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ShortQuests -- Pocket Sized Adventures! An all-new collection of digest-sized D&D adventures designed for 1-2 game sessions.
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The Jester (er, prestige class)
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<blockquote data-quote="the Jester" data-source="post: 1021305" data-attributes="member: 1210"><p>Here's the rest of it, I had to run earlier...</p><p></p><p></p><p><strong>Jester Level- Special Abilities Gained</strong></p><p>1-- Enthrall, Evasion</p><p>2-- Stall, Uncanny Dodge</p><p>3-- Jugglecatch</p><p>4-- Universal Humor, Slow Fall 10'</p><p>5-- Humiliate</p><p>6-- Improved Uncanny Dodge</p><p>7-- Improved Evasion</p><p>8-- Improved Enthrall</p><p>9-- Slow Fall 20'</p><p>10-- Superior Feint</p><p></p><p><strong>Jester Spell List:</strong></p><p><strong>1st level</strong></p><p>Charm Person</p><p>Dancing Lights</p><p>Daze </p><p>Feather Fall</p><p>Ghost Sound</p><p>Grease</p><p>Mad Gesticulation</p><p>Prestidigitation</p><p>Silent Image</p><p>Tasha's Hideous Laughter</p><p>Ventriloquism</p><p></p><p><strong>2nd level</strong></p><p>Change Self</p><p>Color Spray</p><p>Eagle's Splendor</p><p>Faerie Fire</p><p>Hangover</p><p>Insolent Insult</p><p>Minor Image</p><p>Misdirection</p><p>Scare</p><p></p><p><strong>3rd level</strong></p><p>Astonishing Sight</p><p>Elasticity</p><p>Emotion</p><p>Emphatic Gesture</p><p>Fool's Speech</p><p>Nonedetection</p><p>Oops, Sorry</p><p>Slapstick</p><p></p><p><strong>4th level</strong></p><p>Charm Monster</p><p>Feeblemind</p><p>Fumble </p><p>Incredible Curse</p><p>Leomund's Lamentable Belabourment</p><p>Otto's Irresistable Dance</p><p>Phlegmatic Spray</p><p></p><p></p><p><strong>New Spells for Jesters:</strong></p><p><strong></strong></p><p><strong>ASTONISHING SIGHT</strong></p><p>Enchantment</p><p>[Mind-Affecting]</p><p>Level: Jester 3</p><p>Components: S</p><p>Casting Time: 1 action</p><p>Range: Close (25’+5’/2 levels)</p><p>Target: Up to 6 creatures, no two of whom may be further than 20’ apart</p><p>Duration: 1d4+1 rounds</p><p>Saving Throw: Will negates</p><p>Spell Resistance: Yes</p><p></p><p>You contort yourself into a position so odd and bizarre that the spell’s targets are stunned.</p><p></p><p><strong>ELASTICITY</strong></p><p>Transmutation</p><p>Level: Jester 3, Sor/Wiz 4, Brd 4</p><p>Components: V, S, M</p><p>Casting Time: 1 action</p><p>Range: Touch</p><p>Target: 1 creature</p><p>Duration: 10 minutes/level</p><p>Saving Throw: Fortitude negates (harmless)</p><p>Spell Resistance: Yes (harmless)</p><p></p><p>The spell’s target can stretch her body in whole or in part up to thrice its normal length. The creature’s reach expands by 10’ and it gets a +3 natural armor bonus in addition to the obvious ability to stretch. </p><p></p><p><strong>HANGOVER</strong></p><p>Enchantment</p><p>[Mind-Affecting]</p><p>Level: Jester 2</p><p>Components: V, S, M</p><p>Casting Time: 1 action</p><p>Range: Touch</p><p>Target: One creature</p><p>Duration: 1 hour/level</p><p>Saving Throw: Will negates</p><p>Spell Resistance: Yes</p><p></p><p>This spell inflicts a terrible hangover on the target, who suffers a penalty of -1d4 each to strength, dexterity and constitution (roll each ability’s loss separately). This counts as an enhancement penalty.</p><p></p><p>Material component: a drop of beer, wine or liquor.</p><p></p><p><strong>INCREDIBLE CURSE</strong></p><p>Enchantment</p><p>(Compulsion) [Mind-Affecting, Language-Dependant]</p><p>Level: Jester 4</p><p>Components: V</p><p>Casting Time: 1 action</p><p>Range: 60’</p><p>Area: Emanation</p><p>Duration: See text</p><p>Saving Throw: Will partial</p><p>Spell Resistance: Yes</p><p></p><p>You utter a curse so fantastic that all creatures in the area must make Will saves or lost consciousness. They remain unconscious for 1d12 minutes unless roughly awakened. Creatures that make their saves are stunned for 1 round and suffer a -2 morale penalty on all saving throws and attack rolls for one round plus one round per caster level.