While adjacent to a hobgoblin ally, the Warchief gains +2 AC. Hobgoblin Grunt AC 20 | Fort 18 | Reflex 16 | Will 16 MBA: +7 vs AC, 1d10+4 damage, and the target is marked and slowed until the end of the Grunt's next turn. Special: While adjacent to a hobgoblin ally, the Grunt gains +2 AC. Hobgoblin Conscript AC 17 | Fort 15 | Reflex 13 | Will 12 Minion MBA: +6 vs AC, 6 damage. Special: While adjacent to a hobgoblin ally, the Conscript gains +2 AC. Bombardier Beetle AC 17 | Fort 14 | Reflex 16 | Will 14 Resist: 10 acid MBA: +6 vs AC, 1d6+2 damage.[/sblock] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
Living Worlds
Living 4th Edition
The Jade Frontier, part 2 (DM: THB, Judge: Lord Sessadore)
Top