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Living 4th Edition
The Jade Frontier, part 2 (DM: THB, Judge: Lord Sessadore)
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<blockquote data-quote="ronakshah2000" data-source="post: 5226903" data-attributes="member: 85493"><p>Yishim explodes into action as he draws his orb from his robe. He unleashes a firestorm at the skeletons to the west. Although one escapes without wounds, the other is consumed and collapses. He steps backwards, turns and stares at Bairdon. </p><p><span style="color: Red">May the evil you seek to unleash drag you to the depths of the nine hells!</span> </p><p></p><p>With that, tentacles rise from the ground, crushing the two skeletons. The bezerker struggles against these new bonds. Bairdon is just a few steps away from the tentacles and escapes its grasp.</p><p>[sblock=Actions]Assuming we have our AP back</p><p>Minor: Draw Orb as necessary</p><p>Standard: Scorching Burst (Enlarged) on K9 <a href="http://invisiblecastle.com/roller/view/2583355/" target="_blank">Skeleton 15 Hits</a>, <a href="http://invisiblecastle.com/roller/view/2583356/" target="_blank">Skeleton 41 Miss</a></p><p><s>Move: If I have a move, shift to L17.</s></p><p>Action Point: With +3 from action Surge, Enlarged Grasping Shadows on J27. <a href="http://invisiblecastle.com/roller/view/2583384/" target="_blank">Skeleton 19, 31, Berzerker, are hit</a>. Bezerker damage <a href="http://invisiblecastle.com/roller/view/2583386/" target="_blank">9</a>. Bezerker is slowed until end of my next turn. Any creature who enters the zone takes 5 psychic damage and is slowed until the end of its next turn. </p><p></p><p>Forgot about the move, and rolled against Bairdon for a Crit. Too bad I don't get to keep it.[/sblock][sblock=Tactics]We should focus fire on the Dark Ones to the West. I will try to control some of the map with spells.[/sblock][sblock=Yishim Stat Block]<u><strong>Yishim</strong></u>- Male Human Wizard 3</p><p>Passive Perception: 12, Passive Insight: 17</p><p>AC:16, Fort:12, Reflex:17, Will:16 -- Speed:6</p><p>HP:<span style="color: green">29/29</span>, Bloodied:14, Surge Value:7, Surges left:6/6</p><p>Initiative +6</p><p>Action Points: 0, Second Wind: not used</p><p>Powers: <span style="color: Green">Scorching Burst, Chilling Cloud, Phantom Bolt</span>, <span style="color: blue">Shield</span>, <span style="color: red"><s>Grasping Shadows</s>, Maze of Mirrors, Orb of Deception</span>, <span style="color: gray">Sleep, Orb of Unintended Consequences</span>[/sblock]</p></blockquote><p></p>
[QUOTE="ronakshah2000, post: 5226903, member: 85493"] Yishim explodes into action as he draws his orb from his robe. He unleashes a firestorm at the skeletons to the west. Although one escapes without wounds, the other is consumed and collapses. He steps backwards, turns and stares at Bairdon. [COLOR="Red"]May the evil you seek to unleash drag you to the depths of the nine hells![/COLOR] With that, tentacles rise from the ground, crushing the two skeletons. The bezerker struggles against these new bonds. Bairdon is just a few steps away from the tentacles and escapes its grasp. [sblock=Actions]Assuming we have our AP back Minor: Draw Orb as necessary Standard: Scorching Burst (Enlarged) on K9 [url=http://invisiblecastle.com/roller/view/2583355/]Skeleton 15 Hits[/url], [url=http://invisiblecastle.com/roller/view/2583356/]Skeleton 41 Miss[/url] [s]Move: If I have a move, shift to L17.[/s] Action Point: With +3 from action Surge, Enlarged Grasping Shadows on J27. [url=http://invisiblecastle.com/roller/view/2583384/]Skeleton 19, 31, Berzerker, are hit[/url]. Bezerker damage [url=http://invisiblecastle.com/roller/view/2583386/]9[/url]. Bezerker is slowed until end of my next turn. Any creature who enters the zone takes 5 psychic damage and is slowed until the end of its next turn. Forgot about the move, and rolled against Bairdon for a Crit. Too bad I don't get to keep it.[/sblock][sblock=Tactics]We should focus fire on the Dark Ones to the West. I will try to control some of the map with spells.[/sblock][sblock=Yishim Stat Block][U][B]Yishim[/B][/U]- Male Human Wizard 3 Passive Perception: 12, Passive Insight: 17 AC:16, Fort:12, Reflex:17, Will:16 -- Speed:6 HP:[color=green]29/29[/color], Bloodied:14, Surge Value:7, Surges left:6/6 Initiative +6 Action Points: 0, Second Wind: not used Powers: [color=Green]Scorching Burst, Chilling Cloud, Phantom Bolt[/color], [color=blue]Shield[/color], [color=red][s]Grasping Shadows[/s], Maze of Mirrors, Orb of Deception[/color], [color=gray]Sleep, Orb of Unintended Consequences[/color][/sblock] [/QUOTE]
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The Jade Frontier, part 2 (DM: THB, Judge: Lord Sessadore)
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