</p><p></p><p><strong>INSOLENT INSULT</strong></p><p>Enchantment</p><p>(Compulsion) [Mind-Affecting]</p><p>Level: Jester 2</p><p>Components: S</p><p>Casting Time: 1 action</p><p>Range: Close (25’+5’/2 levels)</p><p>Target: Up to 6 creatures, no two of whom can be more than 20’ apart</p><p>Duration: See text</p><p>Saving Throw: Will negates</p><p>Spell Resistance: Yes</p><p></p><p>Simply by making an insolent gesture you can daze and then enrage enemies. All targets affected are dazed for 1+ your cha bonus rounds. Thereafter until they lose sight of you they suffer a -2 penalty on AC due to carelessness caused by rage. If the victim can inflict damage on the jester he is freed of the spell’s influence.</p><p></p><p></p><p><strong>LEOMUND’S LAMENTABLE BELABORMENT</strong></p><p>Enchantment</p><p>(Compulsion) [Mind-Affecting]</p><p>Level: Jester 4</p><p>Components: V</p><p>Casting Time: 1 action</p><p>Range: Short (25’+5’/2 levels)</p><p>Targets: All creatures in a 10’ spread</p><p>Duration: See text</p><p>Saving Throw: See text</p><p>Spell Resistance: Yes</p><p></p><p>This devious spell distracts the targets by drawing them into polite conversation on topics of interest to them. Upon casting the spell you begin a discussion of some subject germane to the spell’s targets. Those making an initial Will save are unaffected. Those affected immediately begin to converse with you, agreeing or disagreeing, all most politely. You can maintain the spell by talking with the subjects for up to seven rounds. If you’re attacked or otherwise distracted, the subjects don’t notice. You can leave at any time after the casting and the subjects continue on as if you were still present. As long as they aren’t attacked they ignore all else going on around them, spending their time talking and arguing. However, when you leave each subject completes only the stage of the spell it is currently in.</p><p></p><p>If you maintain the spell for four rounds each target must make another Will save. Failure means they wander off in confusion for 1d10+2 rounds, with the provision that they will ignore you. Success indicates that they continue to chat.</p><p></p><p>If you maintain the spell for seven rounds each target must make another Will save or fly into a rage (as a barbarian) and attack all other subjects of the spell with intent to kill. This rage lasts 1d4+1 rounds and excludes you. Those that save against the rage realize they have been duped and collapse onto the ground, lamenting their foolishness, rendering themselves prone and effectively dazed for 1d4 rounds unless attacked or otherwise disturbed.</p><p></p><p></p><p><strong>MAD GESTICULATION</strong></p><p>Transmutation</p><p>Level: Jester 1</p><p>Components: S</p><p>Casting Time: 1 action</p><p>Range: 100’+10’/level</p><p>Target: One creature or group of creatures</p><p>Duration: Instantaneous</p><p>Saving Throw: None</p><p>Spell Resistance: No</p><p></p><p>This spell allows you to convey a simple message (come here, I’m hungry, danger over there, etc.) by sweeping hand gestures, jumping up and down, etc. You may choose whether to convey a message to a single individual or to a single group of creatures within range (this can be all creatures within range or a smaller group, determined by location).</p><p></p><p><strong>OOPS, SORRY</strong></p><p>Enchantment</p><p>[Mind-Affecting]</p><p>Level: Jest 3</p><p>Components: V, S</p><p>Casting Time: 1 action</p><p>Range: Personal (see text)</p><p>Effect: See text</p><p>Duration: Permanent</p><p>Saving Throw: Will negates</p><p>Spell Resistance: Yes</p><p></p><p>This spell allows you to avoid an encounter that has just begun. If cast within one round of the beginning of an encounter, you simply say, “Oops- sorry!”, back out of the encountered creatures’ view, and if they fail saving throws they forget all about you. This spell could conceivably affect any number of enemies. You cannot cast oops, sorry if you have already attacked.</p><p></p><p><strong>PHLEGMATIC SPRAY</strong></p><p>Conjuration</p><p>(Creation)</p><p>Level: Jester 4</p><p>Components: V, S, M</p><p>Casting Time: 1 action</p><p>Range: Close (25’+5’/2 levels)</p><p>Effect: Cone</p><p>Duration: See text</p><p>Saving Throw: Reflex negates</p><p>Spell Resistance: Yes</p><p></p><p>With this spell you sneeze out a tremendous cone of phlegm. Victims suffer a -4 enhancement penalty to dexterity and initiative (total of -6 to initiative, shifting their initiative down immediately), and a -2 enhancement penalty on attack rolls and reflex saves. Creatures coated in snot must spend 6 full rounds to clean themselves with water, towels, etc.</p><p></p><p>Material component: A hanky.</p><p></p><p></p><p><strong>SLAPSTICK</strong></p><p>Abjuration</p><p>Level: Jester 3</p><p>Components: V, S, M</p><p>Casting Time: 1 action</p><p>Range: Personal</p><p>Target: You</p><p>Duration: 10 minutes/level</p><p></p><p>While slapstick lasts, the first 3 points of any slashing or piercing attacks and the first 6 points of any bludgeoning attacks are treated as subdual damage.</p><p></p><p>Material component: a bit of rubber.</p><p></p><p></p><p></p><p>...a thought about converting it to 3.5: I think I'm going to take a page from Piratecat's campaign and, instead of giving jesters their own spell list I'll just let them add in a few spells to their list.</p></blockquote><p></p>
[QUOTE="the Jester, post: 1021305, member: 1210"] Here's the rest of it, I had to run earlier... [b]Jester Level- Special Abilities Gained[/b] 1-- Enthrall, Evasion 2-- Stall, Uncanny Dodge 3-- Jugglecatch 4-- Universal Humor, Slow Fall 10' 5-- Humiliate 6-- Improved Uncanny Dodge 7-- Improved Evasion 8-- Improved Enthrall 9-- Slow Fall 20' 10-- Superior Feint [b]Jester Spell List: 1st level[/b] Charm Person Dancing Lights Daze Feather Fall Ghost Sound Grease Mad Gesticulation Prestidigitation Silent Image Tasha's Hideous Laughter Ventriloquism [b]2nd level[/b] Change Self Color Spray Eagle's Splendor Faerie Fire Hangover Insolent Insult Minor Image Misdirection Scare [b]3rd level[/b] Astonishing Sight Elasticity Emotion Emphatic Gesture Fool's Speech Nonedetection Oops, Sorry Slapstick [b]4th level[/b] Charm Monster Feeblemind Fumble Incredible Curse Leomund's Lamentable Belabourment Otto's Irresistable Dance Phlegmatic Spray [b]New Spells for Jesters: ASTONISHING SIGHT[/b] Enchantment [Mind-Affecting] Level: Jester 3 Components: S Casting Time: 1 action Range: Close (25’+5’/2 levels) Target: Up to 6 creatures, no two of whom may be further than 20’ apart Duration: 1d4+1 rounds Saving Throw: Will negates Spell Resistance: Yes You contort yourself into a position so odd and bizarre that the spell’s targets are stunned. [b]ELASTICITY[/b] Transmutation Level: Jester 3, Sor/Wiz 4, Brd 4 Components: V, S, M Casting Time: 1 action Range: Touch Target: 1 creature Duration: 10 minutes/level Saving Throw: Fortitude negates (harmless) Spell Resistance: Yes (harmless) The spell’s target can stretch her body in whole or in part up to thrice its normal length. The creature’s reach expands by 10’ and it gets a +3 natural armor bonus in addition to the obvious ability to stretch. [b]HANGOVER[/b] Enchantment [Mind-Affecting] Level: Jester 2 Components: V, S, M Casting Time: 1 action Range: Touch Target: One creature Duration: 1 hour/level Saving Throw: Will negates Spell Resistance: Yes This spell inflicts a terrible hangover on the target, who suffers a penalty of -1d4 each to strength, dexterity and constitution (roll each ability’s loss separately). This counts as an enhancement penalty. Material component: a drop of beer, wine or liquor. [b]INCREDIBLE CURSE[/b] Enchantment (Compulsion) [Mind-Affecting, Language-Dependant] Level: Jester 4 Components: V Casting Time: 1 action Range: 60’ Area: Emanation Duration: See text Saving Throw: Will partial Spell Resistance: Yes You utter a curse so fantastic that all creatures in the area must make Will saves or lost consciousness. They remain unconscious for 1d12 minutes unless roughly awakened. Creatures that make their saves are stunned for 1 round and suffer a -2 morale penalty on all saving throws and attack rolls for one round plus one round per caster level. [b]INSOLENT INSULT[/b] Enchantment (Compulsion) [Mind-Affecting] Level: Jester 2 Components: S Casting Time: 1 action Range: Close (25’+5’/2 levels) Target: Up to 6 creatures, no two of whom can be more than 20’ apart Duration: See text Saving Throw: Will negates Spell Resistance: Yes Simply by making an insolent gesture you can daze and then enrage enemies. All targets affected are dazed for 1+ your cha bonus rounds. Thereafter until they lose sight of you they suffer a -2 penalty on AC due to carelessness caused by rage. If the victim can inflict damage on the jester he is freed of the spell’s influence. [b]LEOMUND’S LAMENTABLE BELABORMENT[/b] Enchantment (Compulsion) [Mind-Affecting] Level: Jester 4 Components: V Casting Time: 1 action Range: Short (25’+5’/2 levels) Targets: All creatures in a 10’ spread Duration: See text Saving Throw: See text Spell Resistance: Yes This devious spell distracts the targets by drawing them into polite conversation on topics of interest to them. Upon casting the spell you begin a discussion of some subject germane to the spell’s targets. Those making an initial Will save are unaffected. Those affected immediately begin to converse with you, agreeing or disagreeing, all most politely. You can maintain the spell by talking with the subjects for up to seven rounds. If you’re attacked or otherwise distracted, the subjects don’t notice. You can leave at any time after the casting and the subjects continue on as if you were still present. As long as they aren’t attacked they ignore all else going on around them, spending their time talking and arguing. However, when you leave each subject completes only the stage of the spell it is currently in. If you maintain the spell for four rounds each target must make another Will save. Failure means they wander off in confusion for 1d10+2 rounds, with the provision that they will ignore you. Success indicates that they continue to chat. If you maintain the spell for seven rounds each target must make another Will save or fly into a rage (as a barbarian) and attack all other subjects of the spell with intent to kill. This rage lasts 1d4+1 rounds and excludes you. Those that save against the rage realize they have been duped and collapse onto the ground, lamenting their foolishness, rendering themselves prone and effectively dazed for 1d4 rounds unless attacked or otherwise disturbed. [b]MAD GESTICULATION[/b] Transmutation Level: Jester 1 Components: S Casting Time: 1 action Range: 100’+10’/level Target: One creature or group of creatures Duration: Instantaneous Saving Throw: None Spell Resistance: No This spell allows you to convey a simple message (come here, I’m hungry, danger over there, etc.) by sweeping hand gestures, jumping up and down, etc. You may choose whether to convey a message to a single individual or to a single group of creatures within range (this can be all creatures within range or a smaller group, determined by location). [b]OOPS, SORRY[/b] Enchantment [Mind-Affecting] Level: Jest 3 Components: V, S Casting Time: 1 action Range: Personal (see text) Effect: See text Duration: Permanent Saving Throw: Will negates Spell Resistance: Yes This spell allows you to avoid an encounter that has just begun. If cast within one round of the beginning of an encounter, you simply say, “Oops- sorry!”, back out of the encountered creatures’ view, and if they fail saving throws they forget all about you. This spell could conceivably affect any number of enemies. You cannot cast oops, sorry if you have already attacked. [b]PHLEGMATIC SPRAY[/b] Conjuration (Creation) Level: Jester 4 Components: V, S, M Casting Time: 1 action Range: Close (25’+5’/2 levels) Effect: Cone Duration: See text Saving Throw: Reflex negates Spell Resistance: Yes With this spell you sneeze out a tremendous cone of phlegm. Victims suffer a -4 enhancement penalty to dexterity and initiative (total of -6 to initiative, shifting their initiative down immediately), and a -2 enhancement penalty on attack rolls and reflex saves. Creatures coated in snot must spend 6 full rounds to clean themselves with water, towels, etc. Material component: A hanky. [b]SLAPSTICK[/b] Abjuration Level: Jester 3 Components: V, S, M Casting Time: 1 action Range: Personal Target: You Duration: 10 minutes/level While slapstick lasts, the first 3 points of any slashing or piercing attacks and the first 6 points of any bludgeoning attacks are treated as subdual damage. Material component: a bit of rubber. ...a thought about converting it to 3.5: I think I'm going to take a page from Piratecat's campaign and, instead of giving jesters their own spell list I'll just let them add in a few spells to their list. [/QUOTE]
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